Estadísticas detalladas de Rotom (Rotom Corte)
| Estadística | Base | EVs | IVs | Total | |
|---|---|---|---|---|---|
| PS | 50 | 241 | |||
| Ataque | 65 | 166 | |||
| Defensa | 107 | 250 | |||
| Ataque Esp. | 105 | 246 | |||
| Defensa Esp. | 107 | 250 | |||
| Velocidad | 86 | 208 | |||
| 1361 | |||||
Habilidades de Rotom (Rotom Corte)
By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Movimientos de Rotom (Rotom Corte)
| Movimiento▲ | Tipo▲ | Cat.▲ | Pot.▲ | Prec.▲ | Método▲ | Descripción |
|---|---|---|---|---|---|---|
| Doble Equipo | Normal | status | – | – | Level Up 1 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| Impresionar | Fantasma | physical | 30 | 100 | Level Up 1 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Impactrueno | Eléctrico | special | 40 | 100 | Level Up 5 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Rayo Confuso | Fantasma | status | – | 100 | Level Up 10 | The target is exposed to a sinister ray that causes confusion. |
| Carga | Eléctrico | status | – | – | Level Up 15 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Bola Voltio | Eléctrico | special | – | 100 | Level Up 20 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Onda Trueno | Eléctrico | status | – | 90 | Level Up 25 | The user launches a weak jolt of electricity that paralyzes the target. |
| Onda Voltio | Eléctrico | special | 60 | – | Level Up 30 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Infortunio | Fantasma | special | 65 | 100 | Level Up 35 | This relentless attack does massive damage to a target affected by status conditions. |
| Sustituto | Normal | status | – | – | Level Up 40 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Truco | Psíquico | status | – | 100 | Level Up 45 | The user catches the target off guard and swaps the target's held item with its own. |
| Chispazo | Eléctrico | special | 80 | 100 | Level Up 50 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Alboroto | Normal | special | 90 | 100 | Level Up 55 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Rayo Carga | Eléctrico | special | 50 | 90 | TM/HM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Pulso Umbrío | Siniestro | special | 80 | 100 | TM/HM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Onda Anómala | Eléctrico | status | – | 100 | TM/HM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Campo Eléctrico | Eléctrico | status | – | – | TM/HM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Electrotela | Eléctrico | special | 55 | 95 | TM/HM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Aguante | Normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fachada | Normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Juego Sucio | Siniestro | physical | 95 | 100 | TM/HM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Refuerzo | Normal | status | – | – | TM/HM | The user assists an ally by boosting the power of that ally's attack. |
| Vozarrón | Normal | special | 90 | 100 | TM/HM | The user attacks by letting loose a horribly loud, resounding cry. |
| Pantalla de Luz | Psíquico | status | – | – | TM/HM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Maquinación | Siniestro | status | – | – | TM/HM | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Tinieblas | Fantasma | special | – | 100 | TM/HM | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Divide Dolor | Normal | status | – | – | TM/HM | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Poltergeist | Fantasma | physical | 110 | 90 | TM/HM | The user attacks by controlling the target's item. This move fails if the target isn't holding an item. |
| Protección | Normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Danza Lluvia | Agua | status | – | – | TM/HM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflejo | Psíquico | status | – | – | TM/HM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Descanso | Psíquico | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Bola Sombra | Fantasma | special | 80 | 100 | TM/HM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Sonámbulo | Normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Rencor | Fantasma | status | – | 100 | TM/HM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Poder Reserva | Psíquico | special | 20 | 100 | TM/HM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Día Soleado | Fuego | status | – | – | TM/HM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Meteoros | Normal | special | 60 | – | TM/HM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Teraexplosión | Normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Ladrón | Siniestro | physical | 60 | 100 | TM/HM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Trueno | Eléctrico | special | 110 | 70 | TM/HM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Rayo | Eléctrico | special | 90 | 100 | TM/HM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Voltiocambio | Eléctrico | special | 70 | 100 | TM/HM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Fuego Fatuo | Fuego | status | – | 85 | TM/HM | The user shoots a sinister flame at the target to inflict a burn. |
| Lluevehojas | Planta | special | 130 | 90 | Form Change | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
Its body is composed of plasma. It is known to infiltrate electronic devices and wreak havoc.
Its electric-like body can enter some kinds of machines and take control in order to make mischief.
Research continues on this Pokémon, which could be the power source of a unique motor.
One boy’s invention led to the development of many different machines that take advantage of Rotom’s unique capabilities.
With a body made of plasma, it can inhabit all sorts of machines. It loves to surprise others.
El nombre japonés de Rotom (Rotom Corte) es Rotom (ロトム). Estos son todos los nombres oficiales de Rotom (Rotom Corte) en diferentes idiomas:
Crianza de Rotom (Rotom Corte)
Cómo conseguir a Rotom (Rotom Corte)
Rotom (Rotom Corte) no se puede capturar en estado salvaje; normalmente se obtiene mediante regalos, eventos o intercambios dentro del juego. Así se obtiene Rotom (Rotom Corte) en todos los juegos donde está disponible:
Sobre Rotom (Rotom Corte)
Rotom (Rotom Corte) es un Pokémon de tipo Eléctrico/Planta introducido en la generación 4. Con un total de estadísticas base (BST) de 520, Rotom (Rotom Corte) está clasificado como Pokémon Plasma y forma parte de la línea evolutiva Rotom → Rotom (Rotom Calor) → Rotom (Rotom Lavado) → Rotom (Rotom Frío) → Rotom (Rotom Ventilador) → Rotom (Rotom Corte).
En el juego competitivo, Rotom (Rotom Corte) está en el tier PU, con una tasa de uso del 8.33%. Sus habilidades clave son Levitación, que le permiten desempeñar el rol de un miembro versátil del equipo con una valiosa inmunidad a Tierra. Rotom (Rotom Corte) es débil a los movimientos de tipo Fuego, Hielo, Veneno, Bicho, así que los Entrenadores deben tener en cuenta estas vulnerabilidades.
Rotom (Rotom Corte) puede aprender 67 movimientos mediante nivel, MT, Tutor y Huevo. Sus movimientos competitivos más populares incluyen Lluevehojas, Voltiocambio, Truco, Rayo. Con una altura de 0.3 m y un peso de 0.3 kg, Rotom (Rotom Corte) es favorito de los fans desde su debut en los juegos de la región de Sinnoh.