Evoluzione di Kyurem (Kyurem Nero)
Statistiche dettagliate di Kyurem (Kyurem Nero)
| Statistica | Base | EV | IV | Totale | |
|---|---|---|---|---|---|
| PS | 125 | 391 | |||
| Attacco | 170 | 376 | |||
| Difesa | 100 | 236 | |||
| Att. Sp. | 120 | 276 | |||
| Dif. Sp. | 90 | 216 | |||
| Velocità | 95 | 226 | |||
| 1721 | |||||
Abilità di Kyurem (Kyurem Nero)
The Pokémon's moves are unimpeded by the Ability of the target.
Mosse di Kyurem (Kyurem Nero)
| Mossa▲ | Tipo▲ | Cat.▲ | Pot.▲ | Prec.▲ | Metodo▲ | Descrizione |
|---|---|---|---|---|---|---|
| Dragospiro | Drago | special | 60 | 100 | Level Up 1 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
| Forzantica | Roccia | special | 60 | 100 | Level Up 1 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Urlo | Normale | status | – | 100 | Level Up 1 | Letting out a noble roar, the user intimidates the target and lowers the target's Attack and Sp. Atk stats. |
| Liofilizzazione | Ghiaccio | special | 70 | 100 | Level Up 1 | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. |
| Lacerazione | Normale | physical | 70 | 100 | Level Up 8 | The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
| Rimonta | Normale | physical | – | 100 | Level Up 16 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Dragopulsar | Drago | special | 85 | 100 | Level Up 24 | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Geloraggio | Ghiaccio | special | 90 | 100 | Level Up 32 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Granvoce | Normale | special | 90 | 100 | Level Up 40 | The user attacks by letting loose a horribly loud, resounding cry. |
| Incrotuono | Elettro | physical | 100 | 100 | Level Up 48 | The user throws down a giant lightning bolt. This move's power is boosted when influenced by an enormous flame. |
| Bora | Ghiaccio | special | 110 | 70 | Level Up 56 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Esclusiva | Psico | status | – | – | Level Up 64 | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Oltraggio | Drago | physical | 120 | 100 | Level Up 72 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Elettrogelo | Ghiaccio | physical | 140 | 90 | Level Up 80 | The turn after using this move, the user hits the target with electrically charged ice to inflict damage. This may also leave the target with paralysis. |
| Purogelo | Ghiaccio | special | – | 30 | Level Up 88 | The target faints instantly. This move is less likely to hit the target if used by Pokémon other than Ice types. |
| Aeroassalto | Volante | physical | 60 | – | TM/HM | The user confounds the target with speed, then slashes. This attack never misses. |
| Slavina | Ghiaccio | physical | 60 | 100 | TM/HM | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| Schiacciacorpo | Lotta | physical | 80 | 100 | TM/HM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Corposcontro | Normale | physical | 85 | 100 | TM/HM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Vastoimpatto | Drago | physical | 60 | 100 | TM/HM | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| Dragobolide | Drago | special | 130 | 90 | TM/HM | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat. |
| Grido del Drago | Drago | status | 0 | 0 | TM/HM | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| Dragartigli | Drago | physical | 80 | 100 | TM/HM | The user slashes the target with huge, sharp claws to inflict damage. |
| Dragodanza | Drago | status | – | – | TM/HM | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| Codadrago | Drago | physical | 60 | 90 | TM/HM | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Doppia Ala | Volante | physical | 40 | 90 | TM/HM | The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
| Geoforza | Terra | special | 90 | 100 | TM/HM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Resistenza | Normale | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facciata | Normale | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Cannonflash | Acciaio | special | 80 | 100 | TM/HM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Lancio | Buio | physical | – | 100 | TM/HM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Volo | Volante | physical | 90 | 95 | TM/HM | The user flies up into the sky on the first turn, then attacks on the next turn. |
| Focalcolpo | Lotta | special | 120 | 70 | TM/HM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Gigaimpatto | Normale | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Altruismo | Normale | status | – | – | TM/HM | The user assists an ally by boosting the power of that ally's attack. |
