Evolución de Electrode
Estadísticas detalladas de Electrode
| Estadística | Base | EVs | IVs | Total | |
|---|---|---|---|---|---|
| PS | 60 | 261 | |||
| Ataque | 50 | 136 | |||
| Defensa | 70 | 176 | |||
| Ataque Esp. | 80 | 196 | |||
| Defensa Esp. | 80 | 196 | |||
| Velocidad | 150 | 336 | |||
| 1301 | |||||
Habilidades de Electrode
Protects against sound-based moves.
Has a 30% chance of paralyzing attacking Pokémon on contact.
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Movimientos de Electrode
| Movimiento▲ | Tipo▲ | Cat.▲ | Pot.▲ | Prec.▲ | Método▲ | Descripción |
|---|---|---|---|---|---|---|
| Placaje | Normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Impactrueno | Eléctrico | special | 40 | 100 | Level 1 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Carga | Eléctrico | status | – | – | Level 1 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Onda Anómala | Eléctrico | status | – | 100 | Level 1 | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Aura Magnética | Eléctrico | status | – | – | Level 1 | The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability. |
| Chispa | Eléctrico | physical | 65 | 100 | Level 9 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Rodar | Roca | physical | 30 | 90 | Level 11 | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Chirrido | Normal | status | – | 85 | Level 13 | An earsplitting screech harshly lowers the target's Defense stat. |
| Rayo Carga | Eléctrico | special | 50 | 90 | Level 16 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Meteoros | Normal | special | 60 | – | Level 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Bola Voltio | Eléctrico | special | – | 100 | Level 22 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Autodestrucción | Normal | physical | 200 | 100 | Level 26 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| Pantalla de Luz | Psíquico | status | – | – | Level 29 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Levitón | Eléctrico | status | – | – | Level 36 | The user levitates using electrically generated magnetism for five turns. |
| Chispazo | Eléctrico | special | 80 | 100 | Level 41 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Explosión | Normal | physical | 250 | 100 | Level 47 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| Giro Bola | Acero | physical | – | 100 | Level 54 | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Manto Espejo | Psíquico | special | – | 100 | Level 58 | A retaliatory attack that counters any special move, inflicting double the damage taken. |
| Agilidad | Psíquico | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Maldición | Fantasma | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Doble Filo | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Campo Eléctrico | Eléctrico | status | – | – | TM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Electrotela | Eléctrico | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Aguante | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fachada | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Juego Sucio | Siniestro | physical | 95 | 100 | TM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Gigaimpacto | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Refuerzo | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hiperrayo | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Eco Metálico | Acero | status | – | 85 | TM | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Protección | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Danza Lluvia | Agua | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Descanso | Psíquico | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Cara Susto | Normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Sonámbulo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Sustituto | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Plancha Voltaica | Eléctrico | physical | 100 | 95 | TM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Derribo | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Mofa | Siniestro | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Teraexplosión | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Ladrón | Siniestro | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Trueno | Eléctrico | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Onda Trueno | Eléctrico | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Rayo | Eléctrico | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Voltiocambio | Eléctrico | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Voltio Cruel | Eléctrico | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
Sprites de Electrode
It stores electric energy under very high pressure. It often explodes with little or no provocation.
Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.
It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.
It stores an over flowing amount of electric energy inside its body. Even a small shock makes it explode.
The more energy it charges up, the faster it gets. But this also makes it more likely to explode.
El nombre japonés de Electrode es Marumine (マルマイン). Estos son todos los nombres oficiales de Electrode en diferentes idiomas:
Crianza de Electrode
Cómo conseguir a Electrode
Electrode puede encontrarse en estado salvaje en varios juegos de Pokémon. Así se obtiene Electrode en todos los juegos donde está disponible:
Sobre Electrode
Electrode es un Pokémon de tipo Eléctrico introducido en la generación 1. Con un total de estadísticas base (BST) de 490, Electrode está clasificado como Pokémon Bola y forma parte de la línea evolutiva Voltorb → Electrode → Electrode (Forma de Hisui).
En el juego competitivo, Electrode está en el tier ZU, con una tasa de uso del 0.3%. Sus habilidades clave son Insonorizar y Electricidad Estática y Detonación, que le permiten desempeñar el rol de un miembro versátil del equipo. Electrode es débil a los movimientos de tipo Tierra, así que los Entrenadores deben tener en cuenta estas vulnerabilidades.
Electrode puede aprender 73 movimientos mediante nivel, MT, Tutor y Huevo. Sus movimientos competitivos más populares incluyen Voltiocambio, Rayo, Juego Sucio, Hiperrayo. Con una altura de 1.2 m y un peso de 66.6 kg, Electrode es favorito de los fans desde su debut en los juegos de la región de Kanto.