#082 Magneton

#082 Magneton

Altezza1 m(3'03")
Peso60 kg(132.3 lbs)
SessoSenza sesso
Gen 1

Statistiche dettagliate di Magneton

Lv
StatisticaBaseLv
EVIVTotale
PS 50
241
Attacco 60
156
Difesa 95
226
Att. Sp. 120
276
Dif. Sp. 70
176
Velocità 70
176
1251
Efficacia tipo

Abilità di Magneton

Prevents Steel opponents from fleeing or switching out.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

PonderazioneNascosta

Strengthens moves to 1.3× their power when moving last.

Visualizza la strategia competitiva di MagnetonSet, counter, statistiche d'uso, posizionamento nei tier e guide alla creazione del team

Mosse di Magneton

Categoria
Tipo
MossaTipoCat.Pot.Prec.MetodoDescrizione
AzioneNormalephysical40100Level 1A physical attack in which the user charges and slams into the target with its whole body.
SupersuonoNormalestatus55Level 1The user generates odd sound waves from its body that confuse the target.
TuonoshockElettrospecial40100Level 1The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
TuonondaElettrostatus90Level 1The user launches a weak jolt of electricity that paralyzes the target.
TriplettaNormalespecial80100Level 1The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
Campo ElettricoElettrostatusLevel 1The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
EnergisferaElettrospecial100Level 12The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
VortexpallaAcciaiophysical100Level 16The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
ScintillaElettrophysical65100Level 20The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
StridioNormalestatus85Level 24An earsplitting screech harshly lowers the target's Defense stat.
MagnetascesaElettrostatusLevel 28The user levitates using electrically generated magnetism for five turns.
CannonflashAcciaiospecial80100Level 34The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
ScaricaElettrospecial80100Level 40The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
FerrostridoAcciaiostatus85Level 46A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
SchermolucePsicostatusLevel 52A wondrous wall of light is put up to reduce damage from special moves for five turns.
LocalizzaNormalestatusLevel 58The user takes sure aim at the target. This ensures the user's next move does not miss that target.
FalcecannoneElettrospecial12050Level 64The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.
SottocaricaElettrostatusTMThe user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
RaggioscossaElettrospecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
StordiraggioSpettrostatus100TMThe target is exposed to a sinister ray that causes confusion.
ElettromisteroElettrostatus100TMThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
ElettrotelaElettrospecial5595TMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
ResistenzaNormalestatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FacciataNormalephysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
GravitàPsicostatusTMEnables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
PesobombaAcciaiophysical100TMThe user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
AltruismoNormalestatusTMThe user assists an ally by boosting the power of that ally's attack.
Iper RaggioNormalespecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
FerroscudoAcciaiostatusTMThe user hardens its body's surface like iron, sharply boosting its Defense stat.
MetaltestataAcciaiophysical80100TMThe user slams the target with its steel-hard head. This may also make the target flinch.
ProtezioneNormalestatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
PioggiadanzaAcquastatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
RiflessoPsicostatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
RiposoPsicostatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
TerrempestaRocciastatusTMA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
SonnolaliaNormalestatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Raggio d’AcciaioAcciaiospecial14095TMThe user fires a beam of steel that it collected from its entire body. This also damages the user.
SostitutoNormalestatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
GiornodisoleFuocostatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
CometeNormalespecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
RiduttoreNormalephysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
TerascoppioNormalespecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
TuonoElettrospecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
FulmineElettrospecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
InvertivoltElettrospecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
SprizzalampoElettrophysical90100TMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Sprite di Magneton

Voci del Pokédex
Red

Formed by several MAGNEMITEs linked together. They frequently appear when sunspots flare up.

Yellow

Generates strange radio signals. It raises the tem­ perature by 3.6F degrees within 3,300 feet.

Gold

Three MAGNEMITE are linked by a strong magnetic force. Earaches will occur if you get too close.

Silver

The MAGNEMITE are united by a mag­ netism so power­ ful, it dries all moisture in its vicinities.

Crystal

When many MAGNETON gather together, the resulting magnetic storm disrupts radio waves.

