Evolución de Chinchou
Estadísticas detalladas de Chinchou
| Estadística | Base | EVs | IVs | Total | |
|---|---|---|---|---|---|
| PS | 75 | 291 | |||
| Ataque | 38 | 112 | |||
| Defensa | 38 | 112 | |||
| Ataque Esp. | 56 | 148 | |||
| Defensa Esp. | 56 | 148 | |||
| Velocidad | 67 | 170 | |||
| 981 | |||||
Habilidades de Chinchou
Absorbs Electric moves, healing for 1/4 max HP.
Doubles the wild encounter rate.
Absorbs Water moves, healing for 1/4 max HP.
Movimientos de Chinchou
| Movimiento▲ | Tipo▲ | Cat.▲ | Pot.▲ | Prec.▲ | Método▲ | Descripción |
|---|---|---|---|---|---|---|
| Supersónico | Normal | status | – | 55 | Level 1 | The user generates odd sound waves from its body that confuse the target. |
| Pistola Agua | Agua | special | 40 | 100 | Level 1 | The target is blasted with a forceful shot of water. |
| Bola Voltio | Eléctrico | special | – | 100 | Level 4 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Onda Trueno | Eléctrico | status | – | 90 | Level 8 | The user launches a weak jolt of electricity that paralyzes the target. |
| Rayo Burbuja | Agua | special | 65 | 100 | Level 12 | A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. |
| Rayo Confuso | Fantasma | status | – | 100 | Level 16 | The target is exposed to a sinister ray that causes confusion. |
| Chispa | Eléctrico | physical | 65 | 100 | Level 20 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Carga | Eléctrico | status | – | – | Level 24 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Chispazo | Eléctrico | special | 80 | 100 | Level 28 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Acua Aro | Agua | status | – | – | Level 32 | The user envelops itself in a veil made of water. It regains some HP every turn. |
| Azote | Normal | physical | – | 100 | Level 36 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Derribo | Normal | physical | 90 | 85 | Level 40 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Hidrobomba | Agua | special | 110 | 80 | Level 44 | The target is blasted by a huge volume of water launched under great pressure. |
| Agilidad | Psíquico | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Amnesia | Psíquico | status | – | – | TM | The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| Ventisca | Hielo | special | 110 | 70 | TM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Rayo Carga | Eléctrico | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Agua Fría | Agua | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Maldición | Fantasma | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Brillo Mágico | Hada | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Doble Filo | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Onda Anómala | Eléctrico | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Campo Eléctrico | Eléctrico | status | – | – | TM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Electrotela | Eléctrico | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Aguante | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fachada | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Viraje | Agua | physical | 60 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Rayo Hielo | Hielo | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Viento Hielo | Hielo | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Hidroariete | Agua | physical | 85 | 100 | TM | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Agua Lodosa | Agua | special | 90 | 85 | TM | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
| Protección | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Danza Lluvia | Agua | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Descanso | Psíquico | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Escaldar | Agua | special | 80 | 100 | TM | The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn. |
| Sonámbulo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Sustituto | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Surf | Agua | special | 90 | 100 | TM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Teraexplosión | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Trueno | Eléctrico | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Rayo | Eléctrico | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Voltiocambio | Eléctrico | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Cascada | Agua | physical | 80 | 100 | TM | The user charges at the target and may make it flinch. |
| Torbellino | Agua | special | 35 | 85 | TM | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
| Voltio Cruel | Eléctrico | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Neblina | Hielo | status | – | – | Egg | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
| Psicorrayo | Psíquico | special | 65 | 100 | Egg | The target is attacked with a peculiar ray. This may also confuse the target. |
| Empapar | Agua | status | – | 100 | Egg | The user shoots a torrent of water that changes the target's type to Water. |
| Golpe Bajo | Siniestro | physical | 70 | 100 | Egg | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Hidropulso | Agua | special | 60 | 100 | Egg | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
Sprites de Chinchou
Chinchou blink their shining antennae at one another to claim their respective turf.
It shoots positive and negative elec tricity between the tips of its two antennae and zaps its enemies.
On the dark ocean floor, its only means of communi cation is its constantly flash ing lights.
Its antennae, whi ch evolved from a fin, have both po sitive and neg ative charges flo wing through them.
CHINCHOU lets loose positive and negative electrical charges from its two antennas to make its prey faint. This POKéMON flashes its electric lights to exchange signals with others.
El nombre japonés de Chinchou es Chonchie (チョンチー). Estos son todos los nombres oficiales de Chinchou en diferentes idiomas:
Crianza de Chinchou
Cómo conseguir a Chinchou
Chinchou no se puede capturar en estado salvaje; normalmente se obtiene mediante regalos, eventos o intercambios dentro del juego. Así se obtiene Chinchou en todos los juegos donde está disponible:
Sobre Chinchou
Chinchou es un Pokémon de tipo Agua/Eléctrico introducido en la generación 2. Con un total de estadísticas base (BST) de 330, Chinchou está clasificado como Pokémon Rape y forma parte de la línea evolutiva Chinchou → Lanturn.
En el juego competitivo, Chinchou está en el tier ZU, con una tasa de uso del 0.02%. Sus habilidades clave son Absorbe Electricidad y Iluminación y Absorbe Agua, que le permiten desempeñar el rol de un miembro versátil del equipo. Chinchou es débil a los movimientos de tipo Planta, Tierra, así que los Entrenadores deben tener en cuenta estas vulnerabilidades.
Chinchou puede aprender 77 movimientos mediante nivel, MT, Tutor y Huevo. Sus movimientos competitivos más populares incluyen Escaldar, Voltiocambio, Descanso, Sonámbulo. Con una altura de 0.5 m y un peso de 12 kg, Chinchou es favorito de los fans desde su debut en los juegos de la región de Johto.