せいでんき (Static)

第III世代
効果

Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being paralyzed. Pokémon that are immune to Electric-type moves can still be paralyzed by this ability. Overworld: If the lead Pokémon has this ability, there is a 50% chance that encounters will be with an Electric Pokémon, if applicable.

世代第III世代
ポケモン22
隠れ特性のポケモン1
ゲーム内説明
第III世代Paralyzes on contact.
第IV世代Contact with the Pokémon may cause paralysis.
第V世代Contact with the Pokémon may cause paralysis.
第VI世代Contact with the Pokémon may cause paralysis.
第VII世代The Pokémon is charged with static electricity, so contact with it may cause paralysis.
第VIII世代The Pokémon is charged with static electricity, so contact with it may cause paralysis.
第IX世代The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

対戦中のせいでんき

Static creates a defensive hazard for physical attackers, triggering a 30% chance to inflict paralysis whenever an opponent makes direct contact with the Pokemon. This ability activates regardless of whether the contact move deals damage, meaning even moves like Rapid Spin or U-turn can potentially trigger the paralysis effect. Notably, Pokemon that are normally immune to Electric-type attacks, such as Ground-types, can still be paralyzed by Static, making it a reliable status spreader against a wide variety of physical threats.

The ability has remained mechanically consistent since its introduction in Generation 3, consistently providing the same 30% activation rate on contact moves. Static only triggers on moves that make physical contact with the user, so ranged physical attacks like Rock Slide or special moves will not activate the effect. The paralysis inflicted follows standard paralysis rules, reducing the target's Speed by 50% and giving them a 25% chance to be unable to move each turn.

Competitively, Static serves as valuable passive pressure on Pokemon like Zapdos and Ampharos, deterring physical attackers from making repeated contact. Zapdos particularly benefits from this ability in formats where it faces common physical threats, while bulky Electric-types like Bellibolt can use Static to cripple opposing sweepers. The ability provides consistent utility throughout battle, making physical attackers think twice about engaging in direct combat.

せいでんきのポケモン(22)

#名前タイプほかの特性隠れ特性?HPAtkDefSpASpDSpe合計
#025ピカチュウピカチュウ通常355540505090320
#026ライチュウライチュウ通常6090559080110485
#100ビリリダマビリリダマ通常4030505555100330
#100ビリリダマ(ヒスイのすがた)ビリリダマ(ヒスイのすがた)通常4030505555100330
#101マルマインマルマイン通常6050708080150490
#101マルマイン(ヒスイのすがた)マルマイン(ヒスイのすがた)通常6050708080150490
#125エレブーエレブー通常6583579585105490
#145サンダーサンダーHA90908512590100580
#172ピチューピチュー通常204015353560205
#179メリープメリープ通常554040654535280
#180モココモココ通常705555806045365
#181デンリュウデンリュウ通常9075851159055510
#239エレキッドエレキッド通常456337655595360
#309ラクライラクライ通常404540654065295
#310ライボルトライボルト通常70756010560105475
#587エモンガエモンガ通常5575607560103428
#618マッギョマッギョ通常1096684819932471
#848エレズンエレズン通常403835543540242
#881パッチルドンパッチルドン通常9010090908055505
#921パモパモ通常455020402560240
#938ズピカズピカ通常613141593545272
#939ハラバリーハラバリー通常10964911038345495

効果の変更

バージョン変更内容
EmeraldHas no overworld effect.

FAQ