しんりょく (Overgrow)

第III世代
効果

When this Pokémon has 1/3 or less of its HP remaining, its Grass-type moves inflict 1.5× as much regular damage.

世代第III世代
ポケモン30
隠れ特性のポケモン2
ゲーム内説明
第III世代Ups GRASS moves in a pinch.
第IV世代Powers up Grass-type moves in a pinch.
第V世代Powers up Grass-type moves in a pinch.
第VI世代Powers up Grass-type moves when the Pokémon is in trouble.
第VII世代Powers up Grass-type moves when the Pokémon’s HP is low.
第VIII世代Powers up Grass-type moves when the Pokémon’s HP is low.
第IX世代Powers up Grass-type moves when the Pokémon's HP is low.

対戦中のしんりょく

Overgrow serves as a powerful comeback mechanism that activates when a Pokémon's health drops to one-third or below, boosting the damage of all Grass-type moves by 50%. This ability transforms desperate situations into potential sweeping opportunities, as moves like Leaf Blade, Wood Hammer, or Energy Ball suddenly pack devastating punch when the user is on the brink of defeat. The threshold is precise—exactly 33% HP or less—meaning strategic damage calculation becomes crucial for both triggering and playing around this ability.

In competitive play, Overgrow creates interesting risk-reward scenarios where players must balance keeping their Pokémon healthy against potentially capitalizing on the damage boost. Fast Grass-types like Sceptile and Meowscarada can become particularly threatening late-game sweepers when Overgrow activates, as their already impressive speed allows them to outpace revenge killers while dealing enhanced damage. The ability also synergizes well with recoil moves or self-damaging strategies, though this requires careful HP management.

Notable users like Rillaboom and Chesnaught benefit differently from Overgrow due to their varied stat distributions and movesets. Rillaboom's priority Grassy Glide becomes exceptionally powerful under Overgrow conditions, while bulkier users can potentially survive longer in the activation range. The ability's straightforward nature makes it reliable once triggered, though its situational activation means it's often overshadowed by more consistently useful abilities in competitive formats.

しんりょくのポケモン(30)

#名前タイプほかの特性隠れ特性?HPAtkDefSpASpDSpe合計
#001フシギダネフシギダネ通常454949656545318
#002フシギソウフシギソウ通常606263808060405
#003フシギバナフシギバナ通常80828310010080525
#152チコリータチコリータ通常454965496545318
#153ベイリーフベイリーフ通常606280638060405
#154メガニウムメガニウム通常80821008310080525
#252キモリキモリ通常404535655570310
#253ジュプトルジュプトル通常506545856595405
#254ジュカインジュカイン通常70856510585120530
#387ナエトルナエトル通常556864455531318
#388ハヤシガメハヤシガメ通常758985556536405
#389ドダイトスドダイトス通常95109105758556525
#495ツタージャツタージャ通常454555455563308
#496ジャノビージャノビー通常606075607583413
#497ジャローダジャローダ通常7575957595113528
#511ヤナップヤナップHA505348534864316
#512ヤナッキーヤナッキーHA7598639863101498
#650ハリマロンハリマロン通常566165484538313
#651ハリボーグハリボーグ通常617895565857405
#652ブリガロンブリガロン通常88107122747564530
#722モクローモクロー通常685555505042320
#723フクスローフクスロー通常787575707052420
#724ジュナイパージュナイパー通常781077510010070530
#724ジュナイパー(ヒスイのすがた)ジュナイパー(ヒスイのすがた)通常8811280959560530
#810サルノリサルノリ通常506550404065310
#811バチンキーバチンキー通常708570556080420
#812ゴリランダーゴリランダー通常10012590607085530
#906ニャオハニャオハ通常406154454565310
#907ニャローテニャローテ通常618063606383410
#908マスカーニャマスカーニャ通常76110708170123530

FAQ