Evoluzione di Probopass
Statistiche dettagliate di Probopass
| Statistica | Base | EV | IV | Totale | |
|---|---|---|---|---|---|
| PS | 60 | 261 | |||
| Attacco | 55 | 146 | |||
| Difesa | 145 | 326 | |||
| Att. Sp. | 75 | 186 | |||
| Dif. Sp. | 150 | 336 | |||
| Velocità | 40 | 116 | |||
| 1371 | |||||
Abilità di Probopass
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Prevents Steel opponents from fleeing or switching out.
Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Mosse di Probopass
| Mossa▲ | Tipo▲ | Cat.▲ | Pot.▲ | Prec.▲ | Metodo▲ | Descrizione |
|---|---|---|---|---|---|---|
| Azione | Normale | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Tripletta | Normale | special | 80 | 100 | Level 1 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
| Ferroscudo | Acciaio | status | – | – | Level 1 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Blocco | Normale | status | – | – | Level 1 | The user blocks the target's way with arms spread wide to prevent the target from fleeing. |
| Gravità | Psico | status | – | – | Level 1 | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Magnetascesa | Elettro | status | – | – | Level 1 | The user levitates using electrically generated magnetism for five turns. |
| Bodyguard | Roccia | status | – | – | Level 1 | The user and its allies are protected from wide-ranging attacks for one turn. |
| Controllo Polare | Elettro | status | – | – | Level 1 | The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability. |
| Tuononda | Elettro | status | – | 90 | Level 13 | The user launches a weak jolt of electricity that paralyzes the target. |
| Riposo | Psico | status | – | – | Level 16 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Scintilla | Elettro | physical | 65 | 100 | Level 19 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Frana | Roccia | physical | 75 | 90 | Level 22 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Gemmoforza | Roccia | special | 80 | 100 | Level 25 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Cadutamassi | Roccia | physical | 25 | 90 | Level 28 | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Scarica | Elettro | special | 80 | 100 | Level 31 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Terrempesta | Roccia | status | – | – | Level 34 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Geoforza | Terra | special | 90 | 100 | Level 37 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Pietrataglio | Roccia | physical | 100 | 80 | Level 40 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Falcecannone | Elettro | special | 120 | 50 | Level 43 | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
| Localizza | Normale | status | – | – | Level 43 | The user takes sure aim at the target. This ensures the user's next move does not miss that target. |
| Schiacciacorpo | Lotta | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Corposcontro | Normale | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Battiterra | Terra | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Maledizione | Spettro | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Magibrillio | Folletto | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Terremoto | Terra | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Resistenza | Normale | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facciata | Normale | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fuocopugno | Fuoco | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Cannonflash | Acciaio | special | 80 | 100 | TM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Gigaimpatto | Normale | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Pressa d’Acciaio | Acciaio | physical | 0 | 100 | TM | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
| Pesobomba | Acciaio | physical | – | 100 | TM | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Altruismo | Normale | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Forza Equina | Terra | physical | 95 | 95 | TM | The user fiercely attacks the target using its entire body. |
| Iper Raggio | Normale | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Gelopugno | Ghiaccio | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Metaltestata | Acciaio | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Ferrostrido | Acciaio | status | – | 85 | TM | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Raggiometeora | Roccia | special | 120 | 90 | TM | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
| Malcomune | Normale | status | – | – | TM | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Protezione | Normale | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rocciotomba | Roccia | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sabbiotomba | Terra | physical | 35 | 85 | TM | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. |
| Sonnolalia | Normale | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Abbattimento | Roccia | physical | 50 | 100 | TM | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Levitoroccia | Roccia | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Raggio d’Acciaio | Acciaio | special | 140 | 95 | TM | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
| Battipiedi | Terra | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Sostituto | Normale | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Giornodisole | Fuoco | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Elettrotuffo | Elettro | physical | 100 | 95 | TM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Riduttore | Normale | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Provocazione | Buio | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Terascoppio | Normale | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Tuono | Elettro | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Tuonopugno | Elettro | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Fulmine | Elettro | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Invertivolt | Elettro | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Sdoppiatore | Normale | physical | 120 | 100 | Egg | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Zuccata | Roccia | physical | 150 | 80 | Egg | The user attacks the target with a hazardous full-power headbutt. This also damages the user terribly. |
| Rotolamento | Roccia | physical | 30 | 90 | Egg | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
Sprite di Probopass
It freely controls three small units called Mini-Noses using magnetic force.
It exudes strong magnetism from all over. It controls three small units called Mini-Noses.
It controls three units called Mini-Noses using magnetic force. With them, it can attack the foe from three directions.
It freely controls three units called Mini-Noses using magnetic force.
It radiates such a powerful magnetic field that nearby electrical appliances become unusable.
Il nome giapponese di Probopass è Dainose (ダイノーズ). Ecco tutti i nomi ufficiali di Probopass nelle varie lingue:
Allevamento di Probopass
Come ottenere Probopass
Probopass non è catturabile allo stato selvatico: di solito si ottiene tramite regali, eventi o scambi in gioco. Ecco come ottenere Probopass in ogni gioco in cui è disponibile:
Informazioni su Probopass
Probopass è un Pokémon di tipo Roccia/Acciaio introdotto nella generazione 4. Con un totale statistiche base (BST) di 525, Probopass è classificato come Pokémon Bussola e fa parte della linea evolutiva Nosepass → Probopass.
Nel competitivo, Probopass è nella tier ZU, con un tasso d'uso del 1.8%. Le sue abilità chiave sono Vigore e Magnetismo e Silicoforza, che gli permettono di ricoprire il ruolo di un lead affidabile con sopravvivenza integrata. Probopass è debole alle mosse di tipo Lotta, Terra, Acqua, quindi gli Allenatori devono considerare queste vulnerabilità.
Probopass può apprendere 90 mosse tramite livello, MT, Insegnamosse e Uovo. Le sue mosse competitive più popolari includono Invertivolt, Levitoroccia, Gemmoforza, Geoforza. Alto 1.4 m e pesante 340 kg, Probopass è uno dei preferiti dai fan dal debutto nei giochi della regione di Sinnoh.