#462 Magnezone

#462 Magnezone

Altezza1.2 m(3'11")
Peso180 kg(396.8 lbs)
SessoSenza sesso
Gen 4

Statistiche dettagliate di Magnezone

Lv
StatisticaBaseLv
EVIVTotale
PS 70
281
Attacco 70
176
Difesa 115
266
Att. Sp. 130
296
Dif. Sp. 90
216
Velocità 60
156
1391
Efficacia tipo

Abilità di Magnezone

Prevents Steel opponents from fleeing or switching out.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

PonderazioneNascosta

Strengthens moves to 1.3× their power when moving last.

Visualizza la strategia competitiva di MagnezoneSet, counter, statistiche d'uso, posizionamento nei tier e guide alla creazione del team

Mosse di Magnezone

Categoria
Tipo
MossaTipoCat.Pot.Prec.MetodoDescrizione
AzioneNormalephysical40100Level 1A physical attack in which the user charges and slams into the target with its whole body.
SupersuonoNormalestatus55Level 1The user generates odd sound waves from its body that confuse the target.
TuonoshockElettrospecial40100Level 1The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
TuonondaElettrostatus90Level 1The user launches a weak jolt of electricity that paralyzes the target.
TriplettaNormalespecial80100Level 1The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
SpecchioveloPsicospecial100Level 1A retaliatory attack that counters any special move, inflicting double the damage taken.
Controllo PolareElettrostatusLevel 1The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability.
Campo ElettricoElettrostatusLevel 1The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
EnergisferaElettrospecial100Level 12The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
VortexpallaAcciaiophysical100Level 16The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
ScintillaElettrophysical65100Level 20The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
StridioNormalestatus85Level 24An earsplitting screech harshly lowers the target's Defense stat.
MagnetascesaElettrostatusLevel 28The user levitates using electrically generated magnetism for five turns.
CannonflashAcciaiospecial80100Level 34The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
ScaricaElettrospecial80100Level 40The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
FerrostridoAcciaiostatus85Level 46A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
SchermolucePsicostatusLevel 52A wondrous wall of light is put up to reduce damage from special moves for five turns.
LocalizzaNormalestatusLevel 58The user takes sure aim at the target. This ensures the user's next move does not miss that target.
FalcecannoneElettrospecial12050Level 64The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.
SchiacciacorpoLottaphysical80100TMThe user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
CorposcontroNormalephysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
SottocaricaElettrostatusTMThe user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
RaggioscossaElettrospecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
StordiraggioSpettrostatus100TMThe target is exposed to a sinister ray that causes confusion.
SdoppiatoreNormalephysical120100TMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
ElettromisteroElettrostatus100TMThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
ElettrotelaElettrospecial5595TMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
ResistenzaNormalestatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FacciataNormalephysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
GigaimpattoNormalephysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
GravitàPsicostatusTMEnables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Pressa d’AcciaioAcciaiophysical0100TMThe target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
PesobombaAcciaiophysical100TMThe user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
AltruismoNormalestatusTMThe user assists an ally by boosting the power of that ally's attack.
Iper RaggioNormalespecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
FerroscudoAcciaiostatusTMThe user hardens its body's surface like iron, sharply boosting its Defense stat.
MetaltestataAcciaiophysical80100TMThe user slams the target with its steel-hard head. This may also make the target flinch.
ProtezioneNormalestatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
PioggiadanzaAcquastatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
RiflessoPsicostatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
RiposoPsicostatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
TerrempestaRocciastatusTMA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
SonnolaliaNormalestatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Raggio d’AcciaioAcciaiospecial14095TMThe user fires a beam of steel that it collected from its entire body. This also damages the user.
SostitutoNormalestatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
GiornodisoleFuocostatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
ElettrotuffoElettrophysical10095TMThe user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
CometeNormalespecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
RiduttoreNormalephysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
TerascoppioNormalespecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
TuonoElettrospecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
FulmineElettrospecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
InvertivoltElettrospecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
SprizzalampoElettrophysical90100TMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Sprite di Magnezone

Voci del Pokédex
Diamond

It evolved from exposure to a special magnetic field. Three units generate magnetism.

Platinum

A group tried to use scientific means to make MAGNEZONE evolve, but their efforts ended in failure.

HeartGold

Exposure to a special magnetic field changed MAGNETON’s molecular structure, turning it into MAGNEZONE.

Black

A group tried to use scientific means to make Magnezone evolve, but their efforts ended in failure.

Black 2

Sometimes the magnetism emitted by Magnezone is too strong, making them attract each other so they cannot move.

In altre lingue

Il nome giapponese di Magnezone è Jibacoil (ジバコイル). Ecco tutti i nomi ufficiali di Magnezone nelle varie lingue:

JapaneseジバコイルJibacoil
Korean자포코일
Chinese (Traditional)自爆磁怪
FrenchMagnézone
GermanMagnezone
SpanishMagnezone
ItalianMagnezone
Chinese (Simplified)自爆磁怪

Allevamento di Magnezone

Specie
Pokémon Magnetico
Gruppi Uovo
Minerale
Tempo di schiusa5,120 passi(20 cicli)
Differenze di sessoNessuno
Altri dati
Tasso di cattura30
Amicizia base70
Gruppo di crescitaMedium
Esperienza base241

Come ottenere Magnezone

Magnezone non è catturabile allo stato selvatico: di solito si ottiene tramite regali, eventi o scambi in gioco. Ecco come ottenere Magnezone in ogni gioco in cui è disponibile:

Numeri del Pokédex regionale
Sinnoh (Platinum) #180Unova (B2W2) #50Kalos Mountain #71Hoenn (ORAS) #86Alola #49Melemele #49Ula'ula #27Alola (USUM) #56Melemele (USUM) #56Ula'ula (USUM) #27Isle of Armor #107Hisui #179Paldea #211Blueberry #118
GiocoMetodoLuogoDettagli
Black 2SelvaticoP2 laboratoryRustling Grass
White 2SelvaticoP2 laboratoryRustling Grass
FAQ

Informazioni su Magnezone

Magnezone è un Pokémon di tipo Elettro/Acciaio introdotto nella generazione 4. Con un totale statistiche base (BST) di 535, Magnezone è classificato come Pokémon Magnetico e fa parte della linea evolutiva Magnemite → Magneton → Magnezone.

Nel competitivo, Magnezone è nella tier RU, con un tasso d'uso del 5.32%. Le sue abilità chiave sono Magnetismo e Vigore e Ponderazione, che gli permettono di ricoprire il ruolo di un lead affidabile con sopravvivenza integrata. Magnezone è debole alle mosse di tipo Terra, Fuoco, Lotta, quindi gli Allenatori devono considerare queste vulnerabilità.

Magnezone può apprendere 81 mosse tramite livello, MT, Insegnamosse e Uovo. Le sue mosse competitive più popolari includono Cannonflash, Schiacciacorpo, Invertivolt, Fulmine. Alto 1.2 m e pesante 180 kg, Magnezone è uno dei preferiti dai fan dal debutto nei giochi della regione di Sinnoh.