#106 Hitmonlee

#106 Hitmonlee

Altezza1.5 m(4'11")
Peso49.8 kg(109.8 lbs)
Sesso100%0%
Gen 1

Statistiche dettagliate di Hitmonlee

Lv
StatisticaBaseLv
EVIVTotale
PS 50
241
Attacco 120
276
Difesa 53
142
Att. Sp. 35
106
Dif. Sp. 110
256
Velocità 87
210
1231
Efficacia tipo

Abilità di Hitmonlee

Prevents paralysis.

Strengthens recoil moves to 1.2× their power.

AgiltecnicaNascosta

Doubles Speed upon using or losing a held item.

Visualizza la strategia competitiva di HitmonleeSet, counter, statistiche d'uso, posizionamento nei tier e guide alla creazione del team

Mosse di Hitmonlee

Categoria
Tipo
MossaTipoCat.Pot.Prec.MetodoDescrizione
AzioneNormalephysical40100Level 1A physical attack in which the user charges and slams into the target with its whole body.
FocalenergiaNormalestatusLevel 1The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
BruciapeloNormalephysical40100Level 1This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
AltruismoNormalestatusLevel 1The user assists an ally by boosting the power of that ally's attack.
BrecciaLottaphysical75100Level 1The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
CalciobassoLottaphysical65100Level 1The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
DoppiocalcioLottaphysical30100Level 4The user attacks by kicking the target twice in a row using two feet.
Colpo BassoLottaphysical100Level 8A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
ResistenzaNormalestatusLevel 12The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
SbigoattaccoBuiophysical70100Level 16This move enables the user to attack first. This move fails if the target is not readying an attack.
BodyguardRocciastatusLevel 21The user and its allies are protected from wide-ranging attacks for one turn.
CalciardenteFuocophysical8590Level 24The user launches a kick that has a heightened chance of landing a critical hit. This may also leave the target with a burn.
FintoattaccoNormalephysical30100Level 28This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
MegacalcioNormalephysical12075Level 32The target is attacked by a kick launched with muscle-packed power.
ZuffaLottaphysical120100Level 36The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
ContropiedeLottaphysical100Level 40An all-out attack that becomes more powerful the less HP the user has.
CalcinvoloLottaphysical13090Level 44The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.
Calcio ad AsciaLottaphysical12090Level 50The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.
ForzasferaLottaspecial80TMThe user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.
StaffettaNormalestatusTMThe user switches places with a party Pokémon in waiting and passes along any stat changes.
CorposcontroNormalephysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
GranfisicoLottastatusTMThe user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
BattiterraTerraphysical60100TMThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
CoachingLottastatusTMThe user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
SdoppiatoreNormalephysical120100TMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
TerremotoTerraphysical100100TMThe user sets off an earthquake that strikes every Pokémon around it.
RimontaNormalephysical100TMThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
FacciataNormalephysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
LancioBuiophysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
FocalcolpoLottaspecial12070TMThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
GigaimpattoNormalephysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
PrivazioneBuiophysical65100TMThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
AssaltoColeotterophysical80100TMThe user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
MetronomoNormalestatusTMThe user waggles a finger and stimulates its brain into randomly using nearly any move.
FangosberlaTerraspecial20100TMThe user hurls mud in the target's face to inflict damage and lower its accuracy.
VelenpunturaVelenophysical80100TMThe target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
ProtezioneNormalestatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
PioggiadanzaAcquastatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
RiposoPsicostatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
FranaRocciaphysical7590TMLarge boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
RocciotombaRocciaphysical6095TMThe user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
VisotruceNormalestatus100TMThe user frightens the target with a scary face to harshly lower its Speed stat.
SonnolaliaNormalestatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
BattipiediTerraphysical75100TMDriven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
PietrataglioRocciaphysical10080TMThe user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
SostitutoNormalestatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
GiornodisoleFuocostatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
CometeNormalespecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
DanzaspadaNormalestatusTMA frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
RiduttoreNormalephysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
ProvocazioneBuiostatus100TMThe target is taunted into a rage that allows it to use only attack moves for three turns.
TerascoppioNormalespecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
FurtoBuiophysical60100TMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Colpo InfernaleBuiophysical80100TMThe user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Colpo di ManoLottaphysical65100TMThe user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
BaraondaNormalespecial90100TMThe user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
PugnoscaricaAcciaiophysical40100EggThe user strikes the target with tough punches as fast as bullets. This move always goes first.
ContrattaccoLottaphysical100EggA retaliatory attack that counters any physical move, inflicting double the damage taken.
PugnorapidoLottaphysical40100EggThe user throws a punch at blinding speed. This move always goes first.
RapigiroNormalephysical50100EggThe user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat.
VuotondaLottaspecial40100EggThe user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

