Evolución de Raichu (Forma de Alola)
Estadísticas detalladas de Raichu (Forma de Alola)
| Estadística | Base | EVs | IVs | Total | |
|---|---|---|---|---|---|
| PS | 60 | 261 | |||
| Ataque | 85 | 206 | |||
| Defensa | 50 | 136 | |||
| Ataque Esp. | 95 | 226 | |||
| Defensa Esp. | 85 | 206 | |||
| Velocidad | 110 | 256 | |||
| 1291 | |||||
Habilidades de Raichu (Forma de Alola)
Doubles the Pokémon's Speed stat on Electric Terrain.
Movimientos de Raichu (Forma de Alola)
| Movimiento▲ | Tipo▲ | Cat.▲ | Pot.▲ | Prec.▲ | Método▲ | Descripción |
|---|---|---|---|---|---|---|
| Psíquico | Psíquico | special | 90 | 100 | Level Up | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Agitacola | Normal | status | – | 100 | Level Up 1 | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
| Gruñido | Normal | status | – | 100 | Level Up 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Impactrueno | Eléctrico | special | 40 | 100 | Level Up 1 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Onda Trueno | Eléctrico | status | – | 90 | Level Up 1 | The user launches a weak jolt of electricity that paralyzes the target. |
| Trueno | Eléctrico | special | 110 | 70 | Level Up 1 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Agilidad | Psíquico | status | – | – | Level Up 1 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Ataque Rápido | Normal | physical | 40 | 100 | Level Up 1 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Doble Equipo | Normal | status | – | – | Level Up 1 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| Pantalla de Luz | Psíquico | status | – | – | Level Up 1 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Beso Dulce | Hada | status | – | 75 | Level Up 1 | The user kisses the target with a sweet, angelic cuteness that causes confusion. |
| Encanto | Hada | status | – | 100 | Level Up 1 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Chispa | Eléctrico | physical | 65 | 100 | Level Up 1 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Cola Férrea | Acero | physical | 100 | 75 | Level Up 1 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Amago | Normal | physical | 30 | 100 | Level Up 1 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Maquinación | Siniestro | status | – | – | Level Up 1 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Chispazo | Eléctrico | special | 80 | 100 | Level Up 1 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Bola Voltio | Eléctrico | special | – | 100 | Level Up 1 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Camaradería | Normal | status | – | – | Level Up 1 | The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. |
| Moflete Estático | Eléctrico | physical | 20 | 100 | Level Up 1 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
| Rayo | Eléctrico | special | 90 | 100 | Level Up 5 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Canto Encantador | Hada | special | 80 | 100 | TM/HM | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
| Golpe Cuerpo | Normal | physical | 85 | 100 | TM/HM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Demolición | Lucha | physical | 75 | 100 | TM/HM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Paz Mental | Psíquico | status | – | – | TM/HM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Carga | Eléctrico | status | – | – | TM/HM | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Rayo Carga | Eléctrico | special | 50 | 90 | TM/HM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Excavar | Tierra | physical | 80 | 100 | TM/HM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Beso Drenaje | Hada | special | 50 | 100 | TM/HM | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Onda Anómala | Eléctrico | status | – | 100 | TM/HM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Campo Eléctrico | Eléctrico | status | – | – | TM/HM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Electrotela | Eléctrico | special | 55 | 95 | TM/HM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Otra Vez | Normal | status | – | 100 | TM/HM | The user compels the target to keep using the move it encored for three turns. |
| Esfuerzo | Normal | physical | – | 100 | TM/HM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Aguante | Normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Vasta Fuerza | Psíquico | special | 80 | 100 | TM/HM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Fachada | Normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Lanzamiento | Siniestro | physical | – | 100 | TM/HM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Onda Certera | Lucha | special | 120 | 70 | TM/HM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Puño Certero | Lucha | physical | 150 | 100 | TM/HM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Gigaimpacto | Normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Hierba Lazo | Planta | special | – | 100 | TM/HM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Refuerzo | Normal | status | – | – | TM/HM | The user assists an ally by boosting the power of that ally's attack. |
