Evoluzione di Manoferrea
Statistiche dettagliate di Manoferrea
| Statistica | Base | EV | IV | Totale | |
|---|---|---|---|---|---|
| PS | 154 | 449 | |||
| Attacco | 140 | 316 | |||
| Difesa | 108 | 252 | |||
| Att. Sp. | 50 | 136 | |||
| Dif. Sp. | 68 | 172 | |||
| Velocità | 50 | 136 | |||
| 1461 | |||||
Abilità di Manoferrea
Raises highest stat on Electric Terrain, or if holding Booster Energy.
Mosse di Manoferrea
| Mossa▲ | Tipo▲ | Cat.▲ | Pot.▲ | Prec.▲ | Metodo▲ | Descrizione |
|---|---|---|---|---|---|---|
| Turbosabbia | Terra | status | – | 100 | Level 1 | Sand is hurled in the target's face, lowering the target's accuracy. |
| Azione | Normale | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Focalenergia | Normale | status | – | – | Level 1 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Sberletese | Lotta | physical | 15 | 100 | Level 1 | The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row. |
| Bruciapelo | Normale | physical | 40 | 100 | Level 7 | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Turbine | Normale | status | – | – | Level 14 | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Tuonopugno | Elettro | physical | 75 | 100 | Level 21 | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Schianto | Normale | physical | 80 | 75 | Level 28 | The target is slammed with a long tail, vines, or the like to inflict damage. |
| Palmoforza | Lotta | physical | 60 | 100 | Level 35 | The target is attacked with a shock wave. This may also leave the target with paralysis. |
| Movim. Sismico | Lotta | physical | – | 100 | Level 42 | The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
| Sottocarica | Elettro | status | – | – | Level 49 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Sprizzalampo | Elettro | physical | 90 | 100 | Level 56 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Zuffa | Lotta | physical | 120 | 100 | Level 63 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Individua | Lotta | status | – | – | Level 70 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Pesobomba | Acciaio | physical | – | 100 | Level 77 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Panciamburo | Normale | status | – | – | Level 84 | The user maximizes its Attack stat but loses HP equal to half its max HP. |
| Centripugno | Lotta | physical | 150 | 100 | Level 91 | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Schiacciacorpo | Lotta | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Corposcontro | Normale | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Breccia | Lotta | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Battiterra | Terra | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Sdoppiatore | Normale | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Assorbipugno | Lotta | physical | 75 | 100 | TM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Terremoto | Terra | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Resistenza | Normale | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facciata | Normale | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fuocopugno | Fuoco | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Lancio | Buio | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focalcolpo | Lotta | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Gigaimpatto | Normale | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Pressa d’Acciaio | Acciaio | physical | 0 | 100 | TM | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
| Iper Raggio | Normale | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Gelopugno | Ghiaccio | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Ferroscudo | Acciaio | status | – | – | TM | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Metaltestata | Acciaio | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Colpo Basso | Lotta | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Calciobasso | Lotta | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Metronomo | Normale | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Carineria | Folletto | physical | 90 | 90 | TM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Protezione | Normale | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Riposo | Psico | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Contropiede | Lotta | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Frana | Roccia | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rocciotomba | Roccia | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Visotruce | Normale | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Sonnolalia | Normale | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Battipiedi | Terra | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Sostituto | Normale | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Elettrotuffo | Elettro | physical | 100 | 95 | TM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Danzaspada | Normale | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Riduttore | Normale | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Terascoppio | Normale | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Tuono | Elettro | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Fulmine | Elettro | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Invertivolt | Elettro | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Campo Elettrico | Elettro | status | – | – | Egg | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
Sprite di Manoferrea
It is very similar to a cyborg covered exclusively by a paranormal magazine. The cyborg was said to be the modified form of a certain athlete.
This Pokémon shares many similarities with Iron Hands, an object mentioned in a certain expedition journal.
Il nome giapponese di Manoferrea è Tetsunokaina (テツノカイナ). Ecco tutti i nomi ufficiali di Manoferrea nelle varie lingue:
Allevamento di Manoferrea
Come ottenere Manoferrea
Manoferrea non è catturabile allo stato selvatico: di solito si ottiene tramite regali, eventi o scambi in gioco. Ecco come ottenere Manoferrea in ogni gioco in cui è disponibile:
Informazioni su Manoferrea
Manoferrea è un Pokémon di tipo Lotta/Elettro introdotto nella generazione 9. Con un totale statistiche base (BST) di 570, Manoferrea è classificato come Paradox Pokémon e fa parte della linea evolutiva Manoferrea.
Nel competitivo, Manoferrea è nella tier VGC, con un tasso d'uso del 14.41%. Le sue abilità chiave sono Carica Quark, che gli permettono di ricoprire il ruolo di un versatile membro del team. Manoferrea è debole alle mosse di tipo Terra, Psico, Folletto, quindi gli Allenatori devono considerare queste vulnerabilità.
Manoferrea può apprendere 56 mosse tramite livello, MT, Insegnamosse e Uovo. Le sue mosse competitive più popolari includono Bruciapelo, Colpo Basso, Sprizzalampo, Assorbipugno. Alto 1.8 m e pesante 380.7 kg, Manoferrea è uno dei preferiti dai fan dal debutto nei giochi della regione di Paldea.