#101.1 Hisuian Electrode

#101.1 Hisuian Electrode

Altura1.2 m(3'11")
Peso71 kg(156.5 lbs)
GêneroSem gênero
Gen 8

Status detalhados de Hisuian Electrode

Nv.
StatusBaseNv.
EVsIVsTotal
PS 60
261
Ataque 50
136
Defesa 70
176
Atq. Esp. 80
196
Def. Esp. 80
196
Velocidade 150
336
1301
Efetividade de Tipo

Habilidades de Hisuian Electrode

Soundproofing gives the Pokémon full immunity to all sound-based moves.

The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

AftermathOculta

Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.

Ver estratégia competitiva de Hisuian ElectrodeSets, counters, estatísticas de uso, tier e guias de equipe

Golpes de Hisuian Electrode

Categoria
Tipo
MovimentoTipoCat.PoderPrecisãoMétodoDescrição
ChloroblastPlantaspecial15095Level UpThe user launches its amassed chlorophyll to inflict damage on the target. This also damages the user.
TackleNormalphysical40100Level Up 1A physical attack in which the user charges and slams into the target with its whole body.
ChargeElétricostatusLevel Up 1The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Thunder ShockElétricospecial40100Level Up 4The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
Stun SporePlantastatus75Level Up 6The user scatters a cloud of numbing powder that paralyzes the target.
Bullet SeedPlantaphysical25100Level Up 9The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.
RolloutPedraphysical3090Level Up 11The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
ScreechNormalstatus85Level Up 13An earsplitting screech harshly lowers the target's Defense stat.
Charge BeamElétricospecial5090Level Up 16The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
SwiftNormalspecial60Level Up 20Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Electro BallElétricospecial100Level Up 22The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Self DestructNormalphysical200100Level Up 26The user attacks everything around it by causing an explosion. The user faints upon using this move.
Energy BallPlantaspecial90100Level Up 29The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Seed BombPlantaphysical80100Level Up 34The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
DischargeElétricospecial80100Level Up 34The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
ExplosionNormalphysical250100Level Up 41The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Gyro BallAçophysical100Level Up 46The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
Grassy TerrainPlantastatusLevel Up 50The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
AgilityPsíquicostatusTM/HMThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
CurseFantasmastatusTM/HMA move that has different effects depending on whether the user is a Ghost type or not.
Double EdgeNormalphysical120100TM/HMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Electric TerrainElétricostatusTM/HMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
ElectrowebElétricospecial5595TM/HMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
EndureNormalstatusTM/HMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FacadeNormalphysical70100TM/HMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Foul PlaySombriophysical95100TM/HMThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
Giga DrainPlantaspecial75100TM/HMA nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
Giga ImpactNormalphysical15090TM/HMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Grass KnotPlantaspecial100TM/HMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Grassy GlidePlantaphysical55100TM/HMGliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
Hyper BeamNormalspecial15090TM/HMThe target is attacked with a powerful beam. The user can't move on the next turn.
Leaf StormPlantaspecial13090TM/HMThe user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.
ProtectNormalstatusTM/HMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain DanceÁguastatusTM/HMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReflectPsíquicostatusTM/HMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
RestPsíquicostatusTM/HMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Scary FaceNormalstatus100TM/HMThe user frightens the target with a scary face to harshly lower its Speed stat.
Sleep TalkNormalstatusTM/HMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Solar BeamPlantaspecial120100TM/HMThe user gathers light on the first turn, then blasts a bundled beam on the next turn.
SubstituteNormalstatusTM/HMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Supercell SlamElétricophysical10095TM/HMThe user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
Take DownNormalphysical9085TM/HMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
TauntSombriostatus100TM/HMThe target is taunted into a rage that allows it to use only attack moves for three turns.
Tera BlastNormalspecial80100TM/HMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
ThiefSombriophysical60100TM/HMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
ThunderElétricospecial11070TM/HMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder WaveElétricostatus90TM/HMThe user launches a weak jolt of electricity that paralyzes the target.
ThunderboltElétricospecial90100TM/HMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Volt SwitchElétricospecial70100TM/HMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Wild ChargeElétricophysical90100TM/HMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Entradas da Pokédex
Red

It stores electric energy under very high pressure. It often explodes with little or no provocation.

Yellow

Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.

Gold

It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.

Silver

It stores an over­ flowing amount of electric energy inside its body. Even a small shock makes it explode.

Crystal

The more energy it charges up, the faster it gets. But this also makes it more likely to explode.

Em outros idiomas

O nome japonês de Hisuian Electrode é Marumine (マルマイン). Aqui estão todos os nomes oficiais de Hisuian Electrode em diferentes idiomas:

JapaneseマルマインMarumine
Korean붐볼
Chinese (Traditional)頑皮雷彈
FrenchÉlectrode
GermanLektrobal
SpanishElectrode
ItalianElectrode
Chinese (Simplified)顽皮雷弹

Criação de Hisuian Electrode

Espécie
Ball Pokémon
Grupos de Ovos
Mineral
Tempo de Chocagem5,120 passos(20 ciclos)
Diferenças de GêneroNenhum
Dados diversos
Taxa de Captura60
Amizade Base70
Taxa de CrescimentoMedium
Experiência Base172

Como obter Hisuian Electrode

Hisuian Electrode não pode ser capturado na natureza — normalmente é obtido por presentes, eventos ou trocas no jogo. Veja como obter Hisuian Electrode em cada jogo em que está disponível:

JogoMétodoLocalDetalhes
VariousNaturezaHisuian FormForm Change
FAQ

Sobre Hisuian Electrode

Hisuian Electrode é um Pokémon do tipo Elétrico/Planta, introduzido na Geração 8. Com um Total de Stats Base (BST) de 490, Hisuian Electrode é classificado como Ball Pokémon e faz parte da linha evolutiva de Voltorb → Electrode → Hisuian Electrode.

No competitivo, Hisuian Electrode está na tier PU, com taxa de uso de 0.86%. Suas principais Habilidades são Soundproof e Static e Aftermath, que permitem que atue como um membro versátil da equipe. Hisuian Electrode é fraco contra golpes do tipo Fogo, Gelo, Veneno, Inseto, então os Treinadores devem considerar essas vulnerabilidades.

Hisuian Electrode pode aprender 53 golpes por nível, MT, Tutor e Ovo. Seus golpes competitivos mais populares incluem Volt Switch, Leaf Storm, Thunderbolt, Foul Play. Com 1.2 m de altura e 71 kg, Hisuian Electrode é favorito dos fãs desde sua estreia nos jogos da região de Galar.