カラミンゴの詳細ステータス
| 能力 | 種族値 | EVs | IVs | 合計 | |
|---|---|---|---|---|---|
| HP | 82 | 305 | |||
| こうげき | 115 | 266 | |||
| 防御 | 74 | 184 | |||
| 特攻 | 75 | 186 | |||
| 特防 | 64 | 164 | |||
| 素早さ | 90 | 216 | |||
| 1321 | |||||
カラミンゴの特性
カラミンゴの対戦戦略を見る型、対策、使用率、ティア、構築ガイド
カラミンゴの覚えるわざ
分類
タイプ
| わざ▲ | タイプ▲ | 分類▲ | 威力▲ | 命中▲ | 入手方法▲ | 説明 |
|---|---|---|---|---|---|---|
| つつく | ひこう | physical | 35 | 100 | Level 1 | The target is jabbed with a sharply pointed beak or horn to inflict damage. |
| まねっこ | ノーマル | status | – | – | Level 1 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| にどげり | かくとう | physical | 30 | 100 | Level 5 | The user attacks by kicking the target twice in a row using two feet. |
| みきり | かくとう | status | – | – | Level 9 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| つばさでうつ | ひこう | physical | 60 | 100 | Level 12 | The target is struck with large, imposing wings spread wide to inflict damage. |
| きあいだめ | ノーマル | status | – | – | Level 15 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| けたぐり | かくとう | physical | – | 100 | Level 18 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| フェイント | ノーマル | physical | 30 | 100 | Level 21 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| しっぺがえし | あく | physical | 50 | 100 | Level 27 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| はねやすめ | ひこう | status | – | – | Level 31 | The user lands and rests its body. This move restores the user's HP by up to half its max HP. |
| エアスラッシュ | ひこう | special | 75 | 95 | Level 35 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| メガトンキック | ノーマル | physical | 120 | 75 | Level 39 | The target is attacked by a kick launched with muscle-packed power. |
| ワイドガード | いわ | status | – | – | Level 44 | The user and its allies are protected from wide-ranging attacks for one turn. |
| じごくづき | あく | physical | 80 | 100 | Level 48 | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| ブレイブバード | ひこう | physical | 120 | 100 | Level 54 | The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. |
| アクロバット | ひこう | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| つばめがえし | ひこう | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| こうそくいどう | エスパー | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| エアカッター | ひこう | special | 60 | 95 | TM | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| ビルドアップ | かくとう | status | – | – | TM | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| ひやみず | みず | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| インファイト | かくとう | physical | 120 | 100 | TM | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| ダブルウイング | ひこう | physical | 40 | 90 | TM | The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
| がむしゃら | ノーマル | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| こらえる | ノーマル | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| からげんき | ノーマル | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| フェザーダンス | ひこう | status | – | 100 | TM | The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
| なげつける | あく | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| そらをとぶ | ひこう | physical | 90 | 95 | TM | The user flies up into the sky on the first turn, then attacks on the next turn. |
| ギガインパクト | ノーマル | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| ぼうふう | ひこう | special | 110 | 70 | TM | The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. |
| はかいこうせん | ノーマル | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| アクアブレイク | みず | physical | 85 | 100 | TM | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| ローキック | かくとう | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| とびかかる | むし | physical | 80 | 100 | TM | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| とびつく | むし | physical | 50 | 100 | TM | The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
| まもる | ノーマル | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| じこあんじ | ノーマル | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| ねむる | エスパー | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| きしかいせい | かくとう | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| ねごと | ノーマル | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| みがわり | ノーマル | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| つるぎのまい | ノーマル | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| おいかぜ | ひこう | status | – | – | TM | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| とっしん | ノーマル | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| ちょうはつ | あく | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| テラバースト | ノーマル | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| どろぼう | あく | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| とんぼがえり | むし | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| はやてがえし | かくとう | physical | 65 | 100 | TM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| みずのはどう | みず | special | 60 | 100 | TM | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| かげぶんしん | ノーマル | status | – | – | Egg | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| ファストガード | かくとう | status | – | – | Egg | The user protects itself and its allies from priority moves. |
| ゴッドバード | ひこう | physical | 140 | 90 | Egg | The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch. |
カラミンゴのドット絵
通常
Scarlet
This Pokémon apparently ties the base of its neck into a knot so that energy stored in its belly does not escape from its beak.
Violet
Thanks to a behavior of theirs known as “synchronizing,” an entire flock of these Pokémon can attack simultaneously in perfect harmony.
カラミンゴの日本語名はKaramingo(カラミンゴ)です。各言語でのカラミンゴの公式名はこちらです:
JapaneseカラミンゴKaramingo
Korean꼬이밍고
Chinese (Traditional)纏紅鶴
FrenchFlamenroule
GermanFlaminkno
SpanishFlamigo
ItalianFlamigo
Chinese (Simplified)纏红鹤
カラミンゴのタマゴ
分類
シンクロポケモン
タマゴグループ
ひこう
孵化時間5,120歩(20サイクル)
性別による違いなし
捕獲率100
なつき度50
経験値タイプMedium Slow
基礎経験値175
カラミンゴの入手方法
カラミンゴは野生では出現せず、通常はプレゼント、イベント、ゲーム内交換で入手します。 カラミンゴを入手できる全ゲームでの入手方法はこちらです:
地方図鑑番号
Paldea #346
カラミンゴについて
カラミンゴは第9世代で登場したひこう/かくとうタイプのポケモンです。合計種族値(BST)は500で、シンクロポケモンに分類され、カラミンゴの進化系統に属します。
対戦では、カラミンゴはNU tierに位置し、使用率は23.33%です。主な特性はきもったま と ちどりあし と きょうえんで、万能なチームメンバーとして活躍できます。 カラミンゴはでんき, こおり, ひこう, エスパー, フェアリータイプの技が弱点のため、これらを意識した対策が必要です。
カラミンゴはレベルアップ、わざマシン、教え技、タマゴ技で54種類の技を覚えます。対戦で人気の技はインファイト, ブレイブバード, とんぼがえり, はねやすめです。高さ1.6m、重さ37kgのカラミンゴは、パルデア地方のゲームでの登場以来、ファンに愛されています。