Evolución de Pincurchin
Estadísticas detalladas de Pincurchin
| Estadística | Base | EVs | IVs | Total | |
|---|---|---|---|---|---|
| PS | 48 | 237 | |||
| Ataque | 101 | 238 | |||
| Defensa | 95 | 226 | |||
| Ataque Esp. | 91 | 218 | |||
| Defensa Esp. | 85 | 206 | |||
| Velocidad | 15 | 66 | |||
| 1191 | |||||
Habilidades de Pincurchin
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
When this Pokémon enters battle, it changes the terrain to Electric Terrain.
Movimientos de Pincurchin
| Movimiento▲ | Tipo▲ | Cat.▲ | Pot.▲ | Prec.▲ | Método▲ | Descripción |
|---|---|---|---|---|---|---|
| Picotazo | Volador | physical | 35 | 100 | Level 1 | The target is jabbed with a sharply pointed beak or horn to inflict damage. |
| Impactrueno | Eléctrico | special | 40 | 100 | Level 1 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Pistola Agua | Agua | special | 40 | 100 | Level 5 | The target is blasted with a forceful shot of water. |
| Carga | Eléctrico | status | – | – | Level 10 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Ataque Furia | Normal | physical | 15 | 85 | Level 15 | The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row. |
| Chispa | Eléctrico | physical | 65 | 100 | Level 20 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Rayo Burbuja | Agua | special | 65 | 100 | Level 25 | A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. |
| Recuperación | Normal | status | – | – | Level 30 | The user regenerates its cells, restoring its own HP by up to half its max HP. |
| Maldición | Fantasma | status | – | – | Level 35 | A move that has different effects depending on whether the user is a Ghost type or not. |
| Campo Eléctrico | Eléctrico | status | – | – | Level 40 | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Puya Nociva | Veneno | physical | 80 | 100 | Level 45 | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Electropunzada | Eléctrico | physical | 80 | 100 | Level 50 | The user crashes into the target, delivering a powerful electric shock. This may also make the target flinch. |
| Acupresión | Normal | status | – | – | Level 55 | The user applies pressure to stress points, sharply boosting one of its or its allies' stats. |
| Chispazo | Eléctrico | special | 80 | 100 | Level 60 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Golpe Cuerpo | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Rayo Carga | Eléctrico | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Agua Fría | Agua | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Bola Voltio | Eléctrico | special | – | 100 | TM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Electrotela | Eléctrico | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Aguante | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fachada | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Gigaimpacto | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Infortunio | Fantasma | special | 65 | 100 | TM | This relentless attack does massive damage to a target affected by status conditions. |
| Hidrobomba | Agua | special | 110 | 80 | TM | The target is blasted by a huge volume of water launched under great pressure. |
| Hiperrayo | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Hidroariete | Agua | physical | 85 | 100 | TM | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Agua Lodosa | Agua | special | 90 | 85 | TM | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
| Divide Dolor | Normal | status | – | – | TM | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Protección | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Danza Lluvia | Agua | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Descanso | Psíquico | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Inversión | Lucha | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Escaldar | Agua | special | 80 | 100 | TM | The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn. |
| Sonámbulo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Púas | Tierra | status | – | – | TM | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Sustituto | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Plancha Voltaica | Eléctrico | physical | 100 | 95 | TM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Surf | Agua | special | 90 | 100 | TM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Meteoros | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Derribo | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Teraexplosión | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Golpe Mordaza | Siniestro | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Trueno | Eléctrico | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Onda Trueno | Eléctrico | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Rayo | Eléctrico | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Púas Tóxicas | Veneno | status | – | – | TM | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
| Carga Tóxica | Veneno | special | 65 | 100 | TM | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
| Voltio Cruel | Eléctrico | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Legado | Siniestro | status | – | 100 | Egg | The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. |
| Golpe Bajo | Siniestro | physical | 70 | 100 | Egg | This move enables the user to attack first. This move fails if the target is not readying an attack. |
Sprites de Pincurchin
It feeds on seaweed, using its teeth to scrape it off rocks. Electric current flows from the tips of its spines.
It stores electricity in each spine. Even if one gets broken off, it still continues to emit electricity for at least three hours.
El nombre japonés de Pincurchin es Bachinuni (バチンウニ). Estos son todos los nombres oficiales de Pincurchin en diferentes idiomas:
Crianza de Pincurchin
Cómo conseguir a Pincurchin
Pincurchin no se puede capturar en estado salvaje; normalmente se obtiene mediante regalos, eventos o intercambios dentro del juego. Así se obtiene Pincurchin en todos los juegos donde está disponible:
Sobre Pincurchin
Pincurchin es un Pokémon de tipo Eléctrico introducido en la generación 8. Con un total de estadísticas base (BST) de 435, Pincurchin está clasificado como Pokémon Erizo de Mar y forma parte de la línea evolutiva Pincurchin.
En el juego competitivo, Pincurchin está en el tier UU, con una tasa de uso del 1.93%. Sus habilidades clave son Pararrayos y Electrogénesis, que le permiten desempeñar el rol de un miembro versátil del equipo. Pincurchin es débil a los movimientos de tipo Tierra, así que los Entrenadores deben tener en cuenta estas vulnerabilidades.
Pincurchin puede aprender 60 movimientos mediante nivel, MT, Tutor y Huevo. Sus movimientos competitivos más populares incluyen Púas, Escaldar, Chispazo, Golpe Bajo. Con una altura de 0.3 m y un peso de 1 kg, Pincurchin es favorito de los fans desde su debut en los juegos de la región de Galar.