In altre lingue

Il nome giapponese di Magneton è Rarecoil (レアコイル). Ecco tutti i nomi ufficiali di Magneton nelle varie lingue:

JapaneseレアコイルRarecoil
Korean레어코일
Chinese (Traditional)三合一磁怪
FrenchMagnéton
GermanMagneton
SpanishMagneton
ItalianMagneton
Chinese (Simplified)三合一磁怪

Allevamento di Magneton

Specie
Pokémon Calamita
Gruppi Uovo
Minerale
Tempo di schiusa5,120 passi(20 cicli)
Differenze di sessoNessuno
Altri dati
Tasso di cattura60
Amicizia base70
Gruppo di crescitaMedium
Esperienza base163

Come ottenere Magneton

Magneton può essere incontrato allo stato selvatico in vari giochi Pokémon. Ecco come ottenere Magneton in ogni gioco in cui è disponibile:

Numeri del Pokédex regionale
Kanto #82Johto #119Hoenn #83Sinnoh (Platinum) #179Johto (HGSS) #120Unova (B2W2) #49Kalos Mountain #70Hoenn (ORAS) #85Alola #48Melemele #48Ula'ula #26Alola (USUM) #55Melemele (USUM) #55Ula'ula (USUM) #26Kanto (LGPE) #82Isle of Armor #106Hisui #178Paldea #210Blueberry #117
GiocoMetodoLuogoDettagli
RedSelvaticoCerulean cave 1f, Kanto power plant
BlueSelvaticoCerulean cave 1f, Kanto power plant
YellowSelvaticoKanto power plant
CrystalSelvaticoKanto power plantNpc Trade
RubySelvaticoNew mauville
SapphireSelvaticoNew mauville
EmeraldSelvaticoNew mauville
FireRedSelvaticoCerulean cave 1f, Cerulean cave 2f, Cerulean cave b1f, Kanto power plant
LeafGreenSelvaticoCerulean cave 1f, Cerulean cave 2f, Cerulean cave b1f, Kanto power plant
PlatinumSelvaticoSinnoh victory road 2f, Sinnoh route 222
HeartGoldSelvaticoCerulean cave 1f, Cerulean cave 2f, Cerulean cave b1f, Johto safari zone zone peak, Johto safari zone zone mountain
SoulSilverSelvaticoCerulean cave 1f, Cerulean cave 2f, Cerulean cave b1f, Johto safari zone zone peak, Johto safari zone zone mountain
Black 2SelvaticoP2 laboratory
White 2SelvaticoP2 laboratory
XSelvaticoLost hotel, Friend safari steel
YSelvaticoLost hotel, Friend safari steel
Let's Go PikachuSelvaticoKanto power plantOverworld
Let's Go EeveeSelvaticoKanto power plantOverworld
Red JapanSelvaticoCerulean cave 1f, Kanto power plant
Green JapanSelvaticoCerulean cave 1f, Kanto power plant
XdSelvaticoCipher key lair 4fSnag
FAQ

Informazioni su Magneton

Magneton è un Pokémon di tipo Elettro/Acciaio introdotto nella generazione 1. Con un totale statistiche base (BST) di 465, Magneton è classificato come Pokémon Calamita e fa parte della linea evolutiva Magnemite → Magneton → Magnezone.

Nel competitivo, Magneton è nella tier ZU, con un tasso d'uso del 3.9%. Le sue abilità chiave sono Magnetismo e Vigore e Ponderazione, che gli permettono di ricoprire il ruolo di un lead affidabile con sopravvivenza integrata. Magneton è debole alle mosse di tipo Terra, Fuoco, Lotta, quindi gli Allenatori devono considerare queste vulnerabilità.

Magneton può apprendere 78 mosse tramite livello, MT, Insegnamosse e Uovo. Le sue mosse competitive più popolari includono Cannonflash, Invertivolt, Fulmine, Tripletta. Alto 1 m e pesante 60 kg, Magneton è uno dei preferiti dai fan dal debutto nei giochi della regione di Kanto.