Evoluzione di Mareep
Statistiche dettagliate di Mareep
| Statistica | Base | EV | IV | Totale | |
|---|---|---|---|---|---|
| PS | 55 | 251 | |||
| Attacco | 40 | 116 | |||
| Difesa | 40 | 116 | |||
| Att. Sp. | 65 | 166 | |||
| Dif. Sp. | 45 | 126 | |||
| Velocità | 35 | 106 | |||
| 881 | |||||
Abilità di Mareep
Mosse di Mareep
| Mossa▲ | Tipo▲ | Cat.▲ | Pot.▲ | Prec.▲ | Metodo▲ | Descrizione |
|---|---|---|---|---|---|---|
| Azione | Normale | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Ruggito | Normale | status | – | 100 | Level 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Tuononda | Elettro | status | – | 90 | Level 4 | The user launches a weak jolt of electricity that paralyzes the target. |
| Tuonoshock | Elettro | special | 40 | 100 | Level 8 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Cottonspora | Erba | status | – | 100 | Level 11 | The user releases cotton-like spores that cling to opposing Pokémon. This harshly lowers their Speed stats. |
| Sottocarica | Elettro | status | – | – | Level 15 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Riduttore | Normale | physical | 90 | 85 | Level 18 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Energisfera | Elettro | special | – | 100 | Level 22 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Stordiraggio | Spettro | status | – | 100 | Level 25 | The target is exposed to a sinister ray that causes confusion. |
| Gemmoforza | Roccia | special | 80 | 100 | Level 29 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Scarica | Elettro | special | 80 | 100 | Level 32 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Cotonscudo | Erba | status | – | – | Level 36 | The user protects itself by wrapping its body in soft cotton, drastically boosting its Defense stat. |
| Magibrillio | Folletto | special | 80 | 100 | Level 39 | The user damages opposing Pokémon by emitting a powerful flash. |
| Schermoluce | Psico | status | – | – | Level 43 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Tuono | Elettro | special | 110 | 70 | Level 46 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Corposcontro | Normale | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Raggioscossa | Elettro | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Fossa | Terra | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Sdoppiatore | Normale | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Rimonta | Normale | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Resistenza | Normale | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facciata | Normale | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Altruismo | Normale | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Protezione | Normale | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Pioggiadanza | Acqua | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Riflesso | Psico | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Riposo | Psico | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Sonnolalia | Normale | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Sostituto | Normale | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Giornodisole | Fuoco | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Terascoppio | Normale | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Fulmine | Elettro | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Apripista | Erba | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Invertivolt | Elettro | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Sprizzalampo | Elettro | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Cortesia | Normale | status | – | – | Egg | The user helps the target and makes it use its move right after the user. |
| Agilità | Psico | status | – | – | Egg | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Elettromistero | Elettro | status | – | 100 | Egg | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Campo Elettrico | Elettro | status | – | – | Egg | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Elettrotela | Elettro | special | 55 | 95 | Egg | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Adulazione | Buio | status | – | 100 | Egg | Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat. |
Sprite di Mareep
If static elec tricity builds in its body, its fleece doubles in volume. Touching it will shock you.
Its fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week.
It stores lots of air in its soft fur, allowing it to stay cool in summer and warm in winter.
MAREEP’s fluffy coat of wool rubs together and builds a static charge. The more static electricity is charged, the more brightly the lightbulb at the tip of its tail grows.
Its fluffy wool rubs together and builds a static charge. The more energy is charged, the more brightly the lightbulb at the tip of its tail glows.
Il nome giapponese di Mareep è Merriep (メリープ). Ecco tutti i nomi ufficiali di Mareep nelle varie lingue:
Allevamento di Mareep
Come ottenere Mareep
Mareep può essere incontrato allo stato selvatico in vari giochi Pokémon. Ecco come ottenere Mareep in ogni gioco in cui è disponibile:
Informazioni su Mareep
Mareep è un Pokémon di tipo Elettro introdotto nella generazione 2. Con un totale statistiche base (BST) di 280, Mareep è classificato come Pokémon Lana e fa parte della linea evolutiva Mareep → Flaaffy → Ampharos.
Nel competitivo, Mareep è nella tier Untiered, con un tasso d'uso del 0%. Le sue abilità chiave sono Statico e Più, che gli permettono di ricoprire il ruolo di un versatile membro del team. Mareep è debole alle mosse di tipo Terra, quindi gli Allenatori devono considerare queste vulnerabilità.
Mareep può apprendere 71 mosse tramite livello, MT, Insegnamosse e Uovo. Le sue mosse competitive più popolari includono . Alto 0.6 m e pesante 7.8 kg, Mareep è uno dei preferiti dai fan dal debutto nei giochi della regione di Johto.