| Hiperrayo | Normal | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Desarme | Siniestro | physical | 65 | 100 | TM/HM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Carantoña | Hada | physical | 90 | 90 | TM/HM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Protección | Normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psicorruido | Psíquico | special | 75 | 100 | TM/HM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Campo Psíquico | Psíquico | status | – | – | TM/HM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Psicocarga | Psíquico | special | 80 | 100 | TM/HM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Danza Lluvia | Agua | status | – | – | TM/HM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflejo | Psíquico | status | – | – | TM/HM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Descanso | Psíquico | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Inversión | Lucha | physical | – | 100 | TM/HM | An all-out attack that becomes more powerful the less HP the user has. |
| Intercambio | Psíquico | status | – | – | TM/HM | The user employs its psychic power to exchange Abilities with the target. |
| Sonámbulo | Normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Poder Reserva | Psíquico | special | 20 | 100 | TM/HM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Sustituto | Normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Surf | Agua | special | 90 | 100 | TM/HM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Meteoros | Normal | special | 60 | – | TM/HM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Derribo | Normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Teraexplosión | Normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Ladrón | Siniestro | physical | 60 | 100 | TM/HM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Puño Trueno | Eléctrico | physical | 75 | 100 | TM/HM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Abrecaminos | Planta | physical | 50 | 100 | TM/HM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Palma Rauda | Lucha | physical | 65 | 100 | TM/HM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Voltiocambio | Eléctrico | special | 70 | 100 | TM/HM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Voltio Cruel | Eléctrico | physical | 90 | 100 | TM/HM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
Its long tail serves as a ground to protect itself from its own high-voltage power.
Its long tail serves as a ground to protect itself from its own high voltage power.
When electricity builds up inside its body, it becomes feisty. It also glows in the dark.
When its electric ity builds, its muscles are stimu lated, and it be comes more aggres sive than usual.
If the electric pouches in its cheeks become fully charged, both ears will stand straight up.
El nombre japonés de Raichu (Forma de Alola) es Raichu (ライチュウ). Estos son todos los nombres oficiales de Raichu (Forma de Alola) en diferentes idiomas:
Crianza de Raichu (Forma de Alola)
Cómo conseguir a Raichu (Forma de Alola)
Raichu (Forma de Alola) no se puede capturar en estado salvaje; normalmente se obtiene mediante regalos, eventos o intercambios dentro del juego. Así se obtiene Raichu (Forma de Alola) en todos los juegos donde está disponible:
Sobre Raichu (Forma de Alola)
Raichu (Forma de Alola) es un Pokémon de tipo Eléctrico/Psíquico introducido en la generación 7. Con un total de estadísticas base (BST) de 485, Raichu (Forma de Alola) está clasificado como Pokémon Ratón y forma parte de la línea evolutiva Pichu → Pikachu → Raichu → Raichu (Forma de Alola).
En el juego competitivo, Raichu (Forma de Alola) está en el tier NatDex Monotype, con una tasa de uso del 2.28%. Sus habilidades clave son Cola Surf, que le permiten desempeñar el rol de un miembro versátil del equipo. Raichu (Forma de Alola) es débil a los movimientos de tipo Tierra, Bicho, Fantasma, Siniestro, así que los Entrenadores deben tener en cuenta estas vulnerabilidades.
Raichu (Forma de Alola) puede aprender 101 movimientos mediante nivel, MT, Tutor y Huevo. Sus movimientos competitivos más populares incluyen Alto Voltaje, Psíquico, Hierba Lazo, Surf. Con una altura de 0.7 m y un peso de 21 kg, Raichu (Forma de Alola) es favorito de los fans desde su debut en los juegos de la región de Alola.