#171 Lanturn

#171 Lanturn

Altura1.2 m(3'11")
Peso22.5 kg(49.6 lbs)
Gênero50%50%
Gen 2

Evolução de Lanturn

Status detalhados de Lanturn

Nv.
StatusBaseNv.
EVsIVsTotal
PS 125
391
Ataque 58
152
Defesa 58
152
Atq. Esp. 76
188
Def. Esp. 76
188
Velocidade 67
170
1241
Efetividade de Tipo

Habilidades de Lanturn

Absorbs Electric moves, healing for 1/4 max HP.

Doubles the wild encounter rate.

Absorbs Water moves, healing for 1/4 max HP.

Ver estratégia competitiva de LanturnSets, counters, estatísticas de uso, tier e guias de equipe

Golpes de Lanturn

Categoria
Tipo
MovimentoTipoCat.PoderPrecisãoMétodoDescrição
SupersonicNormalstatus55Level 1The user generates odd sound waves from its body that confuse the target.
Water GunÁguaspecial40100Level 1The target is blasted with a forceful shot of water.
Thunder WaveElétricostatus90Level 1The user launches a weak jolt of electricity that paralyzes the target.
StockpileNormalstatusLevel 1The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.
Spit UpNormalspecial100Level 1The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
SwallowNormalstatusLevel 1The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.
Electro BallElétricospecial100Level 1The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Eerie ImpulseElétricostatus100Level 1The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Bubble BeamÁguaspecial65100Level 12A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
Confuse RayFantasmastatus100Level 16The target is exposed to a sinister ray that causes confusion.
SparkElétricophysical65100Level 20The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
ChargeElétricostatusLevel 24The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
DischargeElétricospecial80100Level 30The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
Aqua RingÁguastatusLevel 36The user envelops itself in a veil made of water. It regains some HP every turn.
FlailNormalphysical100Level 42The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Take DownNormalphysical9085Level 48A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Hydro PumpÁguaspecial11080Level 54The target is blasted by a huge volume of water launched under great pressure.
AgilityPsíquicostatusTMThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
AmnesiaPsíquicostatusTMThe user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
BlizzardGelospecial11070TMA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Charge BeamElétricospecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Chilling WaterÁguaspecial50100TMThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
CurseFantasmastatusTMA move that has different effects depending on whether the user is a Ghost type or not.
Dazzling GleamFadaspecial80100TMThe user damages opposing Pokémon by emitting a powerful flash.
Double EdgeNormalphysical120100TMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Electric TerrainElétricostatusTMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
ElectrowebElétricospecial5595TMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
EndureNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FacadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Flip TurnÁguaphysical60100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Giga ImpactNormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Hyper BeamNormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
Ice BeamGelospecial90100TMThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Icy WindGelospecial5595TMThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
LiquidationÁguaphysical85100TMThe user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Muddy WaterÁguaspecial9085TMThe user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
ProtectNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain DanceÁguastatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
RestPsíquicostatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
ScaldÁguaspecial80100TMThe user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
Sleep TalkNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
SubstituteNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
SurfÁguaspecial90100TMThe user attacks everything around it by swamping its surroundings with a giant wave.
Tera BlastNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
ThunderElétricospecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
ThunderboltElétricospecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Volt SwitchElétricospecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
WaterfallÁguaphysical80100TMThe user charges at the target and may make it flinch.
WhirlpoolÁguaspecial3585TMThe user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
Wild ChargeElétricophysical90100TMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.
MistGelostatusEggThe user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
PsybeamPsíquicospecial65100EggThe target is attacked with a peculiar ray. This may also confuse the target.
SoakÁguastatus100EggThe user shoots a torrent of water that changes the target's type to Water.
Sucker PunchSombriophysical70100EggThis move enables the user to attack first. This move fails if the target is not readying an attack.
Water PulseÁguaspecial60100EggThe user attacks the target with a pulsing blast of water. This may also confuse the target.

Sprites de Lanturn

Entradas da Pokédex
Gold

The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.

Silver

It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.

