ダクマの詳細ステータス
| 能力 | 種族値 | EVs | IVs | 合計 | |
|---|---|---|---|---|---|
| HP | 60 | 261 | |||
| こうげき | 90 | 216 | |||
| 防御 | 60 | 156 | |||
| 特攻 | 53 | 142 | |||
| 特防 | 50 | 136 | |||
| 素早さ | 72 | 180 | |||
| 1091 | |||||
ダクマの特性
Prevents flinching.
ダクマの対戦戦略を見る型、対策、使用率、ティア、構築ガイド
ダクマの覚えるわざ
分類
タイプ
| わざ▲ | タイプ▲ | 分類▲ | 威力▲ | 命中▲ | 入手方法▲ | 説明 |
|---|---|---|---|---|---|---|
| にらみつける | ノーマル | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| いわくだき | かくとう | physical | 40 | 100 | Level 1 | The user attacks with a punch. This may also lower the target's Defense stat. |
| こらえる | ノーマル | status | – | – | Level 4 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| きあいだめ | ノーマル | status | – | – | Level 8 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| つばめがえし | ひこう | physical | 60 | – | Level 12 | The user confounds the target with speed, then slashes. This attack never misses. |
| こわいかお | ノーマル | status | – | 100 | Level 16 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| ずつき | ノーマル | physical | 70 | 100 | Level 20 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| かわらわり | かくとう | physical | 75 | 100 | Level 24 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| みきり | かくとう | status | – | – | Level 28 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| ビルドアップ | かくとう | status | – | – | Level 32 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| アイアンヘッド | はがね | physical | 80 | 100 | Level 36 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| ばくれつパンチ | かくとう | physical | 100 | 50 | Level 40 | The user attacks by punching the target with full concentrated power. This also confuses the target. |
| カウンター | かくとう | physical | – | 100 | Level 44 | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| インファイト | かくとう | physical | 120 | 100 | Level 48 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| きあいパンチ | かくとう | physical | 150 | 100 | Level 52 | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| アクロバット | ひこう | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| のしかかり | ノーマル | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| あなをほる | じめん | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| すてみタックル | ノーマル | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| からげんき | ノーマル | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| ほのおのパンチ | ほのお | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| なげつける | あく | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| てだすけ | ノーマル | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| れいとうパンチ | こおり | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| けたぐり | かくとう | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| ローキック | かくとう | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| メタルクロー | はがね | physical | 50 | 95 | TM | The target is raked with steel claws. This may also boost the user's Attack stat. |
| まもる | ノーマル | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| ねむる | エスパー | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| きしかいせい | かくとう | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| ねごと | ノーマル | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| みがわり | ノーマル | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| つるぎのまい | ノーマル | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| とっしん | ノーマル | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| テラバースト | ノーマル | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| かみなりパンチ | でんき | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| とんぼがえり | むし | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| しねんのずつき | エスパー | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
ダクマのドット絵
通常
Sword
Kubfu trains hard to perfect its moves. The moves it masters will determine which form it takes when it evolves.
Shield
If Kubfu pulls the long white hair on its head, its fighting spirit heightens and power wells up from the depths of its belly.
ダクマの日本語名はDakuma(ダクマ)です。各言語でのダクマの公式名はこちらです:
JapaneseダクマDakuma
Korean치고마
Chinese (Traditional)熊徒弟
FrenchWushours
GermanDakuma
SpanishKubfu
ItalianKubfu
Chinese (Simplified)熊徒弟
ダクマのタマゴ
分類
けんぽうポケモン
タマゴグループ
タマゴみはっけん
孵化時間30,720歩(120サイクル)
性別による違いなし
捕獲率3
なつき度50
経験値タイプSlow
基礎経験値77
ダクマの入手方法
ダクマは野生では出現せず、通常はプレゼント、イベント、ゲーム内交換で入手します。 ダクマを入手できる全ゲームでの入手方法はこちらです:
地方図鑑番号
Isle of Armor #100
ダクマについて
ダクマは第8世代で登場したかくとうタイプのポケモンです。合計種族値(BST)は385で、けんぽうポケモンに分類され、ダクマ → ウーラオス(いちげきのかた)の進化系統に属します。
対戦では、ダクマはUntiered tierに位置し、使用率は0%です。主な特性はせいしんりょくで、万能なチームメンバーとして活躍できます。 ダクマはひこう, エスパー, フェアリータイプの技が弱点のため、これらを意識した対策が必要です。
ダクマはレベルアップ、わざマシン、教え技、タマゴ技で48種類の技を覚えます。対戦で人気の技はです。高さ0.6m、重さ12kgのダクマは、ガラル地方地方のゲームでの登場以来、ファンに愛されています。