| Iper Raggio | Normale | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Gelodenti | Ghiaccio | physical | 65 | 95 | TM/HM | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Gelolancia | Ghiaccio | physical | 25 | 100 | TM/HM | The user attacks by launching sharp icicles at the target. This move hits two to five times in a row. |
| Ventogelato | Ghiaccio | special | 55 | 95 | TM/HM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Metaltestata | Acciaio | physical | 80 | 100 | TM/HM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Schermoluce | Psico | status | – | – | TM/HM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Protezione | Normale | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psichico | Psico | special | 90 | 100 | TM/HM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Pioggiadanza | Acqua | status | – | – | TM/HM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Riflesso | Psico | status | – | – | TM/HM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Riposo | Psico | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Boato | Normale | status | – | – | TM/HM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Frana | Roccia | physical | 75 | 90 | TM/HM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rocciotomba | Roccia | physical | 60 | 95 | TM/HM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Squamacolpo | Drago | physical | 25 | 90 | TM/HM | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. |
| Visotruce | Normale | status | – | 100 | TM/HM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Palla Ombra | Spettro | special | 80 | 100 | TM/HM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Ombrartigli | Spettro | physical | 70 | 100 | TM/HM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Sonnolalia | Normale | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Vista Innevata | Ghiaccio | status | 0 | – | TM/HM | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Pietrataglio | Roccia | physical | 100 | 80 | TM/HM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Sostituto | Normale | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Giornodisole | Fuoco | status | – | – | TM/HM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Comete | Normale | special | 60 | – | TM/HM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Riduttore | Normale | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Terascoppio | Normale | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Palla Clima | Normale | special | 50 | 100 | TM/HM | This move's type and power change depending on the weather at the time the move is used. |
| Cozzata Zen | Psico | physical | 80 | 90 | TM/HM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
It generates a powerful, freezing energy inside itself, but its body became frozen when the energy leaked out.
It can produce ultracold air. Its body is frozen.
This legendary ice Pokémon waits for a hero to fill in the missing parts of its body with truth or ideals.
Dwelling within it is a power even greater than that of Reshiram or Zekrom, but the extreme cold keeps that power bound.
It appears that this Pokémon uses its powers over ice to freeze its own body in order to stabilize its cellular structure.
Il nome giapponese di Kyurem (Kyurem Nero) è Kyurem (キュレム). Ecco tutti i nomi ufficiali di Kyurem (Kyurem Nero) nelle varie lingue:
Allevamento di Kyurem (Kyurem Nero)
Come ottenere Kyurem (Kyurem Nero)
Kyurem (Kyurem Nero) non è catturabile allo stato selvatico: di solito si ottiene tramite regali, eventi o scambi in gioco. Ecco come ottenere Kyurem (Kyurem Nero) in ogni gioco in cui è disponibile:
Informazioni su Kyurem (Kyurem Nero)
Kyurem (Kyurem Nero) è un Pokémon di tipo Drago/Ghiaccio introdotto nella generazione 5. Con un totale statistiche base (BST) di 700, Kyurem (Kyurem Nero) è classificato come Pokémon Confine e fa parte della linea evolutiva Kyurem → Kyurem (Kyurem Nero) → Kyurem (Kyurem Bianco).
Nel competitivo, Kyurem (Kyurem Nero) è nella tier Ubers, con un tasso d'uso del 4.05%. Le sue abilità chiave sono Teravolt, che gli permettono di ricoprire il ruolo di un versatile membro del team. Kyurem (Kyurem Nero) è debole alle mosse di tipo Lotta, Roccia, Drago, Acciaio, Folletto, quindi gli Allenatori devono considerare queste vulnerabilità.
Kyurem (Kyurem Nero) può apprendere 87 mosse tramite livello, MT, Insegnamosse e Uovo. Le sue mosse competitive più popolari includono Dragodanza, Gelolancia, Incrotuono, Squamacolpo. Alto 3.3 m e pesante 325 kg, Kyurem (Kyurem Nero) è uno dei preferiti dai fan dal debutto nei giochi della regione di Unima.