#082 Magneton

#082 Magneton

Altura1 m(3'03")
Peso60 kg(132.3 lbs)
GêneroSem gênero
Gen 1

Status detalhados de Magneton

Nv.
StatusBaseNv.
EVsIVsTotal
PS 50
241
Ataque 60
156
Defesa 95
226
Atq. Esp. 120
276
Def. Esp. 70
176
Velocidade 70
176
1251
Efetividade de Tipo

Habilidades de Magneton

Prevents Steel opponents from fleeing or switching out.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

AnalyticOculta

Strengthens moves to 1.3× their power when moving last.

Ver estratégia competitiva de MagnetonSets, counters, estatísticas de uso, tier e guias de equipe

Golpes de Magneton

Categoria
Tipo
MovimentoTipoCat.PoderPrecisãoMétodoDescrição
TackleNormalphysical40100Level 1A physical attack in which the user charges and slams into the target with its whole body.
SupersonicNormalstatus55Level 1The user generates odd sound waves from its body that confuse the target.
Thunder ShockElétricospecial40100Level 1The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
Thunder WaveElétricostatus90Level 1The user launches a weak jolt of electricity that paralyzes the target.
Tri AttackNormalspecial80100Level 1The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
Electric TerrainElétricostatusLevel 1The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Electro BallElétricospecial100Level 12The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Gyro BallAçophysical100Level 16The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
SparkElétricophysical65100Level 20The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
ScreechNormalstatus85Level 24An earsplitting screech harshly lowers the target's Defense stat.
Magnet RiseElétricostatusLevel 28The user levitates using electrically generated magnetism for five turns.
Flash CannonAçospecial80100Level 34The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
DischargeElétricospecial80100Level 40The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
Metal SoundAçostatus85Level 46A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Light ScreenPsíquicostatusLevel 52A wondrous wall of light is put up to reduce damage from special moves for five turns.
Lock OnNormalstatusLevel 58The user takes sure aim at the target. This ensures the user's next move does not miss that target.
Zap CannonElétricospecial12050Level 64The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.
ChargeElétricostatusTMThe user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Charge BeamElétricospecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Confuse RayFantasmastatus100TMThe target is exposed to a sinister ray that causes confusion.
Eerie ImpulseElétricostatus100TMThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
ElectrowebElétricospecial5595TMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
EndureNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FacadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
GravityPsíquicostatusTMEnables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Heavy SlamAçophysical100TMThe user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Helping HandNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
Hyper BeamNormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
Iron DefenseAçostatusTMThe user hardens its body's surface like iron, sharply boosting its Defense stat.
Iron HeadAçophysical80100TMThe user slams the target with its steel-hard head. This may also make the target flinch.
ProtectNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain DanceÁguastatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReflectPsíquicostatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
RestPsíquicostatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
SandstormPedrastatusTMA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Sleep TalkNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Steel BeamAçospecial14095TMThe user fires a beam of steel that it collected from its entire body. This also damages the user.
SubstituteNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny DayFogostatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
SwiftNormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
Take DownNormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera BlastNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
ThunderElétricospecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
ThunderboltElétricospecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Volt SwitchElétricospecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Wild ChargeElétricophysical90100TMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Sprites de Magneton

Entradas da Pokédex
Red

Formed by several MAGNEMITEs linked together. They frequently appear when sunspots flare up.

Yellow

Generates strange radio signals. It raises the tem­ perature by 3.6F degrees within 3,300 feet.

Gold

Three MAGNEMITE are linked by a strong magnetic force. Earaches will occur if you get too close.

Silver

The MAGNEMITE are united by a mag­ netism so power­ ful, it dries all moisture in its vicinities.

Crystal

When many MAGNETON gather together, the resulting magnetic storm disrupts radio waves.

Em outros idiomas

O nome japonês de Magneton é Rarecoil (レアコイル). Aqui estão todos os nomes oficiais de Magneton em diferentes idiomas:

JapaneseレアコイルRarecoil
Korean레어코일
Chinese (Traditional)三合一磁怪
FrenchMagnéton
GermanMagneton
SpanishMagneton
ItalianMagneton
Chinese (Simplified)三合一磁怪

Criação de Magneton

Espécie
Magnet Pokémon
Grupos de Ovos
Mineral
Tempo de Chocagem5,120 passos(20 ciclos)
Diferenças de GêneroNenhum
Dados diversos
Taxa de Captura60
Amizade Base70
Taxa de CrescimentoMedium
Experiência Base163

Como obter Magneton

Magneton pode ser encontrado na natureza em vários jogos de Pokémon. Veja como obter Magneton em cada jogo em que está disponível:

Números da Pokédex Regional
Kanto #82Johto #119Hoenn #83Sinnoh (Platinum) #179Johto (HGSS) #120Unova (B2W2) #49Kalos Mountain #70Hoenn (ORAS) #85Alola #48Melemele #48Ula'ula #26Alola (USUM) #55Melemele (USUM) #55Ula'ula (USUM) #26Kanto (LGPE) #82Isle of Armor #106Hisui #178Paldea #210Blueberry #117
JogoMétodoLocalDetalhes
RedNaturezaCerulean cave 1f, Kanto power plant
BlueNaturezaCerulean cave 1f, Kanto power plant
YellowNaturezaKanto power plant
CrystalNaturezaKanto power plantNpc Trade
RubyNaturezaNew mauville
SapphireNaturezaNew mauville
EmeraldNaturezaNew mauville
FireRedNaturezaCerulean cave 1f, Cerulean cave 2f, Cerulean cave b1f, Kanto power plant
LeafGreenNaturezaCerulean cave 1f, Cerulean cave 2f, Cerulean cave b1f, Kanto power plant
PlatinumNaturezaSinnoh victory road 2f, Sinnoh route 222
HeartGoldNaturezaCerulean cave 1f, Cerulean cave 2f, Cerulean cave b1f, Johto safari zone zone peak, Johto safari zone zone mountain
SoulSilverNaturezaCerulean cave 1f, Cerulean cave 2f, Cerulean cave b1f, Johto safari zone zone peak, Johto safari zone zone mountain
Black 2NaturezaP2 laboratory
White 2NaturezaP2 laboratory
XNaturezaLost hotel, Friend safari steel
YNaturezaLost hotel, Friend safari steel
Let's Go PikachuNaturezaKanto power plantOverworld
Let's Go EeveeNaturezaKanto power plantOverworld
Red JapanNaturezaCerulean cave 1f, Kanto power plant
Green JapanNaturezaCerulean cave 1f, Kanto power plant
XdNaturezaCipher key lair 4fSnag
FAQ

Sobre Magneton

Magneton é um Pokémon do tipo Elétrico/Aço, introduzido na Geração 1. Com um Total de Stats Base (BST) de 465, Magneton é classificado como Magnet Pokémon e faz parte da linha evolutiva de Magnemite → Magneton → Magnezone.

No competitivo, Magneton está na tier ZU, com taxa de uso de 3.9%. Suas principais Habilidades são Magnet Pull e Sturdy e Analytic, que permitem que atue como um lead confiável com sobrevivência garantida. Magneton é fraco contra golpes do tipo Terrestre, Fogo, Lutador, então os Treinadores devem considerar essas vulnerabilidades.

Magneton pode aprender 78 golpes por nível, MT, Tutor e Ovo. Seus golpes competitivos mais populares incluem Flash Cannon, Volt Switch, Thunderbolt, Tri Attack. Com 1 m de altura e 60 kg, Magneton é favorito dos fãs desde sua estreia nos jogos da região de Kanto.