Evolución de Malamar
Estadísticas detalladas de Malamar
| Estadística | Base | EVs | IVs | Total | |
|---|---|---|---|---|---|
| PS | 86 | 313 | |||
| Ataque | 92 | 220 | |||
| Defensa | 88 | 212 | |||
| Ataque Esp. | 68 | 172 | |||
| Defensa Esp. | 75 | 186 | |||
| Velocidad | 73 | 182 | |||
| 1285 | |||||
Habilidades de Malamar
Inverts stat changes.
Prevents being forced out of battle by other Pokémon's moves.
Bypasses Light Screen, Reflect, and Safeguard.
Movimientos de Malamar
| Movimiento▲ | Tipo▲ | Cat.▲ | Pot.▲ | Prec.▲ | Método▲ | Descripción |
|---|---|---|---|---|---|---|
| Placaje | Normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Constricción | Normal | physical | 15 | 90 | Level 1 | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
| Picotazo | Volador | physical | 35 | 100 | Level 1 | The target is jabbed with a sharply pointed beak or horn to inflict damage. |
| Hipnosis | Psíquico | status | – | 60 | Level 1 | The user employs hypnotic suggestion to make the target fall asleep. |
| Inversión | Lucha | physical | – | 100 | Level 1 | An all-out attack that becomes more powerful the less HP the user has. |
| Vendetta | Siniestro | physical | 50 | 100 | Level 9 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Picoteo | Volador | physical | 60 | 100 | Level 12 | The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Psicorrayo | Psíquico | special | 65 | 100 | Level 15 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Fanfarronear | Normal | status | – | 85 | Level 18 | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. |
| Cuchillada | Normal | physical | 70 | 100 | Level 21 | The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
| Tajo Umbrío | Siniestro | physical | 70 | 100 | Level 24 | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Psicocorte | Psíquico | physical | 70 | 100 | Level 27 | The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. |
| Trapicheo | Siniestro | status | – | 100 | Level 33 | The user trades held items with the target faster than the eye can follow. |
| Juego Sucio | Siniestro | physical | 95 | 100 | Level 37 | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Reversión | Siniestro | status | – | – | Level 42 | All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. |
| Fuerza Bruta | Lucha | physical | 120 | 100 | Level 47 | The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
| Golpe Aéreo | Volador | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Relevo | Normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Paz Mental | Psíquico | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Pulso Umbrío | Siniestro | special | 80 | 100 | TM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Aguante | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Vasta Fuerza | Psíquico | special | 80 | 100 | TM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Fachada | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Llanto Falso | Siniestro | status | – | 100 | TM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Lanzallamas | Fuego | special | 90 | 100 | TM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Lanzamiento | Siniestro | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Premonición | Psíquico | special | 120 | 100 | TM | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Gigaimpacto | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Gravedad | Psíquico | status | – | – | TM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Refuerzo | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hiperrayo | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Desarme | Siniestro | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Desahogo | Siniestro | physical | 75 | 100 | TM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Pantalla de Luz | Psíquico | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Hidroariete | Agua | physical | 85 | 100 | TM | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Plancha | Bicho | physical | 80 | 100 | TM | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| Maquinación | Siniestro | status | – | – | TM | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Protección | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Autosugestión | Normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psíquico | Psíquico | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Psicorruido | Psíquico | special | 75 | 100 | TM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Psicocarga | Psíquico | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Danza Lluvia | Agua | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflejo | Psíquico | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Descanso | Psíquico | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Avalancha | Roca | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Cara Susto | Normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Intercambio | Psíquico | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Sonámbulo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Rencor | Fantasma | status | – | 100 | TM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Poder Reserva | Psíquico | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Sustituto | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Día Soleado | Fuego | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Meteoros | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Mofa | Siniestro | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Teraexplosión | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Ladrón | Siniestro | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Golpe Mordaza | Siniestro | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Rayo | Eléctrico | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Abrecaminos | Planta | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Truco | Psíquico | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Espacio Raro | Psíquico | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Acupresión | Normal | status | – | – | Egg | The user applies pressure to stress points, sharply boosting one of its or its allies' stats. |
| Mismo Destino | Fantasma | status | – | – | Egg | If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. |
| Anulación | Normal | status | – | 100 | Egg | For four turns, the target will be unable to use whichever move it last used. |
Sprites de Malamar
It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants.
It lures its prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids.
When it comes to strong hypnosis, there’s an endless number of people who utilize Malamar for their nefarious deeds.
It flashes the pattern on its torso to control its prey and draw them in. The edges of its fins are supremely sharp.
Gazing at its luminescent spots will quickly induce a hypnotic state, putting the observer under Malamar’s control.
El nombre japonés de Malamar es Calamanero (カラマネロ). Estos son todos los nombres oficiales de Malamar en diferentes idiomas:
Crianza de Malamar
Cómo conseguir a Malamar
Malamar no se puede capturar en estado salvaje; normalmente se obtiene mediante regalos, eventos o intercambios dentro del juego. Así se obtiene Malamar en todos los juegos donde está disponible:
Sobre Malamar
Malamar es un Pokémon de tipo Siniestro/Psíquico introducido en la generación 6. Con un total de estadísticas base (BST) de 482, Malamar está clasificado como Pokémon Revolución y forma parte de la línea evolutiva Inkay → Malamar.
En el juego competitivo, Malamar está en el tier ZU, con una tasa de uso del 4.7%. Sus habilidades clave son Respondón y Ventosas y Allanamiento, que le permiten desempeñar el rol de un miembro versátil del equipo. Malamar es débil a los movimientos de tipo Bicho, Hada, así que los Entrenadores deben tener en cuenta estas vulnerabilidades.
Malamar puede aprender 91 movimientos mediante nivel, MT, Tutor y Huevo. Sus movimientos competitivos más populares incluyen Fuerza Bruta, Desarme, Mismo Destino, Trapicheo. Con una altura de 1.5 m y un peso de 47 kg, Malamar es favorito de los fans desde su debut en los juegos de la región de Kalos.