Statistiche dettagliate di Hitmonlee
| Statistica | Base | EV | IV | Totale | |
|---|---|---|---|---|---|
| PS | 50 | 241 | |||
| Attacco | 120 | 276 | |||
| Difesa | 53 | 142 | |||
| Att. Sp. | 35 | 106 | |||
| Dif. Sp. | 110 | 256 | |||
| Velocità | 87 | 210 | |||
| 1231 | |||||
Abilità di Hitmonlee
Prevents paralysis.
Strengthens recoil moves to 1.2× their power.
Doubles Speed upon using or losing a held item.
Mosse di Hitmonlee
| Mossa▲ | Tipo▲ | Cat.▲ | Pot.▲ | Prec.▲ | Metodo▲ | Descrizione |
|---|---|---|---|---|---|---|
| Azione | Normale | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Focalenergia | Normale | status | – | – | Level 1 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Bruciapelo | Normale | physical | 40 | 100 | Level 1 | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Altruismo | Normale | status | – | – | Level 1 | The user assists an ally by boosting the power of that ally's attack. |
| Breccia | Lotta | physical | 75 | 100 | Level 1 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Calciobasso | Lotta | physical | 65 | 100 | Level 1 | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Doppiocalcio | Lotta | physical | 30 | 100 | Level 4 | The user attacks by kicking the target twice in a row using two feet. |
| Colpo Basso | Lotta | physical | – | 100 | Level 8 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Resistenza | Normale | status | – | – | Level 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Sbigoattacco | Buio | physical | 70 | 100 | Level 16 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Bodyguard | Roccia | status | – | – | Level 21 | The user and its allies are protected from wide-ranging attacks for one turn. |
| Calciardente | Fuoco | physical | 85 | 90 | Level 24 | The user launches a kick that has a heightened chance of landing a critical hit. This may also leave the target with a burn. |
| Fintoattacco | Normale | physical | 30 | 100 | Level 28 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Megacalcio | Normale | physical | 120 | 75 | Level 32 | The target is attacked by a kick launched with muscle-packed power. |
| Zuffa | Lotta | physical | 120 | 100 | Level 36 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Contropiede | Lotta | physical | – | 100 | Level 40 | An all-out attack that becomes more powerful the less HP the user has. |
| Calcinvolo | Lotta | physical | 130 | 90 | Level 44 | The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead. |
| Calcio ad Ascia | Lotta | physical | 120 | 90 | Level 50 | The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead. |
| Forzasfera | Lotta | special | 80 | – | TM | The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
| Staffetta | Normale | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Corposcontro | Normale | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Granfisico | Lotta | status | – | – | TM | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Battiterra | Terra | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Coaching | Lotta | status | – | – | TM | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Sdoppiatore | Normale | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Terremoto | Terra | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Rimonta | Normale | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Facciata | Normale | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Lancio | Buio | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focalcolpo | Lotta | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Gigaimpatto | Normale | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Privazione | Buio | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Assalto | Coleottero | physical | 80 | 100 | TM | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| Metronomo | Normale | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Fangosberla | Terra | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Velenpuntura | Veleno | physical | 80 | 100 | TM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Protezione | Normale | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Pioggiadanza | Acqua | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Riposo | Psico | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Frana | Roccia | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rocciotomba | Roccia | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Visotruce | Normale | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Sonnolalia | Normale | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Battipiedi | Terra | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Pietrataglio | Roccia | physical | 100 | 80 | TM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Sostituto | Normale | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Giornodisole | Fuoco | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Comete | Normale | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Danzaspada | Normale | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Riduttore | Normale | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Provocazione | Buio | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Terascoppio | Normale | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Furto | Buio | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Colpo Infernale | Buio | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Colpo di Mano | Lotta | physical | 65 | 100 | TM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Baraonda | Normale | special | 90 | 100 | TM | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Pugnoscarica | Acciaio | physical | 40 | 100 | Egg | The user strikes the target with tough punches as fast as bullets. This move always goes first. |
| Contrattacco | Lotta | physical | – | 100 | Egg | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Pugnorapido | Lotta | physical | 40 | 100 | Egg | The user throws a punch at blinding speed. This move always goes first. |
| Rapigiro | Normale | physical | 50 | 100 | Egg | The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. |
| Vuotonda | Lotta | special | 40 | 100 | Egg | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
Sprite di Hitmonlee
When in a hurry, its legs lengthen progressively. It runs smoothly with extra long, loping strides.
When kicking, the sole of its foot turns as hard as a diamond on im pact and destroys its enemy.
This amazing POKé MON has an awesome sense of balance. It can kick in succession from any position.
If it starts kick ing repeatedly, both legs will stretch even long er to strike a fleeing foe.
It is also called the Kick Master. It uses its elastic legs to execute every known kick.
Il nome giapponese di Hitmonlee è Sawamular (サワムラー). Ecco tutti i nomi ufficiali di Hitmonlee nelle varie lingue:
Allevamento di Hitmonlee
Come ottenere Hitmonlee
Hitmonlee non è catturabile allo stato selvatico: di solito si ottiene tramite regali, eventi o scambi in gioco. Ecco come ottenere Hitmonlee in ogni gioco in cui è disponibile:
Informazioni su Hitmonlee
Hitmonlee è un Pokémon di tipo Lotta introdotto nella generazione 1. Con un totale statistiche base (BST) di 455, Hitmonlee è classificato come Pokémon Tiracalci e fa parte della linea evolutiva Tyrogue → Hitmonlee → Hitmonchan → Hitmontop.
Nel competitivo, Hitmonlee è nella tier PU, con un tasso d'uso del 3.2%. Le sue abilità chiave sono Scioltezza e Temerarietà e Agiltecnica, che gli permettono di ricoprire il ruolo di un versatile membro del team. Hitmonlee è debole alle mosse di tipo Volante, Psico, Folletto, quindi gli Allenatori devono considerare queste vulnerabilità.
Hitmonlee può apprendere 104 mosse tramite livello, MT, Insegnamosse e Uovo. Le sue mosse competitive più popolari includono Privazione, Zuffa, Danzaspada, Terremoto. Alto 1.5 m e pesante 49.8 kg, Hitmonlee è uno dei preferiti dai fan dal debutto nei giochi della regione di Kanto.