コイルの詳細ステータス
| 能力 | 種族値 | EVs | IVs | 合計 | |
|---|---|---|---|---|---|
| HP | 25 | 191 | |||
| こうげき | 35 | 106 | |||
| 防御 | 70 | 176 | |||
| 特攻 | 95 | 226 | |||
| 特防 | 55 | 146 | |||
| 素早さ | 45 | 126 | |||
| 971 | |||||
コイルの特性
コイルの覚えるわざ
| わざ▲ | タイプ▲ | 分類▲ | 威力▲ | 命中▲ | 入手方法▲ | 説明 |
|---|---|---|---|---|---|---|
| たいあたり | ノーマル | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| でんきショック | でんき | special | 40 | 100 | Level 1 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| ちょうおんぱ | ノーマル | status | – | 55 | Level 4 | The user generates odd sound waves from its body that confuse the target. |
| でんじは | でんき | status | – | 90 | Level 8 | The user launches a weak jolt of electricity that paralyzes the target. |
| エレキボール | でんき | special | – | 100 | Level 12 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| ジャイロボール | はがね | physical | – | 100 | Level 16 | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| スパーク | でんき | physical | 65 | 100 | Level 20 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| いやなおと | ノーマル | status | – | 85 | Level 24 | An earsplitting screech harshly lowers the target's Defense stat. |
| でんじふゆう | でんき | status | – | – | Level 28 | The user levitates using electrically generated magnetism for five turns. |
| ラスターカノン | はがね | special | 80 | 100 | Level 32 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| ほうでん | でんき | special | 80 | 100 | Level 36 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| きんぞくおん | はがね | status | – | 85 | Level 40 | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| ひかりのかべ | エスパー | status | – | – | Level 44 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| ロックオン | ノーマル | status | – | – | Level 48 | The user takes sure aim at the target. This ensures the user's next move does not miss that target. |
| でんじほう | でんき | special | 120 | 50 | Level 52 | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
| じゅうでん | でんき | status | – | – | TM | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| チャージビーム | でんき | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| あやしいひかり | ゴースト | status | – | 100 | TM | The target is exposed to a sinister ray that causes confusion. |
| かいでんぱ | でんき | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| エレキフィールド | でんき | status | – | – | TM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| こらえる | ノーマル | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| からげんき | ノーマル | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| じゅうりょく | エスパー | status | – | – | TM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| ヘビーボンバー | はがね | physical | – | 100 | TM | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| てだすけ | ノーマル | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| てっぺき | はがね | status | – | – | TM | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| アイアンヘッド | はがね | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| まもる | ノーマル | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| あまごい | みず | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| リフレクター | エスパー | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| ねむる | エスパー | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| すなあらし | いわ | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| ねごと | ノーマル | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| てっていこうせん | はがね | special | 140 | 95 | TM | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
| みがわり | ノーマル | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| にほんばれ | ほのお | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| スピードスター | ノーマル | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| とっしん | ノーマル | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| テラバースト | ノーマル | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| かみなり | でんき | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| 10まんボルト | でんき | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| ボルトチェンジ | でんき | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| ワイルドボルト | でんき | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| エレキネット | でんき | special | 55 | 95 | Egg | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| だいばくはつ | ノーマル | physical | 250 | 100 | Egg | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
コイルのドット絵
Uses anti-gravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.
It is born with the ability to defy gravity. It floats in air on powerful electro magnetic waves.
It is attracted by electromagnetic waves. It may approach trainers if they are using their POKéGEAR.
The units at the sides of its body generate anti gravity energy to keep it aloft in the air.
The electricity emitted by the units on each side of its body cause it to become a strong magnet.
コイルの日本語名はCoil(コイル)です。各言語でのコイルの公式名はこちらです:
コイルのタマゴ
コイルの入手方法
コイルは複数のポケモンゲームで野生に出現します。 コイルを入手できる全ゲームでの入手方法はこちらです:
コイルについて
コイルは第1世代で登場したでんき/はがねタイプのポケモンです。合計種族値(BST)は325で、じしゃくポケモンに分類され、コイル → レアコイル → ジバコイルの進化系統に属します。
対戦では、コイルはNatDex Ubers tierに位置し、使用率は0.03%です。主な特性はじりょく と がんじょう と アナライズで、耐久力を備えた信頼できる先発として活躍できます。 コイルはじめん, ほのお, かくとうタイプの技が弱点のため、これらを意識した対策が必要です。
コイルはレベルアップ、わざマシン、教え技、タマゴ技で74種類の技を覚えます。対戦で人気の技はリサイクル, どくどく, まもる, みがわりです。高さ0.3m、重さ6kgのコイルは、カントー地方のゲームでの登場以来、ファンに愛されています。