Evoluzione di Hakamo-o
Statistiche dettagliate di Hakamo-o
| Statistica | Base | EV | IV | Totale | |
|---|---|---|---|---|---|
| PS | 55 | 251 | |||
| Attacco | 75 | 186 | |||
| Difesa | 90 | 216 | |||
| Att. Sp. | 65 | 166 | |||
| Dif. Sp. | 70 | 176 | |||
| Velocità | 65 | 166 | |||
| 1161 | |||||
Abilità di Hakamo-o
Protects against bullet, ball, and bomb-based moves.
Protects against sound-based moves.
Protects against damage from weather.
Mosse di Hakamo-o
| Mossa▲ | Tipo▲ | Cat.▲ | Pot.▲ | Prec.▲ | Metodo▲ | Descrizione |
|---|---|---|---|---|---|---|
| Azione | Normale | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Fulmisguardo | Normale | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Protezione | Normale | status | – | – | Level 1 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Codadrago | Drago | physical | 60 | 90 | Level 1 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Visotruce | Normale | status | – | 100 | Level 12 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Bottintesta | Normale | physical | 70 | 100 | Level 16 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Cuordileone | Normale | status | – | – | Level 20 | The user is roused, and its Attack and Sp. Atk stats are boosted. |
| Stridio | Normale | status | – | 85 | Level 24 | An earsplitting screech harshly lowers the target's Defense stat. |
| Ferroscudo | Acciaio | status | – | – | Level 28 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Dragartigli | Drago | physical | 80 | 100 | Level 32 | The user slashes the target with huge, sharp claws to inflict damage. |
| Urlo | Normale | status | – | 100 | Level 38 | Letting out a noble roar, the user intimidates the target and lowers the target's Attack and Sp. Atk stats. |
| Dragodanza | Drago | status | – | – | Level 44 | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| Oltraggio | Drago | physical | 120 | 100 | Level 50 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Zuffa | Lotta | physical | 120 | 100 | Level 56 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Aeroassalto | Volante | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Corposcontro | Normale | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Vastoimpatto | Drago | physical | 60 | 100 | TM | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| Breccia | Lotta | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Granfisico | Lotta | status | – | – | TM | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Battiterra | Terra | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Coaching | Lotta | status | – | – | TM | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Sdoppiatore | Normale | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Dragobolide | Drago | special | 130 | 90 | TM | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat. |
| Grido del Drago | Drago | status | 0 | 0 | TM | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| Dragopulsar | Drago | special | 85 | 100 | TM | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Assorbipugno | Lotta | physical | 75 | 100 | TM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Terremoto | Terra | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Resistenza | Normale | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facciata | Normale | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Falsofinale | Normale | physical | 40 | 100 | TM | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| Lancio | Buio | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focalcolpo | Lotta | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Metaltestata | Acciaio | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Colpo Basso | Lotta | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Ferrartigli | Acciaio | physical | 50 | 95 | TM | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Riposo | Psico | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Contropiede | Lotta | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Boato | Normale | status | – | – | TM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Frana | Roccia | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rocciotomba | Roccia | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Terrempesta | Roccia | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Squamacolpo | Drago | physical | 25 | 90 | TM | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. |
| Ombrartigli | Spettro | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Sonnolalia | Normale | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Sostituto | Normale | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Giornodisole | Fuoco | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Danzaspada | Normale | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Riduttore | Normale | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Provocazione | Buio | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Terascoppio | Normale | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Colpo Infernale | Buio | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Colpo di Mano | Lotta | physical | 65 | 100 | TM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Vuotonda | Lotta | special | 40 | 100 | TM | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
| Forbice X | Coleottero | physical | 80 | 100 | TM | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| Contrattacco | Lotta | physical | – | 100 | Egg | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Dragospiro | Drago | special | 60 | 100 | Egg | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
| Centripugno | Lotta | physical | 150 | 100 | Egg | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
Sprite di Hakamo-o
It leaps at its prey with a courageous shout. Its scaly punches tear its opponents to shreds.
It sheds and regrows its scales on a continuous basis. The scales become harder and sharper each time they’re regrown.
It makes noise by clanging its scales together. When the rhythm has reached its peak, Hakamo-o attacks.
The scales it sheds can be molded and processed to make pots and pans. They conduct heat well, so they’re a popular item.
The scaleless, scarred parts of its body are signs of its strength. It shows them off to defeated opponents.
Il nome giapponese di Hakamo-o è Jyarango (ジャランゴ). Ecco tutti i nomi ufficiali di Hakamo-o nelle varie lingue:
Allevamento di Hakamo-o
Come ottenere Hakamo-o
Hakamo-o non è catturabile allo stato selvatico: di solito si ottiene tramite regali, eventi o scambi in gioco. Ecco come ottenere Hakamo-o in ogni gioco in cui è disponibile:
Informazioni su Hakamo-o
Hakamo-o è un Pokémon di tipo Drago/Lotta introdotto nella generazione 7. Con un totale statistiche base (BST) di 420, Hakamo-o è classificato come Pokémon Squama e fa parte della linea evolutiva Jangmo O → Hakamo O → Kommo O.
Nel competitivo, Hakamo-o è nella tier ZU, con un tasso d'uso del 0.18%. Le sue abilità chiave sono Antiproiettile e Antisuono e Copricapo, che gli permettono di ricoprire il ruolo di un versatile membro del team. Hakamo-o è debole alle mosse di tipo Folletto, Ghiaccio, Volante, Psico, Drago, quindi gli Allenatori devono considerare queste vulnerabilità.
Hakamo-o può apprendere 80 mosse tramite livello, MT, Insegnamosse e Uovo. Le sue mosse competitive più popolari includono Assorbipugno, Dragodanza, Sostituto, Oltraggio. Alto 1.2 m e pesante 47 kg, Hakamo-o è uno dei preferiti dai fan dal debutto nei giochi della regione di Alola.