ありじごく (Arena Trap)

第III世代
効果

While this Pokémon is in battle, opposing Pokémon cannot flee or switch out. Flying-type Pokémon and Pokémon in the air, e.g. due to Levitate or Magnet Rise, are unaffected. Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled.

世代第III世代
ポケモン3
隠れ特性のポケモン0
ゲーム内説明
第III世代Prevents fleeing.
第IV世代Prevents the foe from fleeing.
第V世代Prevents the foe from fleeing.
第VI世代Prevents opposing Pokémon from fleeing.
第VII世代Prevents opposing Pokémon from fleeing.
第VIII世代Prevents opposing Pokémon from fleeing.
第IX世代Prevents opposing Pokémon from fleeing from battle.

対戦中のありじごく

Arena Trap prevents all opposing Pokemon from fleeing or switching out while the Pokemon with this ability is on the field. This trapping effect makes it an extremely powerful ability for eliminating specific threats that would otherwise switch to safety.

Flying-type Pokemon and any Pokemon that is airborne — whether through Levitate, Magnet Rise, or Telekinesis — are completely immune to Arena Trap. Pokemon holding a Shed Shell or using moves like U-turn, Volt Switch, Baton Pass, or Parting Shot can also escape. Ghost-type Pokemon became immune to trapping effects starting in Generation VI.

Prior to Generation VIII, Arena Trap also had an overworld effect: if the lead Pokemon in the party had this ability, the wild Pokemon encounter rate was doubled. This overworld effect was later removed. Arena Trap is found exclusively on the Diglett and Dugtrio evolutionary line, as well as Trapinch.

ありじごくのポケモン(3)

#名前タイプほかの特性隠れ特性?HPAtkDefSpASpDSpe合計
#050ディグダディグダ通常105525354595265
#051ダグトリオダグトリオ通常35100505070120425
#328ナックラーナックラー通常4510045454510290

効果の変更

バージョン変更内容
EmeraldHas no overworld effect.

FAQ