#082 Magneton

#082 Magneton

Altura1 m(3'03")
Peso60 kg(132.3 lbs)
SexoSin género
Gen. 1

Estadísticas detalladas de Magneton

Nv.
EstadísticaBaseNv.
EVsIVsTotal
PS 50
241
Ataque 60
156
Defensa 95
226
Ataque Esp. 120
276
Defensa Esp. 70
176
Velocidad 70
176
1251
Eficacia de tipos

Habilidades de Magneton

Prevents Steel opponents from fleeing or switching out.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Strengthens moves to 1.3× their power when moving last.

Ver estrategia competitiva de MagnetonSets, counters, estadísticas de uso, tier y guías de equipos

Movimientos de Magneton

Categoría
Tipo
MovimientoTipoCat.Pot.Prec.MétodoDescripción
PlacajeNormalphysical40100Level 1A physical attack in which the user charges and slams into the target with its whole body.
SupersónicoNormalstatus55Level 1The user generates odd sound waves from its body that confuse the target.
ImpactruenoEléctricospecial40100Level 1The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
Onda TruenoEléctricostatus90Level 1The user launches a weak jolt of electricity that paralyzes the target.
TriataqueNormalspecial80100Level 1The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
Campo EléctricoEléctricostatusLevel 1The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Bola VoltioEléctricospecial100Level 12The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Giro BolaAcerophysical100Level 16The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
ChispaEléctricophysical65100Level 20The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
ChirridoNormalstatus85Level 24An earsplitting screech harshly lowers the target's Defense stat.
LevitónEléctricostatusLevel 28The user levitates using electrically generated magnetism for five turns.
Cañón ResplandorAcerospecial80100Level 34The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
ChispazoEléctricospecial80100Level 40The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
Eco MetálicoAcerostatus85Level 46A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Pantalla de LuzPsíquicostatusLevel 52A wondrous wall of light is put up to reduce damage from special moves for five turns.
Fijar BlancoNormalstatusLevel 58The user takes sure aim at the target. This ensures the user's next move does not miss that target.
ElectrocañónEléctricospecial12050Level 64The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.
CargaEléctricostatusTMThe user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Rayo CargaEléctricospecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Rayo ConfusoFantasmastatus100TMThe target is exposed to a sinister ray that causes confusion.
Onda AnómalaEléctricostatus100TMThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
ElectrotelaEléctricospecial5595TMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
AguanteNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FachadaNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
GravedadPsíquicostatusTMEnables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Cuerpo PesadoAcerophysical100TMThe user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
RefuerzoNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
HiperrayoNormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
Defensa FérreaAcerostatusTMThe user hardens its body's surface like iron, sharply boosting its Defense stat.
Cabeza de HierroAcerophysical80100TMThe user slams the target with its steel-hard head. This may also make the target flinch.
ProtecciónNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Danza LluviaAguastatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReflejoPsíquicostatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
DescansoPsíquicostatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Tormenta de ArenaRocastatusTMA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
SonámbuloNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
MetaláserAcerospecial14095TMThe user fires a beam of steel that it collected from its entire body. This also damages the user.
SustitutoNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Día SoleadoFuegostatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
MeteorosNormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
DerriboNormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
TeraexplosiónNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
TruenoEléctricospecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
RayoEléctricospecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
VoltiocambioEléctricospecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Voltio CruelEléctricophysical90100TMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Sprites de Magneton

Entradas de la Pokédex
Red

Formed by several MAGNEMITEs linked together. They frequently appear when sunspots flare up.

Yellow

Generates strange radio signals. It raises the tem­ perature by 3.6F degrees within 3,300 feet.

Gold

Three MAGNEMITE are linked by a strong magnetic force. Earaches will occur if you get too close.

Silver

The MAGNEMITE are united by a mag­ netism so power­ ful, it dries all moisture in its vicinities.

Crystal

When many MAGNETON gather together, the resulting magnetic storm disrupts radio waves.

