#101.1 マルマイン(ヒスイのすがた)

#101.1 マルマイン(ヒスイのすがた)

高さ1.2 m(3'11")
重さ71 kg(156.5 lbs)
性別性別不明
第8世代

マルマイン(ヒスイのすがた)の詳細ステータス

Lv
能力種族値Lv
EVsIVs合計
HP 60
261
こうげき 50
136
防御 70
176
特攻 80
196
特防 80
196
素早さ 150
336
1301
タイプ相性

マルマイン(ヒスイのすがた)の特性

Soundproofing gives the Pokémon full immunity to all sound-based moves.

The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

ゆうばく隠れ特性

Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.

マルマイン(ヒスイのすがた)の対戦戦略を見る型、対策、使用率、ティア、構築ガイド

マルマイン(ヒスイのすがた)の覚えるわざ

分類
タイプ
わざタイプ分類威力命中入手方法説明
クロロブラストくさspecial15095Level UpThe user launches its amassed chlorophyll to inflict damage on the target. This also damages the user.
たいあたりノーマルphysical40100Level Up 1A physical attack in which the user charges and slams into the target with its whole body.
じゅうでんでんきstatusLevel Up 1The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
でんきショックでんきspecial40100Level Up 4The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
しびれごなくさstatus75Level Up 6The user scatters a cloud of numbing powder that paralyzes the target.
タネマシンガンくさphysical25100Level Up 9The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.
ころがるいわphysical3090Level Up 11The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
いやなおとノーマルstatus85Level Up 13An earsplitting screech harshly lowers the target's Defense stat.
チャージビームでんきspecial5090Level Up 16The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
スピードスターノーマルspecial60Level Up 20Star-shaped rays are shot at opposing Pokémon. This attack never misses.
エレキボールでんきspecial100Level Up 22The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
じばくノーマルphysical200100Level Up 26The user attacks everything around it by causing an explosion. The user faints upon using this move.
エナジーボールくさspecial90100Level Up 29The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
タネばくだんくさphysical80100Level Up 34The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
ほうでんでんきspecial80100Level Up 34The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
だいばくはつノーマルphysical250100Level Up 41The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
ジャイロボールはがねphysical100Level Up 46The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
グラスフィールドくさstatusLevel Up 50The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
こうそくいどうエスパーstatusTM/HMThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
のろいゴーストstatusTM/HMA move that has different effects depending on whether the user is a Ghost type or not.
すてみタックルノーマルphysical120100TM/HMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
エレキフィールドでんきstatusTM/HMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
エレキネットでんきspecial5595TM/HMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
こらえるノーマルstatusTM/HMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
からげんきノーマルphysical70100TM/HMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
イカサマあくphysical95100TM/HMThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
ギガドレインくさspecial75100TM/HMA nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
ギガインパクトノーマルphysical15090TM/HMThe user charges at the target using every bit of its power. The user can't move on the next turn.
くさむすびくさspecial100TM/HMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
グラススライダーくさphysical55100TM/HMGliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
はかいこうせんノーマルspecial15090TM/HMThe target is attacked with a powerful beam. The user can't move on the next turn.
リーフストームくさspecial13090TM/HMThe user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.
まもるノーマルstatusTM/HMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
あまごいみずstatusTM/HMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
リフレクターエスパーstatusTM/HMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
ねむるエスパーstatusTM/HMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
こわいかおノーマルstatus100TM/HMThe user frightens the target with a scary face to harshly lower its Speed stat.
ねごとノーマルstatusTM/HMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
ソーラービームくさspecial120100TM/HMThe user gathers light on the first turn, then blasts a bundled beam on the next turn.
みがわりノーマルstatusTM/HMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
サンダーダイブでんきphysical10095TM/HMThe user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
とっしんノーマルphysical9085TM/HMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
ちょうはつあくstatus100TM/HMThe target is taunted into a rage that allows it to use only attack moves for three turns.
テラバーストノーマルspecial80100TM/HMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
どろぼうあくphysical60100TM/HMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
かみなりでんきspecial11070TM/HMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
でんじはでんきstatus90TM/HMThe user launches a weak jolt of electricity that paralyzes the target.
10まんボルトでんきspecial90100TM/HMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
ボルトチェンジでんきspecial70100TM/HMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
ワイルドボルトでんきphysical90100TM/HMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.
図鑑説明
Red

It stores electric energy under very high pressure. It often explodes with little or no provocation.

Yellow

Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.

Gold

It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.

Silver

It stores an over­ flowing amount of electric energy inside its body. Even a small shock makes it explode.

Crystal

The more energy it charges up, the faster it gets. But this also makes it more likely to explode.

他の言語

マルマイン(ヒスイのすがた)の日本語名はMarumine(マルマイン)です。各言語でのマルマイン(ヒスイのすがた)の公式名はこちらです:

JapaneseマルマインMarumine
Korean붐볼
Chinese (Traditional)頑皮雷彈
FrenchÉlectrode
GermanLektrobal
SpanishElectrode
ItalianElectrode
Chinese (Simplified)顽皮雷弹

マルマイン(ヒスイのすがた)のタマゴ

分類
ボールポケモン
タマゴグループ
こうぶつ
孵化時間5,120歩(20サイクル)
性別による違いなし
その他のデータ
捕獲率60
なつき度70
経験値タイプMedium
基礎経験値172

マルマイン(ヒスイのすがた)の入手方法

マルマイン(ヒスイのすがた)は野生では出現せず、通常はプレゼント、イベント、ゲーム内交換で入手します。 マルマイン(ヒスイのすがた)を入手できる全ゲームでの入手方法はこちらです:

ゲーム入手方法場所詳細
Various野生Hisuian FormForm Change
FAQ

マルマイン(ヒスイのすがた)について

マルマイン(ヒスイのすがた)は第8世代で登場したでんき/くさタイプのポケモンです。合計種族値(BST)は490で、ボールポケモンに分類され、ビリリダマ → マルマイン → マルマイン(ヒスイのすがた)の進化系統に属します。

対戦では、マルマイン(ヒスイのすがた)はPU tierに位置し、使用率は0.86%です。主な特性はぼうおん と せいでんき と ゆうばくで、万能なチームメンバーとして活躍できます。 マルマイン(ヒスイのすがた)はほのお, こおり, どく, むしタイプの技が弱点のため、これらを意識した対策が必要です。

マルマイン(ヒスイのすがた)はレベルアップ、わざマシン、教え技、タマゴ技で53種類の技を覚えます。対戦で人気の技はボルトチェンジ, リーフストーム, 10まんボルト, イカサマです。高さ1.2m、重さ71kgのマルマイン(ヒスイのすがた)は、ガラル地方地方のゲームでの登場以来、ファンに愛されています。