Evolução de Lanturn
Status detalhados de Lanturn
| Status | Base | EVs | IVs | Total | |
|---|---|---|---|---|---|
| PS | 125 | 391 | |||
| Ataque | 58 | 152 | |||
| Defesa | 58 | 152 | |||
| Atq. Esp. | 76 | 188 | |||
| Def. Esp. | 76 | 188 | |||
| Velocidade | 67 | 170 | |||
| 1241 | |||||
Habilidades de Lanturn
Absorbs Electric moves, healing for 1/4 max HP.
Doubles the wild encounter rate.
Absorbs Water moves, healing for 1/4 max HP.
Golpes de Lanturn
| Movimento▲ | Tipo▲ | Cat.▲ | Poder▲ | Precisão▲ | Método▲ | Descrição |
|---|---|---|---|---|---|---|
| Supersonic | Normal | status | – | 55 | Level 1 | The user generates odd sound waves from its body that confuse the target. |
| Water Gun | Água | special | 40 | 100 | Level 1 | The target is blasted with a forceful shot of water. |
| Thunder Wave | Elétrico | status | – | 90 | Level 1 | The user launches a weak jolt of electricity that paralyzes the target. |
| Stockpile | Normal | status | – | – | Level 1 | The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times. |
| Spit Up | Normal | special | – | 100 | Level 1 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. |
| Swallow | Normal | status | – | – | Level 1 | The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored. |
| Electro Ball | Elétrico | special | – | 100 | Level 1 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Eerie Impulse | Elétrico | status | – | 100 | Level 1 | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Bubble Beam | Água | special | 65 | 100 | Level 12 | A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. |
| Confuse Ray | Fantasma | status | – | 100 | Level 16 | The target is exposed to a sinister ray that causes confusion. |
| Spark | Elétrico | physical | 65 | 100 | Level 20 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Charge | Elétrico | status | – | – | Level 24 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Discharge | Elétrico | special | 80 | 100 | Level 30 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Aqua Ring | Água | status | – | – | Level 36 | The user envelops itself in a veil made of water. It regains some HP every turn. |
| Flail | Normal | physical | – | 100 | Level 42 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Take Down | Normal | physical | 90 | 85 | Level 48 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Hydro Pump | Água | special | 110 | 80 | Level 54 | The target is blasted by a huge volume of water launched under great pressure. |
| Agility | Psíquico | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Amnesia | Psíquico | status | – | – | TM | The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| Blizzard | Gelo | special | 110 | 70 | TM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Charge Beam | Elétrico | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Chilling Water | Água | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Curse | Fantasma | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Dazzling Gleam | Fada | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Double Edge | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Electric Terrain | Elétrico | status | – | – | TM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Electroweb | Elétrico | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Endure | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Flip Turn | Água | physical | 60 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Giga Impact | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Hyper Beam | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Beam | Gelo | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Icy Wind | Gelo | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Liquidation | Água | physical | 85 | 100 | TM | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Muddy Water | Água | special | 90 | 85 | TM | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
| Protect | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | Água | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | Psíquico | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Scald | Água | special | 80 | 100 | TM | The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn. |
| Sleep Talk | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Substitute | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Surf | Água | special | 90 | 100 | TM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Tera Blast | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder | Elétrico | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunderbolt | Elétrico | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Volt Switch | Elétrico | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Waterfall | Água | physical | 80 | 100 | TM | The user charges at the target and may make it flinch. |
| Whirlpool | Água | special | 35 | 85 | TM | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
| Wild Charge | Elétrico | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Mist | Gelo | status | – | – | Egg | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
| Psybeam | Psíquico | special | 65 | 100 | Egg | The target is attacked with a peculiar ray. This may also confuse the target. |
| Soak | Água | status | – | 100 | Egg | The user shoots a torrent of water that changes the target's type to Water. |
| Sucker Punch | Sombrio | physical | 70 | 100 | Egg | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Water Pulse | Água | special | 60 | 100 | Egg | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
Sprites de Lanturn
The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.
This POKéMON uses the bright part of its body, which changed from a dorsal fin, to lure prey.
LANTURN is nicknamed “the deep-sea star” for its illuminated antenna. This POKéMON produces light by causing a chemical reaction between bacteria and its bodily fluids inside the antenna.
LANTURN is known to emit light. If you peer down into the dark sea from a ship at night, you can sometimes see this POKéMON’s light rising from the depths where it swims. It gives the sea an appearance of a starlit night.
O nome japonês de Lanturn é Lantern (ランターン). Aqui estão todos os nomes oficiais de Lanturn em diferentes idiomas:
Criação de Lanturn
Como obter Lanturn
Lanturn não pode ser capturado na natureza — normalmente é obtido por presentes, eventos ou trocas no jogo. Veja como obter Lanturn em cada jogo em que está disponível:
Sobre Lanturn
Lanturn é um Pokémon do tipo Água/Elétrico, introduzido na Geração 2. Com um Total de Stats Base (BST) de 460, Lanturn é classificado como Light Pokémon e faz parte da linha evolutiva de Chinchou → Lanturn.
No competitivo, Lanturn está na tier PU, com taxa de uso de 5.87%. Suas principais Habilidades são Volt Absorb e Illuminate e Water Absorb, que permitem que atue como um membro versátil da equipe. Lanturn é fraco contra golpes do tipo Planta, Terrestre, então os Treinadores devem considerar essas vulnerabilidades.
Lanturn pode aprender 84 golpes por nível, MT, Tutor e Ovo. Seus golpes competitivos mais populares incluem Scald, Volt Switch, Rest, Sleep Talk. Com 1.2 m de altura e 22.5 kg, Lanturn é favorito dos fãs desde sua estreia nos jogos da região de Johto.