#171 Lanturn

#171 Lanturn

Altura1.2 m(3'11")
Peso22.5 kg(49.6 lbs)
Sexo50%50%
Gen. 2

Evolución de Lanturn

Estadísticas detalladas de Lanturn

Nv.
EstadísticaBaseNv.
EVsIVsTotal
PS 125
391
Ataque 58
152
Defensa 58
152
Ataque Esp. 76
188
Defensa Esp. 76
188
Velocidad 67
170
1241
Eficacia de tipos

Habilidades de Lanturn

Absorbs Electric moves, healing for 1/4 max HP.

Doubles the wild encounter rate.

Absorbs Water moves, healing for 1/4 max HP.

Ver estrategia competitiva de LanturnSets, counters, estadísticas de uso, tier y guías de equipos

Movimientos de Lanturn

Categoría
Tipo
MovimientoTipoCat.Pot.Prec.MétodoDescripción
SupersónicoNormalstatus55Level 1The user generates odd sound waves from its body that confuse the target.
Pistola AguaAguaspecial40100Level 1The target is blasted with a forceful shot of water.
Onda TruenoEléctricostatus90Level 1The user launches a weak jolt of electricity that paralyzes the target.
ReservaNormalstatusLevel 1The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.
EscupirNormalspecial100Level 1The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
TragarNormalstatusLevel 1The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.
Bola VoltioEléctricospecial100Level 1The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Onda AnómalaEléctricostatus100Level 1The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Rayo BurbujaAguaspecial65100Level 12A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
Rayo ConfusoFantasmastatus100Level 16The target is exposed to a sinister ray that causes confusion.
ChispaEléctricophysical65100Level 20The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
CargaEléctricostatusLevel 24The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
ChispazoEléctricospecial80100Level 30The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
Acua AroAguastatusLevel 36The user envelops itself in a veil made of water. It regains some HP every turn.
AzoteNormalphysical100Level 42The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
DerriboNormalphysical9085Level 48A reckless full-body charge attack for slamming into the target. This also damages the user a little.
HidrobombaAguaspecial11080Level 54The target is blasted by a huge volume of water launched under great pressure.
AgilidadPsíquicostatusTMThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
AmnesiaPsíquicostatusTMThe user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
VentiscaHielospecial11070TMA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Rayo CargaEléctricospecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Agua FríaAguaspecial50100TMThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
MaldiciónFantasmastatusTMA move that has different effects depending on whether the user is a Ghost type or not.
Brillo MágicoHadaspecial80100TMThe user damages opposing Pokémon by emitting a powerful flash.
Doble FiloNormalphysical120100TMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Campo EléctricoEléctricostatusTMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
ElectrotelaEléctricospecial5595TMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
AguanteNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FachadaNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
VirajeAguaphysical60100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
GigaimpactoNormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
HiperrayoNormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
Rayo HieloHielospecial90100TMThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Viento HieloHielospecial5595TMThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
HidroarieteAguaphysical85100TMThe user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Agua LodosaAguaspecial9085TMThe user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
ProtecciónNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Danza LluviaAguastatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
DescansoPsíquicostatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
EscaldarAguaspecial80100TMThe user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
SonámbuloNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
SustitutoNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
SurfAguaspecial90100TMThe user attacks everything around it by swamping its surroundings with a giant wave.
TeraexplosiónNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
TruenoEléctricospecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
RayoEléctricospecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
VoltiocambioEléctricospecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
CascadaAguaphysical80100TMThe user charges at the target and may make it flinch.
TorbellinoAguaspecial3585TMThe user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
Voltio CruelEléctricophysical90100TMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.
NeblinaHielostatusEggThe user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
PsicorrayoPsíquicospecial65100EggThe target is attacked with a peculiar ray. This may also confuse the target.
EmpaparAguastatus100EggThe user shoots a torrent of water that changes the target's type to Water.
Golpe BajoSiniestrophysical70100EggThis move enables the user to attack first. This move fails if the target is not readying an attack.
HidropulsoAguaspecial60100EggThe user attacks the target with a pulsing blast of water. This may also confuse the target.

Sprites de Lanturn

Entradas de la Pokédex
Gold

The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.

Silver

It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.

