Evolução de Solosis
Status detalhados de Solosis
| Status | Base | EVs | IVs | Total | |
|---|---|---|---|---|---|
| PS | 45 | 231 | |||
| Ataque | 30 | 96 | |||
| Defesa | 40 | 116 | |||
| Atq. Esp. | 105 | 246 | |||
| Def. Esp. | 50 | 136 | |||
| Velocidade | 20 | 76 | |||
| 901 | |||||
Habilidades de Solosis
Protects against damage from weather.
Protects against damage not directly caused by a move.
Heals for 1/3 max HP upon switching out.
Golpes de Solosis
| Movimento▲ | Tipo▲ | Cat.▲ | Poder▲ | Precisão▲ | Método▲ | Descrição |
|---|---|---|---|---|---|---|
| Confusion | Psíquico | special | 50 | 100 | Level 1 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Protect | Normal | status | – | – | Level 1 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Recover | Normal | status | – | – | Level 4 | The user regenerates its cells, restoring its own HP by up to half its max HP. |
| Endeavor | Normal | physical | – | 100 | Level 8 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Psybeam | Psíquico | special | 65 | 100 | Level 12 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Charm | Fada | status | – | 100 | Level 16 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Psyshock | Psíquico | special | 80 | 100 | Level 20 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Light Screen | Psíquico | status | – | – | Level 24 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Reflect | Psíquico | status | – | – | Level 24 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Ally Switch | Psíquico | status | – | – | Level 28 | The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. |
| Pain Split | Normal | status | – | – | Level 33 | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Psychic | Psíquico | special | 90 | 100 | Level 36 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Skill Swap | Psíquico | status | – | – | Level 40 | The user employs its psychic power to exchange Abilities with the target. |
| Future Sight | Psíquico | special | 120 | 100 | Level 44 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Wonder Room | Psíquico | status | – | – | Level 48 | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
| Calm Mind | Psíquico | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Encore | Normal | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Endure | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | Planta | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Expanding Force | Psíquico | special | 80 | 100 | TM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Facade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Flash Cannon | Aço | special | 80 | 100 | TM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Gravity | Psíquico | status | – | – | TM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Gyro Ball | Aço | physical | – | 100 | TM | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Helping Hand | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Imprison | Psíquico | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Iron Defense | Aço | status | – | – | TM | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Night Shade | Fantasma | special | – | 100 | TM | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Psych Up | Normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psychic Terrain | Psíquico | status | – | – | TM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Rain Dance | Água | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | Psíquico | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Slide | Pedra | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | Pedra | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Shadow Ball | Fantasma | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Sleep Talk | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stored Power | Psíquico | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | Fogo | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Tera Blast | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder | Elétrico | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Wave | Elétrico | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Trick | Psíquico | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Trick Room | Psíquico | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Zen Headbutt | Psíquico | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Acid Armor | Veneno | status | – | – | Egg | The user alters its cellular structure to liquefy itself, sharply boosting its Defense stat. |
| Astonish | Fantasma | physical | 30 | 100 | Egg | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Confuse Ray | Fantasma | status | – | 100 | Egg | The target is exposed to a sinister ray that causes confusion. |
Sprites de Solosis
They drive away attackers by unleashing psychic power. They can use telepathy to talk with others.
Because their bodies are enveloped in a special liquid, they can survive in any environment.
Because their bodies are enveloped in a special liquid, they are fine in any environment, no matter how severe.
It communicates with others telepathically. Its body is encapsulated in liquid, but if it takes a heavy blow, the liquid will leak out.
Many say that the special liquid covering this Pokémon’s body would allow it to survive in the vacuum of space.
O nome japonês de Solosis é Uniran (ユニラン). Aqui estão todos os nomes oficiais de Solosis em diferentes idiomas:
Criação de Solosis
Como obter Solosis
Solosis pode ser encontrado na natureza em vários jogos de Pokémon. Veja como obter Solosis em cada jogo em que está disponível:
Sobre Solosis
Solosis é um Pokémon do tipo Psíquico, introduzido na Geração 5. Com um Total de Stats Base (BST) de 290, Solosis é classificado como Cell Pokémon e faz parte da linha evolutiva de Solosis → Duosion → Reuniclus.
No competitivo, Solosis está na tier Untiered, com taxa de uso de 0%. Suas principais Habilidades são Overcoat e Magic Guard e Regenerator, que permitem que atue como um pivot resistente com longevidade incrível. Solosis é fraco contra golpes do tipo Inseto, Fantasma, Sombrio, então os Treinadores devem considerar essas vulnerabilidades.
Solosis pode aprender 79 golpes por nível, MT, Tutor e Ovo. Seus golpes competitivos mais populares incluem . Com 0.3 m de altura e 1 kg, Solosis é favorito dos fãs desde sua estreia nos jogos da região de Unova.