Evoluzione di Aipom
Statistiche dettagliate di Aipom
| Statistica | Base | EV | IV | Totale | |
|---|---|---|---|---|---|
| PS | 55 | 251 | |||
| Attacco | 70 | 176 | |||
| Difesa | 55 | 146 | |||
| Att. Sp. | 40 | 116 | |||
| Dif. Sp. | 55 | 146 | |||
| Velocità | 85 | 206 | |||
| 1041 | |||||
Abilità di Aipom
Ensures success fleeing from wild battles.
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Extends two-to-five-hit moves and Triple Kick to their full length every time.
Mosse di Aipom
| Mossa▲ | Tipo▲ | Cat.▲ | Pot.▲ | Prec.▲ | Metodo▲ | Descrizione |
|---|---|---|---|---|---|---|
| Graffio | Normale | physical | 40 | 100 | Level 1 | Hard, pointed, sharp claws rake the target to inflict damage. |
| Colpocoda | Normale | status | – | 100 | Level 1 | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
| Turbosabbia | Terra | status | – | 100 | Level 4 | Sand is hurled in the target's face, lowering the target's accuracy. |
| Sgomento | Spettro | physical | 30 | 100 | Level 8 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Staffetta | Normale | status | – | – | Level 11 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Solletico | Normale | status | – | 100 | Level 15 | The user tickles the target into laughing, lowering its Attack and Defense stats. |
| Sfuriate | Normale | physical | 18 | 80 | Level 18 | The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row. |
| Comete | Normale | special | 60 | – | Level 22 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Stridio | Normale | status | – | 85 | Level 25 | An earsplitting screech harshly lowers the target's Defense stat. |
| Agilità | Psico | status | – | – | Level 29 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Doppiosmash | Normale | physical | 35 | 90 | Level 32 | The user slams the target with a tail or the like. The target is hit twice in a row. |
| Lancio | Buio | physical | – | 100 | Level 36 | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Congiura | Buio | status | – | – | Level 39 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Ultimascelta | Normale | physical | 140 | 100 | Level 43 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Acrobazia | Volante | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Aeroassalto | Volante | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Breccia | Lotta | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Doccia Fredda | Acqua | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Fossa | Terra | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Sdoppiatore | Normale | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Rimonta | Normale | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Resistenza | Normale | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facciata | Normale | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fuocopugno | Fuoco | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Centripugno | Lotta | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Ripicca | Buio | physical | 95 | 100 | TM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Laccioerboso | Erba | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Sporcolancio | Veleno | physical | 120 | 80 | TM | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Altruismo | Normale | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Gelopugno | Ghiaccio | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Privazione | Buio | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Colpo Basso | Lotta | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Calciobasso | Lotta | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Metronomo | Normale | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Colpodifango | Terra | special | 55 | 95 | TM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Fangosberla | Terra | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Protezione | Normale | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Pioggiadanza | Acqua | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Riposo | Psico | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Semebomba | Erba | physical | 80 | 100 | TM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Palla Ombra | Spettro | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Ombrartigli | Spettro | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Sonnolalia | Normale | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Abbattimento | Roccia | physical | 50 | 100 | TM | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Solarraggio | Erba | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Dispetto | Spettro | status | – | 100 | TM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Sostituto | Normale | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Giornodisole | Fuoco | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Riduttore | Normale | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Provocazione | Buio | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Terascoppio | Normale | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Furto | Buio | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Colpo Infernale | Buio | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Tuono | Elettro | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Tuonopugno | Elettro | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Tuononda | Elettro | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Fulmine | Elettro | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Apripista | Erba | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Retromarcia | Coleottero | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Colpo di Mano | Lotta | physical | 65 | 100 | TM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Idropulsar | Acqua | special | 60 | 100 | TM | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Picchiaduro | Buio | physical | – | 100 | Egg | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
| Rimbalzo | Volante | physical | 85 | 85 | Egg | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. |
| Contrattacco | Lotta | physical | – | 100 | Egg | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Supplica | Normale | physical | 60 | 100 | Egg | The user endearingly approaches the target, then steals the target's held item. |
| Bruciapelo | Normale | physical | 40 | 100 | Egg | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Codacciaio | Acciaio | physical | 100 | 75 | Egg | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Anticipo | Lotta | status | – | – | Egg | The user protects itself and its allies from priority moves. |
| Schianto | Normale | physical | 80 | 75 | Egg | The target is slammed with a long tail, vines, or the like to inflict damage. |
| Rapidscambio | Buio | status | – | 100 | Egg | The user trades held items with the target faster than the eye can follow. |
Sprite di Aipom
Its tail is so powerful that it can use it to grab a tree branch and hold itself up in the air.
It lives atop tall trees. When leap ing from branch to branch, it deftly uses its tail for balance.
It uses its tail to hang on to tree branches. It uses its momentum to swing from one branch to another.
AIPOM’s tail ends in a hand-like appendage that can be cleverly manipulated. However, because the POKéMON uses its tail so much, its real hands have become rather clumsy.
Its tail ends with a dexterous, handlike appendage. However, because it uses the tail so much, AIPOM’s real hands have become rather clumsy.
Il nome giapponese di Aipom è Eipam (エイパム). Ecco tutti i nomi ufficiali di Aipom nelle varie lingue:
Allevamento di Aipom
Come ottenere Aipom
Aipom può essere incontrato allo stato selvatico in vari giochi Pokémon. Ecco come ottenere Aipom in ogni gioco in cui è disponibile:
Informazioni su Aipom
Aipom è un Pokémon di tipo Normale introdotto nella generazione 2. Con un totale statistiche base (BST) di 360, Aipom è classificato come Pokémon Lungacoda e fa parte della linea evolutiva Aipom → Ambipom.
Nel competitivo, Aipom è nella tier Untiered, con un tasso d'uso del 0%. Le sue abilità chiave sono Fugafacile e Raccolta e Abillegame, che gli permettono di ricoprire il ruolo di un versatile membro del team. Aipom è debole alle mosse di tipo Lotta, quindi gli Allenatori devono considerare queste vulnerabilità.
Aipom può apprendere 115 mosse tramite livello, MT, Insegnamosse e Uovo. Le sue mosse competitive più popolari includono . Alto 0.8 m e pesante 11.5 kg, Aipom è uno dei preferiti dai fan dal debutto nei giochi della regione di Johto.