Evoluzione di Chingling
Statistiche dettagliate di Chingling
| Statistica | Base | EV | IV | Totale | |
|---|---|---|---|---|---|
| PS | 45 | 231 | |||
| Attacco | 30 | 96 | |||
| Difesa | 50 | 136 | |||
| Att. Sp. | 65 | 166 | |||
| Dif. Sp. | 50 | 136 | |||
| Velocità | 45 | 126 | |||
| 891 | |||||
Abilità di Chingling
Evades Ground moves.
Mosse di Chingling
| Mossa▲ | Tipo▲ | Cat.▲ | Pot.▲ | Prec.▲ | Metodo▲ | Descrizione |
|---|---|---|---|---|---|---|
| Avvolgibotta | Normale | physical | 15 | 90 | Level 1 | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
| Ruggito | Normale | status | – | 100 | Level 4 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Sgomento | Spettro | physical | 30 | 100 | Level 7 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Confusione | Psico | special | 50 | 100 | Level 10 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Sbadiglio | Normale | status | – | – | Level 13 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| Ultimascelta | Normale | physical | 140 | 100 | Level 16 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Saltamicizia | Normale | status | – | 100 | Level 19 | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
| Baraonda | Normale | special | 90 | 100 | Level 32 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Staffetta | Normale | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Calmamente | Psico | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Raggioscossa | Elettro | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Magibrillio | Folletto | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Sdoppiatore | Normale | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Resistenza | Normale | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energipalla | Erba | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Facciata | Normale | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Divinazione | Psico | special | 120 | 100 | TM | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Laccioerboso | Erba | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gravità | Psico | status | – | – | TM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Altruismo | Normale | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Granvoce | Normale | special | 90 | 100 | TM | The user attacks by letting loose a horribly loud, resounding cry. |
| Ventogelato | Ghiaccio | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Privazione | Buio | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Schermoluce | Psico | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Protezione | Normale | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psicamisù | Normale | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psichico | Psico | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Psicorumore | Psico | special | 75 | 100 | TM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Psicoshock | Psico | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Pioggiadanza | Acqua | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Riflesso | Psico | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Riposo | Psico | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Palla Ombra | Spettro | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Baratto | Psico | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Sonnolalia | Normale | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Veicolaforza | Psico | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Sostituto | Normale | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Giornodisole | Fuoco | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Provocazione | Buio | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Terascoppio | Normale | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Tuononda | Elettro | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Raggiro | Psico | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Distortozona | Psico | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Cozzata Zen | Psico | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Cambiaposto | Psico | status | – | – | Egg | The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. |
| Cosmoforza | Psico | status | – | – | Egg | The user absorbs a mystical power from space to boost its Defense and Sp. Def stats. |
| Maledizione | Spettro | status | – | – | Egg | A move that has different effects depending on whether the user is a Ghost type or not. |
| Inibitore | Normale | status | – | 100 | Egg | For four turns, the target will be unable to use whichever move it last used. |
| Ipnosi | Psico | status | – | 60 | Egg | The user employs hypnotic suggestion to make the target fall asleep. |
| Ripresa | Normale | status | – | – | Egg | The user regenerates its cells, restoring its own HP by up to half its max HP. |
| Riciclo | Normale | status | – | – | Egg | The user recycles a held item that has been used in battle so it can be used again. |
| Desiderio | Normale | status | – | – | Egg | One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. |
Sprite di Chingling
It emits cries by agitating an orb at the back of its throat. It moves with flouncing hops.
Each time it hops, it makes a ringing sound. It deafens foes by emitting high-frequency cries.
There is an orb inside its mouth. When it hops, the orb bounces all over and makes a ringing sound.
It emits high-frequency cries that people can’t hear. Once it starts, it can cry for an awfully long time.
This Pokémon gave me an excruciating headache when it seemingly cried out without making a sound. Perhaps there are some sounds that the human ear is simply incapable of hearing.
Il nome giapponese di Chingling è Lisyan (リーシャン). Ecco tutti i nomi ufficiali di Chingling nelle varie lingue:
Allevamento di Chingling
Come ottenere Chingling
Chingling può essere incontrato allo stato selvatico in vari giochi Pokémon. Ecco come ottenere Chingling in ogni gioco in cui è disponibile:
Informazioni su Chingling
Chingling è un Pokémon di tipo Psico introdotto nella generazione 4. Con un totale statistiche base (BST) di 285, Chingling è classificato come Pokémon Sonaglio e fa parte della linea evolutiva Chingling → Chimecho.
Nel competitivo, Chingling è nella tier Untiered, con un tasso d'uso del 0%. Le sue abilità chiave sono Levitazione, che gli permettono di ricoprire il ruolo di un versatile membro del team con una preziosa immunità a Terra. Chingling è debole alle mosse di tipo Coleottero, Spettro, Buio, quindi gli Allenatori devono considerare queste vulnerabilità.
Chingling può apprendere 82 mosse tramite livello, MT, Insegnamosse e Uovo. Le sue mosse competitive più popolari includono . Alto 0.2 m e pesante 0.6 kg, Chingling è uno dei preferiti dai fan dal debutto nei giochi della regione di Sinnoh.