En otros idiomas

El nombre japonés de Magneton es Rarecoil (レアコイル). Estos son todos los nombres oficiales de Magneton en diferentes idiomas:

JapaneseレアコイルRarecoil
Korean레어코일
Chinese (Traditional)三合一磁怪
FrenchMagnéton
GermanMagneton
SpanishMagneton
ItalianMagneton
Chinese (Simplified)三合一磁怪

Crianza de Magneton

Especie
Pokémon Imán
Grupos Huevo
Mineral
Tiempo de eclosión5,120 pasos(20 ciclos)
Diferencias de géneroNinguna
Otros datos
Ratio de captura60
Amistad base70
Ritmo de crecimientoMedium
Experiencia base163

Cómo conseguir a Magneton

Magneton puede encontrarse en estado salvaje en varios juegos de Pokémon. Así se obtiene Magneton en todos los juegos donde está disponible:

Números de la Pokédex regional
Kanto #82Johto #119Hoenn #83Sinnoh (Platinum) #179Johto (HGSS) #120Unova (B2W2) #49Kalos Mountain #70Hoenn (ORAS) #85Alola #48Melemele #48Ula'ula #26Alola (USUM) #55Melemele (USUM) #55Ula'ula (USUM) #26Kanto (LGPE) #82Isle of Armor #106Hisui #178Paldea #210Blueberry #117
JuegoMétodoUbicaciónDetalles
RedSalvajeCerulean cave 1f, Kanto power plant
BlueSalvajeCerulean cave 1f, Kanto power plant
YellowSalvajeKanto power plant
CrystalSalvajeKanto power plantNpc Trade
RubySalvajeNew mauville
SapphireSalvajeNew mauville
EmeraldSalvajeNew mauville
FireRedSalvajeCerulean cave 1f, Cerulean cave 2f, Cerulean cave b1f, Kanto power plant
LeafGreenSalvajeCerulean cave 1f, Cerulean cave 2f, Cerulean cave b1f, Kanto power plant
PlatinumSalvajeSinnoh victory road 2f, Sinnoh route 222
HeartGoldSalvajeCerulean cave 1f, Cerulean cave 2f, Cerulean cave b1f, Johto safari zone zone peak, Johto safari zone zone mountain
SoulSilverSalvajeCerulean cave 1f, Cerulean cave 2f, Cerulean cave b1f, Johto safari zone zone peak, Johto safari zone zone mountain
Black 2SalvajeP2 laboratory
White 2SalvajeP2 laboratory
XSalvajeLost hotel, Friend safari steel
YSalvajeLost hotel, Friend safari steel
Let's Go PikachuSalvajeKanto power plantOverworld
Let's Go EeveeSalvajeKanto power plantOverworld
Red JapanSalvajeCerulean cave 1f, Kanto power plant
Green JapanSalvajeCerulean cave 1f, Kanto power plant
XdSalvajeCipher key lair 4fSnag
Preguntas frecuentes

Sobre Magneton

Magneton es un Pokémon de tipo Eléctrico/Acero introducido en la generación 1. Con un total de estadísticas base (BST) de 465, Magneton está clasificado como Pokémon Imán y forma parte de la línea evolutiva Magnemite → Magneton → Magnezone.

En el juego competitivo, Magneton está en el tier ZU, con una tasa de uso del 3.9%. Sus habilidades clave son Imán y Robustez y Cálculo Final, que le permiten desempeñar el rol de un lead fiable con supervivencia incorporada. Magneton es débil a los movimientos de tipo Tierra, Fuego, Lucha, así que los Entrenadores deben tener en cuenta estas vulnerabilidades.

Magneton puede aprender 78 movimientos mediante nivel, MT, Tutor y Huevo. Sus movimientos competitivos más populares incluyen Cañón Resplandor, Voltiocambio, Rayo, Triataque. Con una altura de 1 m y un peso de 60 kg, Magneton es favorito de los fans desde su debut en los juegos de la región de Kanto.