Evoluzione di Hariyama
Statistiche dettagliate di Hariyama
| Statistica | Base | EV | IV | Totale | |
|---|---|---|---|---|---|
| PS | 144 | 429 | |||
| Attacco | 120 | 276 | |||
| Difesa | 60 | 156 | |||
| Att. Sp. | 40 | 116 | |||
| Dif. Sp. | 60 | 156 | |||
| Velocità | 50 | 136 | |||
| 1269 | |||||
Abilità di Hariyama
Halves damage from Fire and Ice moves.
Increases Attack to 1.5× with a major status ailment.
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Mosse di Hariyama
| Mossa▲ | Tipo▲ | Cat.▲ | Pot.▲ | Prec.▲ | Metodo▲ | Descrizione |
|---|---|---|---|---|---|---|
| Turbosabbia | Terra | status | – | 100 | Level 1 | Sand is hurled in the target's face, lowering the target's accuracy. |
| Azione | Normale | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Focalenergia | Normale | status | – | – | Level 1 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Sberletese | Lotta | physical | 15 | 100 | Level 1 | The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row. |
| Acquadisale | Acqua | special | 65 | 100 | Level 1 | This move's power is doubled if the target's HP is at half or less. |
| Bruciapelo | Normale | physical | 40 | 100 | Level 10 | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Palmoforza | Lotta | physical | 60 | 100 | Level 13 | The target is attacked with a shock wave. This may also leave the target with paralysis. |
| Turbine | Normale | status | – | – | Level 16 | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Privazione | Buio | physical | 65 | 100 | Level 19 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Granfisico | Lotta | status | – | – | Level 22 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Panciamburo | Normale | status | – | – | Level 26 | The user maximizes its Attack stat but loses HP equal to half its max HP. |
| Individua | Lotta | status | – | – | Level 30 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Movim. Sismico | Lotta | physical | – | 100 | Level 34 | The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
| Centripugno | Lotta | physical | 150 | 100 | Level 38 | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Resistenza | Normale | status | – | – | Level 42 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Zuffa | Lotta | physical | 120 | 100 | Level 46 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Contropiede | Lotta | physical | – | 100 | Level 50 | An all-out attack that becomes more powerful the less HP the user has. |
| Pesobomba | Acciaio | physical | – | 100 | Level 54 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Scontro Frontale | Terra | physical | 120 | 100 | Level 60 | The user smashes into the target in a full-body tackle. This also lowers the user’s Defense and Sp. Def stats. |
| Schiacciacorpo | Lotta | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Corposcontro | Normale | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Breccia | Lotta | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Battiterra | Terra | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Doccia Fredda | Acqua | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Coaching | Lotta | status | – | – | TM | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Maledizione | Spettro | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Fossa | Terra | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Sdoppiatore | Normale | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Assorbipugno | Lotta | physical | 75 | 100 | TM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Terremoto | Terra | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Facciata | Normale | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fuocopugno | Fuoco | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Lancio | Buio | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focalcolpo | Lotta | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Gigaimpatto | Normale | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Altruismo | Normale | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Iper Raggio | Normale | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Gelopugno | Ghiaccio | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Metaltestata | Acciaio | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Sfogarabbia | Buio | physical | 75 | 100 | TM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Colpo Basso | Lotta | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Calciobasso | Lotta | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Metronomo | Normale | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Colpodifango | Terra | special | 55 | 95 | TM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Fangosberla | Terra | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Velenpuntura | Veleno | physical | 80 | 100 | TM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Protezione | Normale | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Pioggiadanza | Acqua | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Riposo | Psico | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Frana | Roccia | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rocciotomba | Roccia | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Visotruce | Normale | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Sonnolalia | Normale | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Abbattimento | Roccia | physical | 50 | 100 | TM | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Battipiedi | Terra | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Pietrataglio | Roccia | physical | 100 | 80 | TM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Sostituto | Normale | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Giornodisole | Fuoco | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Surf | Acqua | special | 90 | 100 | TM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Comete | Normale | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Riduttore | Normale | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Provocazione | Buio | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Terascoppio | Normale | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Furto | Buio | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Colpo Infernale | Buio | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Tuonopugno | Elettro | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Colpo di Mano | Lotta | physical | 65 | 100 | TM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Vuotonda | Lotta | special | 40 | 100 | TM | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
| Cozzata Zen | Psico | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Sprite di Hariyama
It has the habit of challenging others without hesitation to tests of strength. It’s been known to stand on train tracks and stop trains using forearm thrusts.
HARIYAMA practices its straight-arm slaps in any number of locations. One hit of this POKéMON’s powerful, openhanded, straight-arm punches could snap a telephone pole in two.
HARIYAMA’s thick body may appear fat, but it is actually a hunk of solid muscle. If this POKéMON bears down and tightens all its muscles, its body becomes as hard as a rock.
It stomps on the ground to build power. It can send a 10-ton truck flying with a straight-arm punch.
It loves to match power with big-bodied Pokémon. It can knock a truck flying with its arm thrusts.
Il nome giapponese di Hariyama è Hariteyama (ハリテヤマ). Ecco tutti i nomi ufficiali di Hariyama nelle varie lingue:
Allevamento di Hariyama
Come ottenere Hariyama
Hariyama può essere incontrato allo stato selvatico in vari giochi Pokémon. Ecco come ottenere Hariyama in ogni gioco in cui è disponibile:
Informazioni su Hariyama
Hariyama è un Pokémon di tipo Lotta introdotto nella generazione 3. Con un totale statistiche base (BST) di 474, Hariyama è classificato come Pokémon Sberletese e fa parte della linea evolutiva Makuhita → Hariyama.
Nel competitivo, Hariyama è nella tier PU, con un tasso d'uso del 5.38%. Le sue abilità chiave sono Grassospesso e Dentistretti e Forzabruta, che gli permettono di ricoprire il ruolo di un versatile membro del team. Hariyama è debole alle mosse di tipo Volante, Psico, Folletto, quindi gli Allenatori devono considerare queste vulnerabilità.
Hariyama può apprendere 101 mosse tramite livello, MT, Insegnamosse e Uovo. Le sue mosse competitive più popolari includono Assorbipugno, Privazione, Pugnoscarica, Panciamburo. Alto 2.3 m e pesante 253.8 kg, Hariyama è uno dei preferiti dai fan dal debutto nei giochi della regione di Hoenn.