Evoluzione di Komala
Statistiche dettagliate di Komala
| Statistica | Base | EV | IV | Totale | |
|---|---|---|---|---|---|
| PS | 65 | 271 | |||
| Attacco | 115 | 266 | |||
| Difesa | 65 | 166 | |||
| Att. Sp. | 75 | 186 | |||
| Dif. Sp. | 95 | 226 | |||
| Velocità | 65 | 166 | |||
| 1281 | |||||
Abilità di Komala
This Pokémon always acts as though it were Asleep.
Mosse di Komala
| Mossa▲ | Tipo▲ | Cat.▲ | Pot.▲ | Prec.▲ | Metodo▲ | Descrizione |
|---|---|---|---|---|---|---|
| Ricciolscudo | Normale | status | – | – | Level 1 | The user curls up and boosts its Defense stat. |
| Rotolamento | Roccia | physical | 30 | 90 | Level 1 | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Accumulo | Normale | status | – | – | Level 6 | The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times. |
| Sfoghenergia | Normale | special | – | 100 | Level 6 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. |
| Introenergia | Normale | status | – | – | Level 6 | The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored. |
| Rapigiro | Normale | physical | 50 | 100 | Level 11 | The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. |
| Sbadiglio | Normale | status | – | – | Level 16 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| Schianto | Normale | physical | 80 | 75 | Level 21 | The target is slammed with a long tail, vines, or the like to inflict damage. |
| Flagello | Normale | physical | – | 100 | Level 26 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Sbigoattacco | Buio | physical | 70 | 100 | Level 31 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Psicamisù | Normale | status | – | – | Level 36 | The user hypnotizes itself into copying any stat change made by the target. |
| Mazzuolegno | Erba | physical | 120 | 100 | Level 41 | The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
| Colpo | Normale | physical | 120 | 100 | Level 46 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Acrobazia | Volante | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Corposcontro | Normale | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Breccia | Lotta | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Granfisico | Lotta | status | – | – | TM | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Battiterra | Terra | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Calmamente | Psico | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Maledizione | Spettro | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Sdoppiatore | Normale | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Terremoto | Terra | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Rimonta | Normale | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Resistenza | Normale | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facciata | Normale | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Lancio | Buio | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Gigaimpatto | Normale | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Sporcolancio | Veleno | physical | 120 | 80 | TM | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Iper Raggio | Normale | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Vortighiaccio | Ghiaccio | physical | 80 | 100 | TM | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Metaltestata | Acciaio | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Privazione | Buio | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Colpo Basso | Lotta | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Calciobasso | Lotta | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Ferrartigli | Acciaio | physical | 50 | 95 | TM | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Protezione | Normale | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Pioggiadanza | Acqua | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Contropiede | Lotta | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Frana | Roccia | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rocciotomba | Roccia | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Semebomba | Erba | physical | 80 | 100 | TM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Ombrartigli | Spettro | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Sonnolalia | Normale | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Battipiedi | Terra | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Sostituto | Normale | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Giornodisole | Fuoco | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Superzanna | Normale | physical | – | 90 | TM | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| Danzaspada | Normale | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Riduttore | Normale | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Terascoppio | Normale | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Furto | Buio | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Apripista | Erba | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Retromarcia | Coleottero | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Cozzata Zen | Psico | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Fascino | Folletto | status | – | 100 | Egg | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Carineria | Folletto | physical | 90 | 90 | Egg | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Canto | Normale | status | – | 55 | Egg | A soothing lullaby is sung in a beautiful voice that puts the target to sleep. |
| Troppoforte | Lotta | physical | 120 | 100 | Egg | The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
| Desiderio | Normale | status | – | – | Egg | One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. |
Sprite di Komala
It is born asleep, and it dies asleep. All its movements are apparently no more than the results of it tossing and turning in its dreams.
The log it holds was given to it by its parents at birth. It has also been known to cling to the arm of a friendly Trainer.
It stays asleep from the moment it’s born. When it falls into a deep sleep, it stops moving altogether.
It remains asleep from birth to death as a result of the sedative properties of the leaves that form its diet.
Il nome giapponese di Komala è Nekkoara (ネッコアラ). Ecco tutti i nomi ufficiali di Komala nelle varie lingue:
Allevamento di Komala
Come ottenere Komala
Komala può essere incontrato allo stato selvatico in vari giochi Pokémon. Ecco come ottenere Komala in ogni gioco in cui è disponibile:
Informazioni su Komala
Komala è un Pokémon di tipo Normale introdotto nella generazione 7. Con un totale statistiche base (BST) di 480, Komala è classificato come Pokémon Dormiveglia e fa parte della linea evolutiva Komala.
Nel competitivo, Komala è nella tier PU, con un tasso d'uso del 1.44%. Le sue abilità chiave sono Sonno Assoluto, che gli permettono di ricoprire il ruolo di un versatile membro del team. Komala è debole alle mosse di tipo Lotta, quindi gli Allenatori devono considerare queste vulnerabilità.
Komala può apprendere 73 mosse tramite livello, MT, Insegnamosse e Uovo. Le sue mosse competitive più popolari includono Rapigiro, Privazione, Retromarcia, Sbigoattacco. Alto 0.4 m e pesante 19.9 kg, Komala è uno dei preferiti dai fan dal debutto nei giochi della regione di Alola.