#081 Magnemite

#081 Magnemite

Altura0.3 m(0'12")
Peso6 kg(13.2 lbs)
GêneroSem gênero
Gen 1

Status detalhados de Magnemite

Nv.
StatusBaseNv.
EVsIVsTotal
PS 25
191
Ataque 35
106
Defesa 70
176
Atq. Esp. 95
226
Def. Esp. 55
146
Velocidade 45
126
971
Efetividade de Tipo

Habilidades de Magnemite

Prevents Steel opponents from fleeing or switching out.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

AnalyticOculta

Strengthens moves to 1.3× their power when moving last.

Ver estratégia competitiva de MagnemiteSets, counters, estatísticas de uso, tier e guias de equipe

Golpes de Magnemite

Categoria
Tipo
MovimentoTipoCat.PoderPrecisãoMétodoDescrição
TackleNormalphysical40100Level 1A physical attack in which the user charges and slams into the target with its whole body.
Thunder ShockElétricospecial40100Level 1The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
SupersonicNormalstatus55Level 4The user generates odd sound waves from its body that confuse the target.
Thunder WaveElétricostatus90Level 8The user launches a weak jolt of electricity that paralyzes the target.
Electro BallElétricospecial100Level 12The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Gyro BallAçophysical100Level 16The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
SparkElétricophysical65100Level 20The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
ScreechNormalstatus85Level 24An earsplitting screech harshly lowers the target's Defense stat.
Magnet RiseElétricostatusLevel 28The user levitates using electrically generated magnetism for five turns.
Flash CannonAçospecial80100Level 32The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
DischargeElétricospecial80100Level 36The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
Metal SoundAçostatus85Level 40A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Light ScreenPsíquicostatusLevel 44A wondrous wall of light is put up to reduce damage from special moves for five turns.
Lock OnNormalstatusLevel 48The user takes sure aim at the target. This ensures the user's next move does not miss that target.
Zap CannonElétricospecial12050Level 52The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.
ChargeElétricostatusTMThe user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Charge BeamElétricospecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Confuse RayFantasmastatus100TMThe target is exposed to a sinister ray that causes confusion.
Eerie ImpulseElétricostatus100TMThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric TerrainElétricostatusTMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
EndureNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FacadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
GravityPsíquicostatusTMEnables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Heavy SlamAçophysical100TMThe user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Helping HandNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
Iron DefenseAçostatusTMThe user hardens its body's surface like iron, sharply boosting its Defense stat.
Iron HeadAçophysical80100TMThe user slams the target with its steel-hard head. This may also make the target flinch.
ProtectNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain DanceÁguastatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReflectPsíquicostatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
RestPsíquicostatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
SandstormPedrastatusTMA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Sleep TalkNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Steel BeamAçospecial14095TMThe user fires a beam of steel that it collected from its entire body. This also damages the user.
SubstituteNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny DayFogostatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
SwiftNormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
Take DownNormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera BlastNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
ThunderElétricospecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
ThunderboltElétricospecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Volt SwitchElétricospecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Wild ChargeElétricophysical90100TMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.
ElectrowebElétricospecial5595EggThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
ExplosionNormalphysical250100EggThe user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Sprites de Magnemite

Entradas da Pokédex
Red

Uses anti-gravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.

Yellow

It is born with the ability to defy gravity. It floats in air on powerful electro­ magnetic waves.

Gold

It is attracted by electromagnetic waves. It may approach trainers if they are using their POKéGEAR.

Silver

The units at the sides of its body generate anti­ gravity energy to keep it aloft in the air.

Crystal

The electricity emitted by the units on each side of its body cause it to become a strong magnet.

