Evoluzione di Pawmo
Statistiche dettagliate di Pawmo
| Statistica | Base | EV | IV | Totale | |
|---|---|---|---|---|---|
| PS | 60 | 261 | |||
| Attacco | 75 | 186 | |||
| Difesa | 40 | 116 | |||
| Att. Sp. | 50 | 136 | |||
| Dif. Sp. | 40 | 116 | |||
| Velocità | 85 | 206 | |||
| 1021 | |||||
Abilità di Pawmo
Absorbs Electric moves, healing for 1/4 max HP.
Cures any major status ailment upon switching out.
Strengthens punch-based moves to 1.2× their power.
Mosse di Pawmo
| Mossa▲ | Tipo▲ | Cat.▲ | Pot.▲ | Prec.▲ | Metodo▲ | Descrizione |
|---|---|---|---|---|---|---|
| Graffio | Normale | physical | 40 | 100 | Level 1 | Hard, pointed, sharp claws rake the target to inflict damage. |
| Ruggito | Normale | status | – | 100 | Level 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Sberletese | Lotta | physical | 15 | 100 | Level 1 | The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row. |
| Tuonoshock | Elettro | special | 40 | 100 | Level 3 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Attacco Rapido | Normale | physical | 40 | 100 | Level 6 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Sottocarica | Elettro | status | – | – | Level 8 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Elettrococcola | Elettro | physical | 20 | 100 | Level 12 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
| Fossa | Terra | physical | 80 | 100 | Level 15 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Morso | Buio | physical | 60 | 100 | Level 19 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Scintilla | Elettro | physical | 65 | 100 | Level 23 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Tuononda | Elettro | status | – | 90 | Level 27 | The user launches a weak jolt of electricity that paralyzes the target. |
| Schianto | Normale | physical | 80 | 75 | Level 32 | The target is slammed with a long tail, vines, or the like to inflict damage. |
| Saltamicizia | Normale | status | – | 100 | Level 38 | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
| Scarica | Elettro | special | 80 | 100 | Level 42 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Agilità | Psico | status | – | – | Level 46 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Sprizzalampo | Elettro | physical | 90 | 100 | Level 52 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Staffetta | Normale | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Raggioscossa | Elettro | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Fascino | Folletto | status | – | 100 | TM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Coaching | Lotta | status | – | – | TM | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Sgranocchio | Buio | physical | 80 | 100 | TM | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Elettromistero | Elettro | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Campo Elettrico | Elettro | status | – | – | TM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Energisfera | Elettro | special | – | 100 | TM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Elettrotela | Elettro | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Ripeti | Normale | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Resistenza | Normale | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facciata | Normale | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Lancio | Buio | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Centripugno | Lotta | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Altruismo | Normale | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Privazione | Buio | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Colpo Basso | Lotta | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Calciobasso | Lotta | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Ferrartigli | Acciaio | physical | 50 | 95 | TM | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Carineria | Folletto | physical | 90 | 90 | TM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Protezione | Normale | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Pioggiadanza | Acqua | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Riposo | Psico | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Sonnolalia | Normale | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Sostituto | Normale | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Giornodisole | Fuoco | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Superzanna | Normale | physical | – | 90 | TM | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| Comete | Normale | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Riduttore | Normale | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Terascoppio | Normale | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Furto | Buio | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Tuono | Elettro | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Fulmindenti | Elettro | physical | 65 | 95 | TM | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Tuonopugno | Elettro | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Fulmine | Elettro | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Colpo di Mano | Lotta | physical | 65 | 100 | TM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Invertivolt | Elettro | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Sprite di Pawmo
When its group is attacked, Pawmo is the first to leap into battle, defeating enemies with a fighting technique that utilizes electric shocks.
Pawmo uses a unique fighting technique in which it uses its forepaws to strike foes and zap them with electricity from its paw pads simultaneously.
Il nome giapponese di Pawmo è Pamot (パモット). Ecco tutti i nomi ufficiali di Pawmo nelle varie lingue:
Allevamento di Pawmo
Come ottenere Pawmo
Pawmo non è catturabile allo stato selvatico: di solito si ottiene tramite regali, eventi o scambi in gioco. Ecco come ottenere Pawmo in ogni gioco in cui è disponibile:
Informazioni su Pawmo
Pawmo è un Pokémon di tipo Elettro/Lotta introdotto nella generazione 9. Con un totale statistiche base (BST) di 350, Pawmo è classificato come Pokémon Topo e fa parte della linea evolutiva Pawmi → Pawmo → Pawmot.
Nel competitivo, Pawmo è nella tier Untiered, con un tasso d'uso del 0%. Le sue abilità chiave sono Assorbivolt e Alternacura e Ferropugno, che gli permettono di ricoprire il ruolo di un versatile membro del team. Pawmo è debole alle mosse di tipo Terra, Psico, Folletto, quindi gli Allenatori devono considerare queste vulnerabilità.
Pawmo può apprendere 53 mosse tramite livello, MT, Insegnamosse e Uovo. Le sue mosse competitive più popolari includono . Alto 0.4 m e pesante 6.5 kg, Pawmo è uno dei preferiti dai fan dal debutto nei giochi della regione di Paldea.