Sprite di Hitmonlee

Voci del Pokédex
Red

When in a hurry, its legs lengthen progressively. It runs smoothly with extra long, loping strides.

Yellow

When kicking, the sole of its foot turns as hard as a diamond on im­ pact and destroys its enemy.

Gold

This amazing POKé­ MON has an awesome sense of balance. It can kick in succession from any position.

Silver

If it starts kick­ ing repeatedly, both legs will stretch even long­ er to strike a fleeing foe.

Crystal

It is also called the Kick Master. It uses its elastic legs to execute every known kick.

In altre lingue

Il nome giapponese di Hitmonlee è Sawamular (サワムラー). Ecco tutti i nomi ufficiali di Hitmonlee nelle varie lingue:

JapaneseサワムラーSawamular
Korean시라소몬
Chinese (Traditional)飛腿郎
FrenchKicklee
GermanKicklee
SpanishHitmonlee
ItalianHitmonlee
Chinese (Simplified)飞腿郎

Allevamento di Hitmonlee

Specie
Pokémon Tiracalci
Gruppi Uovo
Umanoide
Tempo di schiusa6,400 passi(25 cicli)
Differenze di sessoNessuno
Altri dati
Tasso di cattura45
Amicizia base70
Gruppo di crescitaMedium
Esperienza base159

Come ottenere Hitmonlee

Hitmonlee non è catturabile allo stato selvatico: di solito si ottiene tramite regali, eventi o scambi in gioco. Ecco come ottenere Hitmonlee in ogni gioco in cui è disponibile:

Numeri del Pokédex regionale
Kanto #106Johto #144Johto (HGSS) #146Kanto (LGPE) #106Galar #108Blueberry #93
GiocoMetodoLuogoDettagli
RedDonoSaffron city fighting dojo
BlueDonoSaffron city fighting dojo
YellowDonoSaffron city fighting dojo
FireRedDonoSaffron city fighting dojo
LeafGreenDonoSaffron city fighting dojo
Let's Go PikachuSelvaticoKanto victory road 1 2f, Saffron city fighting dojoOverworld Special, Gift
Let's Go EeveeSelvaticoKanto victory road 1 2f, Saffron city fighting dojoOverworld Special, Gift
Red JapanDonoSaffron city fighting dojo
Green JapanDonoSaffron city fighting dojo
XdSelvaticoCitadark isle 3fSnag
FAQ

Informazioni su Hitmonlee

Hitmonlee è un Pokémon di tipo Lotta introdotto nella generazione 1. Con un totale statistiche base (BST) di 455, Hitmonlee è classificato come Pokémon Tiracalci e fa parte della linea evolutiva Tyrogue → Hitmonlee → Hitmonchan → Hitmontop.

Nel competitivo, Hitmonlee è nella tier PU, con un tasso d'uso del 3.2%. Le sue abilità chiave sono Scioltezza e Temerarietà e Agiltecnica, che gli permettono di ricoprire il ruolo di un versatile membro del team. Hitmonlee è debole alle mosse di tipo Volante, Psico, Folletto, quindi gli Allenatori devono considerare queste vulnerabilità.

Hitmonlee può apprendere 104 mosse tramite livello, MT, Insegnamosse e Uovo. Le sue mosse competitive più popolari includono Privazione, Zuffa, Danzaspada, Terremoto. Alto 1.5 m e pesante 49.8 kg, Hitmonlee è uno dei preferiti dai fan dal debutto nei giochi della regione di Kanto.