ノーガード (No Guard)

第IV世代
効果

このPokémonが使う技と、このPokémonを対象とする技がすべて必中になる。

世代第IV世代
ポケモン10
隠れ特性のポケモン4
ゲーム内説明
第IV世代Ensures the Pokémon and its foe’s attacks land.
第V世代Ensures attacks by or against the Pokémon land.
第VI世代おたがいの わざが かならず あたる。
第VII世代ノーガード せんぽうに よって おたがいの だす わざが かならず あたる ようになる。
第VIII世代ノーガード せんぽうに よって おたがいの だす わざが かならず あたる ようになる。
第IX世代The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.

対戦中のノーガード

No Guard causes all moves used by and against the Pokemon to bypass accuracy checks entirely, introduced in Generation IV. Both the user's attacks and incoming attacks are guaranteed to hit, creating a high-risk, high-reward dynamic where powerful but inaccurate moves become reliable at the cost of never being able to dodge anything.

The guaranteed hit effect extends to Pokemon during semi-invulnerable turns of moves like Dig, Fly, Dive, and Phantom Force -- a No Guard user can strike targets that are normally untargetable. One-hit KO moves (Sheer Cold, Fissure, etc.) are explicitly unaffected by No Guard and still use their normal accuracy. A notable Platinum-era glitch caused moves to have a (100 minus accuracy)% chance of hitting through Protect and Detect, though this was fixed in later generations. As an overworld effect, having a No Guard Pokemon in the lead slot doubles wild encounter rates.

No Guard is found on 8 Pokemon, with Machamp being its most iconic user. The combination of No Guard with Dynamic Punch (normally 50% accuracy, causes confusion) creates a 100% accurate confusing STAB move -- one of the most feared offensive tools in competitive play. Golurk and Honedge line also benefit significantly, using it to land otherwise unreliable moves like Stone Edge without ever missing.

ノーガードのポケモン(10)

効果の変更

バージョン変更内容
PlatinumDue to a glitch, moves affected by this ability have a (100 - accuracy)% chance to hit through Detect or Protect.

FAQ