#299 Nosepass

#299 Nosepass

Altura1 m(3'03")
Peso97 kg(213.8 lbs)
Gênero50%50%
Gen 3

Status detalhados de Nosepass

Nv.
StatusBaseNv.
EVsIVsTotal
PS 30
201
Ataque 45
126
Defesa 135
306
Atq. Esp. 45
126
Def. Esp. 90
216
Velocidade 30
96
1071
Efetividade de Tipo

Habilidades de Nosepass

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Prevents Steel opponents from fleeing or switching out.

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

Ver estratégia competitiva de NosepassSets, counters, estatísticas de uso, tier e guias de equipe

Golpes de Nosepass

Categoria
Tipo
MovimentoTipoCat.PoderPrecisãoMétodoDescrição
TackleNormalphysical40100Level 1A physical attack in which the user charges and slams into the target with its whole body.
HardenNormalstatusLevel 4The user stiffens all the muscles in its body to boost its Defense stat.
BlockNormalstatusLevel 7The user blocks the target's way with arms spread wide to prevent the target from fleeing.
Rock ThrowPedraphysical5090Level 10The user picks up and throws a small rock at the target to inflict damage.
Thunder WaveElétricostatus90Level 13The user launches a weak jolt of electricity that paralyzes the target.
RestPsíquicostatusLevel 16The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
SparkElétricophysical65100Level 19The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
Rock SlidePedraphysical7590Level 22Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Power GemPedraspecial80100Level 25The user attacks with a ray of light that sparkles as if it were made of gemstones.
Rock BlastPedraphysical2590Level 28The user attacks by hurling hard rocks at the target. This move hits two to five times in a row.
DischargeElétricospecial80100Level 31The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
SandstormPedrastatusLevel 34A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Earth PowerTerrestrespecial90100Level 37The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Stone EdgePedraphysical10080Level 40The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
Zap CannonElétricospecial12050Level 43The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.
Lock OnNormalstatusLevel 43The user takes sure aim at the target. This ensures the user's next move does not miss that target.
Body PressLutadorphysical80100TMThe user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
Body SlamNormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
BulldozeTerrestrephysical60100TMThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
CurseFantasmastatusTMA move that has different effects depending on whether the user is a Ghost type or not.
Dazzling GleamFadaspecial80100TMThe user damages opposing Pokémon by emitting a powerful flash.
EarthquakeTerrestrephysical100100TMThe user sets off an earthquake that strikes every Pokémon around it.
EndureNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FacadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Fire PunchFogophysical75100TMThe target is attacked with a fiery punch. This may also leave the target with a burn.
Flash CannonAçospecial80100TMThe user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
GravityPsíquicostatusTMEnables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Heavy SlamAçophysical100TMThe user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Helping HandNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
High HorsepowerTerrestrephysical9595TMThe user fiercely attacks the target using its entire body.
Ice PunchGelophysical75100TMThe target is attacked with an icy punch. This may also leave the target frozen.
Iron DefenseAçostatusTMThe user hardens its body's surface like iron, sharply boosting its Defense stat.
Meteor BeamPedraspecial12090TMThe user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.
Pain SplitNormalstatusTMThe user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
ProtectNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rock TombPedraphysical6095TMThe user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
Sand TombTerrestrephysical3585TMThe user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.
Sleep TalkNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Smack DownPedraphysical50100TMThe user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
Stealth RockPedrastatusTMThe user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
Steel BeamAçospecial14095TMThe user fires a beam of steel that it collected from its entire body. This also damages the user.
Stomping TantrumTerrestrephysical75100TMDriven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
SubstituteNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny DayFogostatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Take DownNormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
TauntSombriostatus100TMThe target is taunted into a rage that allows it to use only attack moves for three turns.
Tera BlastNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
ThunderElétricospecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder PunchElétricophysical75100TMThe target is attacked with an electrified punch. This may also leave the target with paralysis.
ThunderboltElétricospecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Volt SwitchElétricospecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Double EdgeNormalphysical120100EggA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Head SmashPedraphysical15080EggThe user attacks the target with a hazardous full-power headbutt. This also damages the user terribly.
RolloutPedraphysical3090EggThe user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Wide GuardPedrastatusEggThe user and its allies are protected from wide-ranging attacks for one turn.