Crystal

This POKéMON uses the bright part of its body, which changed from a dorsal fin, to lure prey.

Ruby

LANTURN is nicknamed “the deep-sea star” for its illuminated antenna. This POKéMON produces light by causing a chemical reaction between bacteria and its bodily fluids inside the antenna.

Sapphire

LANTURN is known to emit light. If you peer down into the dark sea from a ship at night, you can sometimes see this POKéMON’s light rising from the depths where it swims. It gives the sea an appearance of a starlit night.

Em outros idiomas

O nome japonês de Lanturn é Lantern (ランターン). Aqui estão todos os nomes oficiais de Lanturn em diferentes idiomas:

JapaneseランターンLantern
Korean랜턴
Chinese (Traditional)電燈怪
FrenchLanturn
GermanLanturn
SpanishLanturn
ItalianLanturn
Chinese (Simplified)电灯怪

Criação de Lanturn

Espécie
Light Pokémon
Grupos de Ovos
Water2
Tempo de Chocagem5,120 passos(20 ciclos)
Diferenças de GêneroNenhum
Dados diversos
Taxa de Captura75
Amizade Base70
Taxa de CrescimentoSlow
Experiência Base161

Como obter Lanturn

Lanturn não pode ser capturado na natureza — normalmente é obtido por presentes, eventos ou trocas no jogo. Veja como obter Lanturn em cada jogo em que está disponível:

Números da Pokédex Regional
Johto #175Hoenn #182Johto (HGSS) #177Kalos Coastal #148Hoenn (ORAS) #191Alola #202Akala #129Alola (USUM) #258Akala (USUM) #159Galar #221Isle of Armor #189Blueberry #79
JogoMétodoLocalDetalhes
GoldNaturezaNew bark town, Johto sea route 41, Kanto sea route 20, Cinnabar island, Vermilion citySuper Rod
SilverNaturezaNew bark town, Johto sea route 41, Kanto sea route 20, Cinnabar island, Vermilion citySuper Rod
CrystalNaturezaNew bark town, Johto sea route 41, Kanto sea route 20, Cinnabar island, Vermilion citySuper Rod
DiamondNaturezaSinnoh sea route 220Super Rod
PearlNaturezaSinnoh sea route 220Super Rod
HeartGoldNaturezaNew bark town, Johto sea route 41, Johto route 47, Kanto sea route 20, Cinnabar islandSuper Rod
SoulSilverNaturezaNew bark town, Johto sea route 41, Johto route 47, Kanto sea route 20, Cinnabar islandSuper Rod
BlackNaturezaDriftveil cityFishing Spot
WhiteNaturezaDriftveil cityFishing Spot
Black 2NaturezaUndella bayFishing Spot
White 2NaturezaUndella bayFishing Spot
XNaturezaShalour city, Azure baySuper Rod
YNaturezaShalour city, Azure baySuper Rod
Ultra SunNaturezaAlola route 8 main, Akala outskirtsSos From Bubbling Spot, Sos Encounter
Ultra MoonNaturezaAlola route 8 main, Akala outskirtsSos From Bubbling Spot, Sos Encounter
FAQ

Sobre Lanturn

Lanturn é um Pokémon do tipo Água/Elétrico, introduzido na Geração 2. Com um Total de Stats Base (BST) de 460, Lanturn é classificado como Light Pokémon e faz parte da linha evolutiva de Chinchou → Lanturn.

No competitivo, Lanturn está na tier PU, com taxa de uso de 5.87%. Suas principais Habilidades são Volt Absorb e Illuminate e Water Absorb, que permitem que atue como um membro versátil da equipe. Lanturn é fraco contra golpes do tipo Planta, Terrestre, então os Treinadores devem considerar essas vulnerabilidades.

Lanturn pode aprender 84 golpes por nível, MT, Tutor e Ovo. Seus golpes competitivos mais populares incluem Scald, Volt Switch, Rest, Sleep Talk. Com 1.2 m de altura e 22.5 kg, Lanturn é favorito dos fãs desde sua estreia nos jogos da região de Johto.