Evolución de Deoxys (Forma Defensa)
Estadísticas detalladas de Deoxys (Forma Defensa)
| Estadística | Base | EVs | IVs | Total | |
|---|---|---|---|---|---|
| PS | 50 | 241 | |||
| Ataque | 70 | 176 | |||
| Defensa | 160 | 356 | |||
| Ataque Esp. | 70 | 176 | |||
| Defensa Esp. | 160 | 356 | |||
| Velocidad | 90 | 216 | |||
| 1521 | |||||
Habilidades de Deoxys (Forma Defensa)
Puts other Pokémon under pressure, causing them to expend more PP to use their moves.
Movimientos de Deoxys (Forma Defensa)
| Movimiento▲ | Tipo▲ | Cat.▲ | Pot.▲ | Prec.▲ | Método▲ | Descripción |
|---|---|---|---|---|---|---|
| Constricción | Normal | physical | 15 | 90 | Level Up 1 | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
| Malicioso | Normal | status | – | 100 | Level Up 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Tinieblas | Fantasma | special | – | 100 | Level Up 7 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Teletransporte | Psíquico | status | – | – | Level Up 13 | The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees. |
| Desarme | Siniestro | physical | 65 | 100 | Level Up 19 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Púas | Tierra | status | – | – | Level Up 25 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Psíquico | Psíquico | special | 90 | 100 | Level Up 31 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Protección | Normal | status | – | – | Level Up 37 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Intercambio | Psíquico | status | – | – | Level Up 43 | The user employs its psychic power to exchange Abilities with the target. |
| Cabezazo Zen | Psíquico | physical | 80 | 90 | Level Up 49 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Amnesia | Psíquico | status | – | – | Level Up 55 | The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| Defensa Férrea | Acero | status | – | – | Level Up 55 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Recuperación | Normal | status | – | – | Level Up 61 | The user regenerates its cells, restoring its own HP by up to half its max HP. |
| Psicoataque | Psíquico | special | 140 | 90 | Level Up 67 | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Contraataque | Lucha | physical | – | 100 | Level Up 73 | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Manto Espejo | Psíquico | special | – | 100 | Level Up 73 | A retaliatory attack that counters any special move, inflicting double the damage taken. |
| Golpe Aéreo | Volador | physical | 60 | – | TM/HM | The user confounds the target with speed, then slashes. This attack never misses. |
| Agilidad | Psíquico | status | – | – | TM/HM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Demolición | Lucha | physical | 75 | 100 | TM/HM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Paz Mental | Psíquico | status | – | – | TM/HM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Rayo Carga | Eléctrico | special | 50 | 90 | TM/HM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Pulso Umbrío | Siniestro | special | 80 | 100 | TM/HM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Puño Drenaje | Lucha | physical | 75 | 100 | TM/HM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Aguante | Normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energibola | Planta | special | 90 | 100 | TM/HM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Vasta Fuerza | Psíquico | special | 80 | 100 | TM/HM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Fachada | Normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Puño Fuego | Fuego | physical | 75 | 100 | TM/HM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Cañón Resplandor | Acero | special | 80 | 100 | TM/HM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Lanzamiento | Siniestro | physical | – | 100 | TM/HM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Onda Certera | Lucha | special | 120 | 70 | TM/HM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Premonición | Psíquico | special | 120 | 100 | TM/HM | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Gigaimpacto | Normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Hierba Lazo | Planta | special | – | 100 | TM/HM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gravedad | Psíquico | status | – | – | TM/HM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Hiperrayo | Normal | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Rayo Hielo | Hielo | special | 90 | 100 | TM/HM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Puño Hielo | Hielo | physical | 75 | 100 | TM/HM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Viento Hielo | Hielo | special | 55 | 95 | TM/HM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Sellar | Psíquico | status | – | – | TM/HM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Pantalla de Luz | Psíquico | status | – | – | TM/HM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Patada Baja | Lucha | physical | – | 100 | TM/HM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Puntapié | Lucha | physical | 65 | 100 | TM/HM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Rayo Meteórico | Roca | special | 120 | 90 | TM/HM | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
