#101.1 Electrode (Forma de Hisui)

#101.1 Electrode (Forma de Hisui)

Altura1.2 m(3'11")
Peso71 kg(156.5 lbs)
SexoSin género
Gen. 8

Estadísticas detalladas de Electrode (Forma de Hisui)

Nv.
EstadísticaBaseNv.
EVsIVsTotal
PS 60
261
Ataque 50
136
Defensa 70
176
Ataque Esp. 80
196
Defensa Esp. 80
196
Velocidad 150
336
1301
Eficacia de tipos

Habilidades de Electrode (Forma de Hisui)

Soundproofing gives the Pokémon full immunity to all sound-based moves.

The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.

Ver estrategia competitiva de Electrode (Forma de Hisui)Sets, counters, estadísticas de uso, tier y guías de equipos

Movimientos de Electrode (Forma de Hisui)

Categoría
Tipo
MovimientoTipoCat.Pot.Prec.MétodoDescripción
ClorofiláserPlantaspecial15095Level UpThe user launches its amassed chlorophyll to inflict damage on the target. This also damages the user.
PlacajeNormalphysical40100Level Up 1A physical attack in which the user charges and slams into the target with its whole body.
CargaEléctricostatusLevel Up 1The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
ImpactruenoEléctricospecial40100Level Up 4The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
ParalizadorPlantastatus75Level Up 6The user scatters a cloud of numbing powder that paralyzes the target.
SemilladoraPlantaphysical25100Level Up 9The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.
RodarRocaphysical3090Level Up 11The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
ChirridoNormalstatus85Level Up 13An earsplitting screech harshly lowers the target's Defense stat.
Rayo CargaEléctricospecial5090Level Up 16The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
MeteorosNormalspecial60Level Up 20Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Bola VoltioEléctricospecial100Level Up 22The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
AutodestrucciónNormalphysical200100Level Up 26The user attacks everything around it by causing an explosion. The user faints upon using this move.
EnergibolaPlantaspecial90100Level Up 29The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Bomba GermenPlantaphysical80100Level Up 34The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
ChispazoEléctricospecial80100Level Up 34The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
ExplosiónNormalphysical250100Level Up 41The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Giro BolaAcerophysical100Level Up 46The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
Campo de HierbaPlantastatusLevel Up 50The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
AgilidadPsíquicostatusTM/HMThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
MaldiciónFantasmastatusTM/HMA move that has different effects depending on whether the user is a Ghost type or not.
Doble FiloNormalphysical120100TM/HMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Campo EléctricoEléctricostatusTM/HMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
ElectrotelaEléctricospecial5595TM/HMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
AguanteNormalstatusTM/HMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FachadaNormalphysical70100TM/HMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Juego SucioSiniestrophysical95100TM/HMThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
GigadrenadoPlantaspecial75100TM/HMA nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
GigaimpactoNormalphysical15090TM/HMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Hierba LazoPlantaspecial100TM/HMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
FitoimpulsoPlantaphysical55100TM/HMGliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
HiperrayoNormalspecial15090TM/HMThe target is attacked with a powerful beam. The user can't move on the next turn.
LluevehojasPlantaspecial13090TM/HMThe user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.
ProtecciónNormalstatusTM/HMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Danza LluviaAguastatusTM/HMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReflejoPsíquicostatusTM/HMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
DescansoPsíquicostatusTM/HMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Cara SustoNormalstatus100TM/HMThe user frightens the target with a scary face to harshly lower its Speed stat.
SonámbuloNormalstatusTM/HMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Rayo SolarPlantaspecial120100TM/HMThe user gathers light on the first turn, then blasts a bundled beam on the next turn.
SustitutoNormalstatusTM/HMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Plancha VoltaicaEléctricophysical10095TM/HMThe user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
DerriboNormalphysical9085TM/HMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
MofaSiniestrostatus100TM/HMThe target is taunted into a rage that allows it to use only attack moves for three turns.
TeraexplosiónNormalspecial80100TM/HMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
LadrónSiniestrophysical60100TM/HMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TruenoEléctricospecial11070TM/HMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Onda TruenoEléctricostatus90TM/HMThe user launches a weak jolt of electricity that paralyzes the target.
RayoEléctricospecial90100TM/HMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
VoltiocambioEléctricospecial70100TM/HMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Voltio CruelEléctricophysical90100TM/HMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Entradas de la Pokédex
Red

It stores electric energy under very high pressure. It often explodes with little or no provocation.

Yellow

Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.

Gold

It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.

Silver

It stores an over­ flowing amount of electric energy inside its body. Even a small shock makes it explode.

Crystal

The more energy it charges up, the faster it gets. But this also makes it more likely to explode.

En otros idiomas

El nombre japonés de Electrode (Forma de Hisui) es Marumine (マルマイン). Estos son todos los nombres oficiales de Electrode (Forma de Hisui) en diferentes idiomas:

JapaneseマルマインMarumine
Korean붐볼
Chinese (Traditional)頑皮雷彈
FrenchÉlectrode
GermanLektrobal
SpanishElectrode
ItalianElectrode
Chinese (Simplified)顽皮雷弹

Crianza de Electrode (Forma de Hisui)

Especie
Pokémon Bola
Grupos Huevo
Mineral
Tiempo de eclosión5,120 pasos(20 ciclos)
Diferencias de géneroNinguna
Otros datos
Ratio de captura60
Amistad base70
Ritmo de crecimientoMedium
Experiencia base172

Cómo conseguir a Electrode (Forma de Hisui)

Electrode (Forma de Hisui) no se puede capturar en estado salvaje; normalmente se obtiene mediante regalos, eventos o intercambios dentro del juego. Así se obtiene Electrode (Forma de Hisui) en todos los juegos donde está disponible:

JuegoMétodoUbicaciónDetalles
VariousSalvajeHisuian FormForm Change
Preguntas frecuentes

Sobre Electrode (Forma de Hisui)

Electrode (Forma de Hisui) es un Pokémon de tipo Eléctrico/Planta introducido en la generación 8. Con un total de estadísticas base (BST) de 490, Electrode (Forma de Hisui) está clasificado como Pokémon Bola y forma parte de la línea evolutiva Voltorb → Electrode → Electrode (Forma de Hisui).

En el juego competitivo, Electrode (Forma de Hisui) está en el tier PU, con una tasa de uso del 0.86%. Sus habilidades clave son Insonorizar y Electricidad Estática y Detonación, que le permiten desempeñar el rol de un miembro versátil del equipo. Electrode (Forma de Hisui) es débil a los movimientos de tipo Fuego, Hielo, Veneno, Bicho, así que los Entrenadores deben tener en cuenta estas vulnerabilidades.

Electrode (Forma de Hisui) puede aprender 53 movimientos mediante nivel, MT, Tutor y Huevo. Sus movimientos competitivos más populares incluyen Voltiocambio, Lluevehojas, Rayo, Juego Sucio. Con una altura de 1.2 m y un peso de 71 kg, Electrode (Forma de Hisui) es favorito de los fans desde su debut en los juegos de la región de Galar.