#101 マルマイン

#101 マルマイン

高さ1.2 m(3'11")
重さ66.6 kg(146.8 lbs)
性別性別不明
第1世代

マルマインの詳細ステータス

Lv
能力種族値Lv
EVsIVs合計
HP 60
261
こうげき 50
136
防御 70
176
特攻 80
196
特防 80
196
素早さ 150
336
1301
タイプ相性

マルマインの特性

Protects against sound-based moves.

Has a 30% chance of paralyzing attacking Pokémon on contact.

ゆうばく隠れ特性

Damages the attacker for 1/4 its max HP when knocked out by a contact move.

マルマインの対戦戦略を見る型、対策、使用率、ティア、構築ガイド

マルマインの覚えるわざ

分類
タイプ
わざタイプ分類威力命中入手方法説明
たいあたりノーマルphysical40100Level 1A physical attack in which the user charges and slams into the target with its whole body.
でんきショックでんきspecial40100Level 1The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
じゅうでんでんきstatusLevel 1The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
かいでんぱでんきstatus100Level 1The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
じばそうさでんきstatusLevel 1The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability.
スパークでんきphysical65100Level 9The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
ころがるいわphysical3090Level 11The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
いやなおとノーマルstatus85Level 13An earsplitting screech harshly lowers the target's Defense stat.
チャージビームでんきspecial5090Level 16The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
スピードスターノーマルspecial60Level 20Star-shaped rays are shot at opposing Pokémon. This attack never misses.
エレキボールでんきspecial100Level 22The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
じばくノーマルphysical200100Level 26The user attacks everything around it by causing an explosion. The user faints upon using this move.
ひかりのかべエスパーstatusLevel 29A wondrous wall of light is put up to reduce damage from special moves for five turns.
でんじふゆうでんきstatusLevel 36The user levitates using electrically generated magnetism for five turns.
ほうでんでんきspecial80100Level 41The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
だいばくはつノーマルphysical250100Level 47The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
ジャイロボールはがねphysical100Level 54The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
ミラーコートエスパーspecial100Level 58A retaliatory attack that counters any special move, inflicting double the damage taken.
こうそくいどうエスパーstatusTMThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
のろいゴーストstatusTMA move that has different effects depending on whether the user is a Ghost type or not.
すてみタックルノーマルphysical120100TMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
エレキフィールドでんきstatusTMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
エレキネットでんきspecial5595TMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
こらえるノーマルstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
からげんきノーマルphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
イカサマあくphysical95100TMThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
ギガインパクトノーマルphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
てだすけノーマルstatusTMThe user assists an ally by boosting the power of that ally's attack.
はかいこうせんノーマルspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
きんぞくおんはがねstatus85TMA horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
まもるノーマルstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
あまごいみずstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ねむるエスパーstatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
こわいかおノーマルstatus100TMThe user frightens the target with a scary face to harshly lower its Speed stat.
ねごとノーマルstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
みがわりノーマルstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
サンダーダイブでんきphysical10095TMThe user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
とっしんノーマルphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
ちょうはつあくstatus100TMThe target is taunted into a rage that allows it to use only attack moves for three turns.
テラバーストノーマルspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
どろぼうあくphysical60100TMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
かみなりでんきspecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
でんじはでんきstatus90TMThe user launches a weak jolt of electricity that paralyzes the target.
10まんボルトでんきspecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
ボルトチェンジでんきspecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
ワイルドボルトでんきphysical90100TMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.

マルマインのドット絵

図鑑説明
Red

It stores electric energy under very high pressure. It often explodes with little or no provocation.

Yellow

Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.

Gold

It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.

Silver

It stores an over­ flowing amount of electric energy inside its body. Even a small shock makes it explode.

Crystal

The more energy it charges up, the faster it gets. But this also makes it more likely to explode.