| Divide Dolor | Normal | status | – | – | TM/HM | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Puya Nociva | Veneno | physical | 80 | 100 | TM/HM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Psicorrayo | Psíquico | special | 65 | 100 | TM/HM | The target is attacked with a peculiar ray. This may also confuse the target. |
| Autosugestión | Normal | status | – | – | TM/HM | The user hypnotizes itself into copying any stat change made by the target. |
| Psicorruido | Psíquico | special | 75 | 100 | TM/HM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Campo Psíquico | Psíquico | status | – | – | TM/HM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Psicocarga | Psíquico | special | 80 | 100 | TM/HM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Danza Lluvia | Agua | status | – | – | TM/HM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflejo | Psíquico | status | – | – | TM/HM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Descanso | Psíquico | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Avalancha | Roca | physical | 75 | 90 | TM/HM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Tumba Rocas | Roca | physical | 60 | 95 | TM/HM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Cara Susto | Normal | status | – | 100 | TM/HM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Bola Sombra | Fantasma | special | 80 | 100 | TM/HM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Sonámbulo | Normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Rayo Solar | Planta | special | 120 | 100 | TM/HM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Trampa Rocas | Roca | status | – | – | TM/HM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Pataleta | Tierra | physical | 75 | 100 | TM/HM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Poder Reserva | Psíquico | special | 20 | 100 | TM/HM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Sustituto | Normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Día Soleado | Fuego | status | – | – | TM/HM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Meteoros | Normal | special | 60 | – | TM/HM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Derribo | Normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Mofa | Siniestro | status | – | 100 | TM/HM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Teraexplosión | Normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Golpe Mordaza | Siniestro | physical | 80 | 100 | TM/HM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Trueno | Eléctrico | special | 110 | 70 | TM/HM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Puño Trueno | Eléctrico | physical | 75 | 100 | TM/HM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Onda Trueno | Eléctrico | status | – | 90 | TM/HM | The user launches a weak jolt of electricity that paralyzes the target. |
| Rayo | Eléctrico | special | 90 | 100 | TM/HM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Truco | Psíquico | status | – | 100 | TM/HM | The user catches the target off guard and swaps the target's held item with its own. |
| Espacio Raro | Psíquico | status | – | – | TM/HM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Hidropulso | Agua | special | 60 | 100 | TM/HM | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in DEOXYS. The crystalline organ on this POKéMON’s chest appears to be its brain.
DEOXYS emerged from a virus that came from space. It is highly intelligent and wields psychokinetic powers. This POKéMON shoots lasers from the crystalline organ on its chest.
A POKéMON that mutated from an extraterrestrial virus exposed to a laser beam. Its body is configured for superior agility and speed.
This DEOXYS has transformed into its aggressive guise. It can fool enemies by altering its appearance.
When it changes form, an aurora appears. It absorbs attacks by altering its cellular structure.
El nombre japonés de Deoxys (Forma Defensa) es Deoxys (デオキシス). Estos son todos los nombres oficiales de Deoxys (Forma Defensa) en diferentes idiomas:
Crianza de Deoxys (Forma Defensa)
Cómo conseguir a Deoxys (Forma Defensa)
Deoxys (Forma Defensa) no se puede capturar en estado salvaje; normalmente se obtiene mediante regalos, eventos o intercambios dentro del juego. Así se obtiene Deoxys (Forma Defensa) en todos los juegos donde está disponible:
Sobre Deoxys (Forma Defensa)
Deoxys (Forma Defensa) es un Pokémon de tipo Psíquico introducido en la generación 3. Con un total de estadísticas base (BST) de 600, Deoxys (Forma Defensa) está clasificado como Pokémon ADN y forma parte de la línea evolutiva Deoxys (Forma Normal) → Deoxys (Forma Ataque) → Deoxys (Forma Defensa) → Deoxys (Forma Velocidad).
En el juego competitivo, Deoxys (Forma Defensa) está en el tier RU, con una tasa de uso del 2.14%. Sus habilidades clave son Presión, que le permiten desempeñar el rol de un miembro versátil del equipo. Deoxys (Forma Defensa) es débil a los movimientos de tipo Bicho, Fantasma, Siniestro, así que los Entrenadores deben tener en cuenta estas vulnerabilidades.
Deoxys (Forma Defensa) puede aprender 119 movimientos mediante nivel, MT, Tutor y Huevo. Sus movimientos competitivos más populares incluyen Recuperación, Teletransporte, Trampa Rocas, Espacio Raro. Con una altura de 1.7 m y un peso de 60.8 kg, Deoxys (Forma Defensa) es favorito de los fans desde su debut en los juegos de la región de Hoenn.