Evolución de Impidimp
Estadísticas detalladas de Impidimp
| Estadística | Base | EVs | IVs | Total | |
|---|---|---|---|---|---|
| PS | 45 | 231 | |||
| Ataque | 45 | 126 | |||
| Defensa | 30 | 96 | |||
| Ataque Esp. | 55 | 146 | |||
| Defensa Esp. | 40 | 116 | |||
| Velocidad | 50 | 136 | |||
| 851 | |||||
Habilidades de Impidimp
Movimientos de Impidimp
| Movimiento▲ | Tipo▲ | Cat.▲ | Pot.▲ | Prec.▲ | Método▲ | Descripción |
|---|---|---|---|---|---|---|
| Sorpresa | Normal | physical | 40 | 100 | Level 1 | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Confidencia | Normal | status | – | – | Level 1 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| Mordisco | Siniestro | physical | 60 | 100 | Level 4 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Camelo | Siniestro | status | – | 100 | Level 8 | Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat. |
| Llanto Falso | Siniestro | status | – | 100 | Level 12 | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Buena Baza | Siniestro | physical | 60 | 100 | Level 16 | This move's power is doubled if the target has already taken some damage in the same turn. |
| Fanfarronear | Normal | status | – | 85 | Level 20 | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. |
| Golpe Bajo | Siniestro | physical | 70 | 100 | Level 24 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Tormento | Siniestro | status | – | 100 | Level 28 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| Pulso Umbrío | Siniestro | special | 80 | 100 | Level 33 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Maquinación | Siniestro | status | – | – | Level 36 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Carantoña | Hada | physical | 90 | 90 | Level 40 | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Juego Sucio | Siniestro | physical | 95 | 100 | Level 44 | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Envidia Ardiente | Fuego | special | 70 | 100 | TM | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. |
| Agua Fría | Agua | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Brillo Mágico | Hada | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Puño Drenaje | Lucha | physical | 75 | 100 | TM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Beso Drenaje | Hada | special | 50 | 100 | TM | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Aguante | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fachada | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Lanzamiento | Siniestro | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Desahogo | Siniestro | physical | 75 | 100 | TM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Chupavidas | Bicho | physical | 80 | 100 | TM | The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target. |
| Pantalla de Luz | Psíquico | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Patada Baja | Lucha | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Metrónomo | Normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Campo de Niebla | Hada | status | – | – | TM | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
| Protección | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Reflejo | Psíquico | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Descanso | Psíquico | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Cara Susto | Normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Sonámbulo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Sustituto | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Derribo | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Mofa | Siniestro | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Teraexplosión | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Ladrón | Siniestro | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Golpe Mordaza | Siniestro | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Onda Trueno | Eléctrico | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Abrecaminos | Planta | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Truco | Psíquico | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Última Palabra | Siniestro | status | – | 100 | Egg | With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting. |
Sprites de Impidimp
Through its nose, it sucks in the emanations produced by people and Pokémon when they feel annoyed. It thrives off this negative energy.
It sneaks into people’s homes, stealing things and feasting on the negative energy of the frustrated occupants.
El nombre japonés de Impidimp es Beroba (ベロバー). Estos son todos los nombres oficiales de Impidimp en diferentes idiomas:
Crianza de Impidimp
Cómo conseguir a Impidimp
Impidimp no se puede capturar en estado salvaje; normalmente se obtiene mediante regalos, eventos o intercambios dentro del juego. Así se obtiene Impidimp en todos los juegos donde está disponible:
Sobre Impidimp
Impidimp es un Pokémon de tipo Siniestro/Hada introducido en la generación 8. Con un total de estadísticas base (BST) de 265, Impidimp está clasificado como Pokémon Astuto y forma parte de la línea evolutiva Impidimp → Morgrem → Grimmsnarl.
En el juego competitivo, Impidimp está en el tier Untiered, con una tasa de uso del 0%. Sus habilidades clave son Bromista y Cacheo y Hurto, que le permiten desempeñar el rol de un miembro versátil del equipo. Impidimp es débil a los movimientos de tipo Veneno, Acero, Hada, así que los Entrenadores deben tener en cuenta estas vulnerabilidades.
Impidimp puede aprender 50 movimientos mediante nivel, MT, Tutor y Huevo. Sus movimientos competitivos más populares incluyen . Con una altura de 0.4 m y un peso de 5.5 kg, Impidimp es favorito de los fans desde su debut en los juegos de la región de Galar.