Sprites de Nosepass

Entradas da Pokédex
Ruby

NOSEPASS’s magnetic nose is always pointed to the north. If two of these POKéMON meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.

Sapphire

NOSEPASS had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the POKéMON actually moves by a little over 3/8 of an inch every year.

Emerald

Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.

FireRed

Its magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings.

Diamond

Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.

Em outros idiomas

O nome japonês de Nosepass é Nosepass (ノズパス). Aqui estão todos os nomes oficiais de Nosepass em diferentes idiomas:

JapaneseノズパスNosepass
Korean코코파스
Chinese (Traditional)朝北鼻
FrenchTarinor
GermanNasgnet
SpanishNosepass
ItalianNosepass
Chinese (Simplified)朝北鼻

Criação de Nosepass

Espécie
Compass Pokémon
Grupos de Ovos
Mineral
Tempo de Chocagem5,120 passos(20 ciclos)
Diferenças de GêneroNenhum
Dados diversos
Taxa de Captura255
Amizade Base70
Taxa de CrescimentoMedium
Experiência Base75

Como obter Nosepass

Nosepass pode ser encontrado na natureza em vários jogos de Pokémon. Veja como obter Nosepass em cada jogo em que está disponível:

Números da Pokédex Regional
Hoenn #60Sinnoh (Platinum) #155Unova (B2W2) #164Kalos Coastal #93Hoenn (ORAS) #61Alola #198Akala #125Alola (USUM) #254Akala (USUM) #155Hisui #190Kitakami #107
JogoMétodoLocalDetalhes
RubyNaturezaGranite cave b2fRock Smash
SapphireNaturezaGranite cave b2fRock Smash
EmeraldNaturezaGranite cave b2fRock Smash
DiamondNaturezaSinnoh route 206
PearlNaturezaSinnoh route 206
PlatinumNaturezaMt coronet 1f route 207, Mt coronet 2f, Mt coronet 3f, Mt coronet exterior snowfall, Mt coronet exterior blizzard
Black 2NaturezaChargestone cave 1f, Chargestone cave b1f, Chargestone cave b2f, Clay tunnel, Underground ruinsWild, Hidden Grotto
White 2NaturezaChargestone cave 1f, Chargestone cave b1f, Chargestone cave b2f, Clay tunnel, Underground ruinsWild, Hidden Grotto
XNaturezaKalos route 10, Friend safari rockHorde, Wild
YNaturezaKalos route 10, Friend safari rockHorde, Wild
SunNaturezaAkala outskirts
MoonNaturezaAkala outskirts
Ultra SunNaturezaAkala outskirts
Ultra MoonNaturezaAkala outskirts
XdNaturezaRealgam tower colosseum, Pokespot cave, Pokespot rock, Pokespot oasis, Pyrite town colosseumSnag
FAQ

Sobre Nosepass

Nosepass é um Pokémon do tipo Pedra, introduzido na Geração 3. Com um Total de Stats Base (BST) de 375, Nosepass é classificado como Compass Pokémon e faz parte da linha evolutiva de Nosepass → Probopass.

No competitivo, Nosepass está na tier NU, com taxa de uso de 0.12%. Suas principais Habilidades são Sturdy e Magnet Pull e Sand Force, que permitem que atue como um lead confiável com sobrevivência garantida. Nosepass é fraco contra golpes do tipo Água, Planta, Lutador, Terrestre, Aço, então os Treinadores devem considerar essas vulnerabilidades.

Nosepass pode aprender 84 golpes por nível, MT, Tutor e Ovo. Seus golpes competitivos mais populares incluem Body Press, Iron Defense, Pain Split, Taunt. Com 1 m de altura e 97 kg, Nosepass é favorito dos fãs desde sua estreia nos jogos da região de Hoenn.