マルマイン(ヒスイのすがた)の進化
マルマイン(ヒスイのすがた)の詳細ステータス
| 能力 | 種族値 | EVs | IVs | 合計 | |
|---|---|---|---|---|---|
| HP | 60 | 261 | |||
| こうげき | 50 | 136 | |||
| 防御 | 70 | 176 | |||
| 特攻 | 80 | 196 | |||
| 特防 | 80 | 196 | |||
| 素早さ | 150 | 336 | |||
| 1301 | |||||
マルマイン(ヒスイのすがた)の特性
マルマイン(ヒスイのすがた)の覚えるわざ
| わざ▲ | タイプ▲ | 分類▲ | 威力▲ | 命中▲ | 入手方法▲ | 説明 |
|---|---|---|---|---|---|---|
| クロロブラスト | くさ | special | 150 | 95 | Level Up | The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user. |
| たいあたり | ノーマル | physical | 40 | 100 | Level Up 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| じゅうでん | でんき | status | – | – | Level Up 1 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| でんきショック | でんき | special | 40 | 100 | Level Up 4 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| しびれごな | くさ | status | – | 75 | Level Up 6 | The user scatters a cloud of numbing powder that paralyzes the target. |
| タネマシンガン | くさ | physical | 25 | 100 | Level Up 9 | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| ころがる | いわ | physical | 30 | 90 | Level Up 11 | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| いやなおと | ノーマル | status | – | 85 | Level Up 13 | An earsplitting screech harshly lowers the target's Defense stat. |
| チャージビーム | でんき | special | 50 | 90 | Level Up 16 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| スピードスター | ノーマル | special | 60 | – | Level Up 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| エレキボール | でんき | special | – | 100 | Level Up 22 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| じばく | ノーマル | physical | 200 | 100 | Level Up 26 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| エナジーボール | くさ | special | 90 | 100 | Level Up 29 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| タネばくだん | くさ | physical | 80 | 100 | Level Up 34 | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| ほうでん | でんき | special | 80 | 100 | Level Up 34 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| だいばくはつ | ノーマル | physical | 250 | 100 | Level Up 41 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| ジャイロボール | はがね | physical | – | 100 | Level Up 46 | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| グラスフィールド | くさ | status | – | – | Level Up 50 | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| こうそくいどう | エスパー | status | – | – | TM/HM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| のろい | ゴースト | status | – | – | TM/HM | A move that has different effects depending on whether the user is a Ghost type or not. |
| すてみタックル | ノーマル | physical | 120 | 100 | TM/HM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| エレキフィールド | でんき | status | – | – | TM/HM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| エレキネット | でんき | special | 55 | 95 | TM/HM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| こらえる | ノーマル | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| からげんき | ノーマル | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| イカサマ | あく | physical | 95 | 100 | TM/HM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| ギガドレイン | くさ | special | 75 | 100 | TM/HM | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| ギガインパクト | ノーマル | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| くさむすび | くさ | special | – | 100 | TM/HM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| グラススライダー | くさ | physical | 55 | 100 | TM/HM | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| はかいこうせん | ノーマル | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| リーフストーム | くさ | special | 130 | 90 | TM/HM | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| まもる | ノーマル | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| あまごい | みず | status | – | – | TM/HM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| リフレクター | エスパー | status | – | – | TM/HM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| ねむる | エスパー | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| こわいかお | ノーマル | status | – | 100 | TM/HM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| ねごと | ノーマル | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| ソーラービーム | くさ | special | 120 | 100 | TM/HM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| みがわり | ノーマル | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| サンダーダイブ | でんき | physical | 100 | 95 | TM/HM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| とっしん | ノーマル | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| ちょうはつ | あく | status | – | 100 | TM/HM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| テラバースト | ノーマル | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| どろぼう | あく | physical | 60 | 100 | TM/HM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| かみなり | でんき | special | 110 | 70 | TM/HM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| でんじは | でんき | status | – | 90 | TM/HM | The user launches a weak jolt of electricity that paralyzes the target. |
| 10まんボルト | でんき | special | 90 | 100 | TM/HM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| ボルトチェンジ | でんき | special | 70 | 100 | TM/HM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| ワイルドボルト | でんき | physical | 90 | 100 | TM/HM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
It stores electric energy under very high pressure. It often explodes with little or no provocation.
Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.
It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.
It stores an over flowing amount of electric energy inside its body. Even a small shock makes it explode.
The more energy it charges up, the faster it gets. But this also makes it more likely to explode.
マルマイン(ヒスイのすがた)の日本語名はMarumine(マルマイン)です。各言語でのマルマイン(ヒスイのすがた)の公式名はこちらです:
マルマイン(ヒスイのすがた)のタマゴ
マルマイン(ヒスイのすがた)の入手方法
マルマイン(ヒスイのすがた)は野生では出現せず、通常はプレゼント、イベント、ゲーム内交換で入手します。 マルマイン(ヒスイのすがた)を入手できる全ゲームでの入手方法はこちらです:
マルマイン(ヒスイのすがた)について
マルマイン(ヒスイのすがた)は第8世代で登場したでんき/くさタイプのポケモンです。合計種族値(BST)は490で、ボールポケモンに分類され、ビリリダマ → マルマイン → マルマイン(ヒスイのすがた)の進化系統に属します。
対戦では、マルマイン(ヒスイのすがた)はPU tierに位置し、使用率は0.86%です。主な特性はぼうおん と せいでんき と ゆうばくで、万能なチームメンバーとして活躍できます。 マルマイン(ヒスイのすがた)はほのお, こおり, どく, むしタイプの技が弱点のため、これらを意識した対策が必要です。
マルマイン(ヒスイのすがた)はレベルアップ、わざマシン、教え技、タマゴ技で53種類の技を覚えます。対戦で人気の技はボルトチェンジ, リーフストーム, 10まんボルト, イカサマです。高さ1.2m、重さ71kgのマルマイン(ヒスイのすがた)は、ガラル地方地方のゲームでの登場以来、ファンに愛されています。