Crystal

This POKéMON uses the bright part of its body, which changed from a dorsal fin, to lure prey.

Ruby

LANTURN is nicknamed “the deep-sea star” for its illuminated antenna. This POKéMON produces light by causing a chemical reaction between bacteria and its bodily fluids inside the antenna.

Sapphire

LANTURN is known to emit light. If you peer down into the dark sea from a ship at night, you can sometimes see this POKéMON’s light rising from the depths where it swims. It gives the sea an appearance of a starlit night.

En otros idiomas

El nombre japonés de Lanturn es Lantern (ランターン). Estos son todos los nombres oficiales de Lanturn en diferentes idiomas:

JapaneseランターンLantern
Korean랜턴
Chinese (Traditional)電燈怪
FrenchLanturn
GermanLanturn
SpanishLanturn
ItalianLanturn
Chinese (Simplified)电灯怪

Crianza de Lanturn

Especie
Pokémon Luz
Grupos Huevo
Agua 2
Tiempo de eclosión5,120 pasos(20 ciclos)
Diferencias de géneroNinguna
Otros datos
Ratio de captura75
Amistad base70
Ritmo de crecimientoSlow
Experiencia base161

Cómo conseguir a Lanturn

Lanturn no se puede capturar en estado salvaje; normalmente se obtiene mediante regalos, eventos o intercambios dentro del juego. Así se obtiene Lanturn en todos los juegos donde está disponible:

Números de la Pokédex regional
Johto #175Hoenn #182Johto (HGSS) #177Kalos Coastal #148Hoenn (ORAS) #191Alola #202Akala #129Alola (USUM) #258Akala (USUM) #159Galar #221Isle of Armor #189Blueberry #79
JuegoMétodoUbicaciónDetalles
GoldSalvajeNew bark town, Johto sea route 41, Kanto sea route 20, Cinnabar island, Vermilion citySuper Rod
SilverSalvajeNew bark town, Johto sea route 41, Kanto sea route 20, Cinnabar island, Vermilion citySuper Rod
CrystalSalvajeNew bark town, Johto sea route 41, Kanto sea route 20, Cinnabar island, Vermilion citySuper Rod
DiamondSalvajeSinnoh sea route 220Super Rod
PearlSalvajeSinnoh sea route 220Super Rod
HeartGoldSalvajeNew bark town, Johto sea route 41, Johto route 47, Kanto sea route 20, Cinnabar islandSuper Rod
SoulSilverSalvajeNew bark town, Johto sea route 41, Johto route 47, Kanto sea route 20, Cinnabar islandSuper Rod
BlackSalvajeDriftveil cityFishing Spot
WhiteSalvajeDriftveil cityFishing Spot
Black 2SalvajeUndella bayFishing Spot
White 2SalvajeUndella bayFishing Spot
XSalvajeShalour city, Azure baySuper Rod
YSalvajeShalour city, Azure baySuper Rod
Ultra SunSalvajeAlola route 8 main, Akala outskirtsSos From Bubbling Spot, Sos Encounter
Ultra MoonSalvajeAlola route 8 main, Akala outskirtsSos From Bubbling Spot, Sos Encounter
Preguntas frecuentes

Sobre Lanturn

Lanturn es un Pokémon de tipo Agua/Eléctrico introducido en la generación 2. Con un total de estadísticas base (BST) de 460, Lanturn está clasificado como Pokémon Luz y forma parte de la línea evolutiva Chinchou → Lanturn.

En el juego competitivo, Lanturn está en el tier PU, con una tasa de uso del 5.87%. Sus habilidades clave son Absorbe Electricidad y Iluminación y Absorbe Agua, que le permiten desempeñar el rol de un miembro versátil del equipo. Lanturn es débil a los movimientos de tipo Planta, Tierra, así que los Entrenadores deben tener en cuenta estas vulnerabilidades.

Lanturn puede aprender 84 movimientos mediante nivel, MT, Tutor y Huevo. Sus movimientos competitivos más populares incluyen Escaldar, Voltiocambio, Descanso, Sonámbulo. Con una altura de 1.2 m y un peso de 22.5 kg, Lanturn es favorito de los fans desde su debut en los juegos de la región de Johto.