他の言語

マルマインの日本語名はMarumine(マルマイン)です。各言語でのマルマインの公式名はこちらです:

JapaneseマルマインMarumine
Korean붐볼
Chinese (Traditional)頑皮雷彈
FrenchÉlectrode
GermanLektrobal
SpanishElectrode
ItalianElectrode
Chinese (Simplified)顽皮雷弹

マルマインのタマゴ

分類
ボールポケモン
タマゴグループ
こうぶつ
孵化時間5,120歩(20サイクル)
性別による違いなし
その他のデータ
捕獲率60
なつき度70
経験値タイプMedium
基礎経験値172

マルマインの入手方法

マルマインは複数のポケモンゲームで野生に出現します。 マルマインを入手できる全ゲームでの入手方法はこちらです:

地方図鑑番号
Kanto #101Johto #121Hoenn #85Johto (HGSS) #122Kalos Mountain #73Hoenn (ORAS) #88Kanto (LGPE) #101Hisui #193Paldea #208
ゲーム入手方法場所詳細
Red野生Cerulean cave 2f, Cerulean cave b1f, Kanto power plant, Cinnabar island cinnabar labWild, Static Encounter, Npc Trade
Blue野生Cerulean cave 2f, Cerulean cave b1f, Kanto power plant, Cinnabar island cinnabar labWild, Static Encounter, Npc Trade
Yellow野生Kanto power plantStatic Encounter
Gold野生Team rocket hqStatic Encounter
Silver野生Team rocket hqStatic Encounter
Crystal野生Team rocket hqStatic Encounter
Ruby野生New mauville, Team magma hideoutWild, Static Encounter
Sapphire野生New mauville, Team aqua hideout, Team magma hideoutWild, Static Encounter
Emerald野生New mauville, Team aqua hideout, Team magma hideoutWild, Static Encounter
FireRed野生Cerulean cave 1f, Cerulean cave 2f, Cerulean cave b1f, Kanto power plantWild, Static Encounter
LeafGreen野生Cerulean cave 1f, Cerulean cave 2f, Cerulean cave b1f, Kanto power plantWild, Static Encounter
Platinum野生Team rocket hqStatic Encounter
HeartGold野生Cerulean cave 1f, Cerulean cave 2f, Cerulean cave b1f, Team rocket hqWild, Static Encounter
SoulSilver野生Cerulean cave 1f, Cerulean cave 2f, Cerulean cave b1f
X野生Lost hotel, Friend safari electric
Y野生Lost hotel, Friend safari electric
Omega Ruby野生Team magma hideoutStatic Encounter
Alpha Sapphire野生Team aqua hideoutStatic Encounter
Sun野生New mauvilleStatic Encounter
Ultra Sun野生Team rockets castleStatic Encounter
Ultra Moon野生Team rockets castleStatic Encounter
Let's Go Pikachu野生Kanto power plantStatic Encounter, Overworld
Let's Go Eevee野生Kanto power plantStatic Encounter, Overworld
Red Japan野生Cerulean cave 2f, Cerulean cave b1f, Kanto power plantWild, Static Encounter
Green Japan野生Cerulean cave 2f, Cerulean cave b1f, Kanto power plantWild, Static Encounter
FAQ

マルマインについて

マルマインは第1世代で登場したでんきタイプのポケモンです。合計種族値(BST)は490で、ボールポケモンに分類され、ビリリダマ → マルマイン → マルマイン(ヒスイのすがた)の進化系統に属します。

対戦では、マルマインはZU tierに位置し、使用率は0.3%です。主な特性はぼうおん と せいでんき と ゆうばくで、万能なチームメンバーとして活躍できます。 マルマインはじめんタイプの技が弱点のため、これらを意識した対策が必要です。

マルマインはレベルアップ、わざマシン、教え技、タマゴ技で73種類の技を覚えます。対戦で人気の技はボルトチェンジ, 10まんボルト, イカサマ, はかいこうせんです。高さ1.2m、重さ66.6kgのマルマインは、カントー地方のゲームでの登場以来、ファンに愛されています。