Em outros idiomas

O nome japonês de Magnemite é Coil (コイル). Aqui estão todos os nomes oficiais de Magnemite em diferentes idiomas:

JapaneseコイルCoil
Korean코일
Chinese (Traditional)小磁怪
FrenchMagnéti
GermanMagnetilo
SpanishMagnemite
ItalianMagnemite
Chinese (Simplified)小磁怪

Criação de Magnemite

Espécie
Magnet Pokémon
Grupos de Ovos
Mineral
Tempo de Chocagem5,120 passos(20 ciclos)
Diferenças de GêneroNenhum
Dados diversos
Taxa de Captura190
Amizade Base70
Taxa de CrescimentoMedium
Experiência Base65

Como obter Magnemite

Magnemite pode ser encontrado na natureza em vários jogos de Pokémon. Veja como obter Magnemite em cada jogo em que está disponível:

Números da Pokédex Regional
Kanto #81Johto #118Hoenn #82Sinnoh (Platinum) #178Johto (HGSS) #119Unova (B2W2) #48Kalos Mountain #69Hoenn (ORAS) #84Alola #47Melemele #47Ula'ula #25Alola (USUM) #54Melemele (USUM) #54Ula'ula (USUM) #25Kanto (LGPE) #81Isle of Armor #105Hisui #177Paldea #209Blueberry #116
JogoMétodoLocalDetalhes
RedNaturezaKanto power plant
BlueNaturezaKanto power plant
YellowNaturezaKanto route 10, Kanto power plant
GoldNaturezaJohto route 38, Johto route 39, Kanto route 6, Kanto route 11
SilverNaturezaJohto route 38, Johto route 39, Kanto route 6, Kanto route 11
CrystalNaturezaJohto route 38, Johto route 39, Kanto route 6, Kanto route 11
RubyNaturezaNew mauville entrance, New mauville
SapphireNaturezaNew mauville entrance, New mauville
EmeraldNaturezaNew mauville entrance, New mauville
FireRedNaturezaKanto power plant
LeafGreenNaturezaKanto power plant
DiamondNaturezaFuego ironworks
PearlNaturezaFuego ironworks
PlatinumNaturezaFuego ironworks, Sinnoh route 222
HeartGoldNaturezaJohto route 38, Johto route 39, Kanto route 6, Kanto route 11, Johto safari zone zone peak
SoulSilverNaturezaJohto route 38, Johto route 39, Kanto route 6, Kanto route 11, Johto safari zone zone peak
Black 2NaturezaVirbank complex outer, Virbank complex innerWild, Dark Grass
White 2NaturezaVirbank complex outer, Virbank complex innerWild, Dark Grass
Omega RubyNaturezaNew mauville, Hoenn route 110Horde
Alpha SapphireNaturezaNew mauville, Hoenn route 110Horde
SunNaturezaAlola route 1 hauoli outskirts, Hauoli city shopping district, Malie city outer cape, Poke pelago poni island reached, Poke pelago ulaula island reachedWild, Gift
MoonNaturezaAlola route 1 hauoli outskirts, Hauoli city shopping district, Malie city outer cape, Poke pelago poni island reached, Poke pelago ulaula island reachedWild, Gift
Ultra SunNaturezaAlola route 1 trainers school, Hauoli city shopping district, Malie city outer cape
Ultra MoonNaturezaAlola route 1 trainers school, Hauoli city shopping district, Malie city outer cape
Let's Go PikachuNaturezaKanto power plantOverworld
Let's Go EeveeNaturezaKanto power plantOverworld
Red JapanNaturezaKanto power plant
Green JapanNaturezaKanto power plant
FAQ

Sobre Magnemite

Magnemite é um Pokémon do tipo Elétrico/Aço, introduzido na Geração 1. Com um Total de Stats Base (BST) de 325, Magnemite é classificado como Magnet Pokémon e faz parte da linha evolutiva de Magnemite → Magneton → Magnezone.

No competitivo, Magnemite está na tier NatDex Ubers, com taxa de uso de 0.03%. Suas principais Habilidades são Magnet Pull e Sturdy e Analytic, que permitem que atue como um lead confiável com sobrevivência garantida. Magnemite é fraco contra golpes do tipo Terrestre, Fogo, Lutador, então os Treinadores devem considerar essas vulnerabilidades.

Magnemite pode aprender 74 golpes por nível, MT, Tutor e Ovo. Seus golpes competitivos mais populares incluem Recycle, Toxic, Protect, Substitute. Com 0.3 m de altura e 6 kg, Magnemite é favorito dos fãs desde sua estreia nos jogos da região de Kanto.