Status detalhados de Rotom (Wash)
| Status | Base | EVs | IVs | Total | |
|---|---|---|---|---|---|
| PS | 50 | 241 | |||
| Ataque | 65 | 166 | |||
| Defesa | 107 | 250 | |||
| Atq. Esp. | 105 | 246 | |||
| Def. Esp. | 107 | 250 | |||
| Velocidade | 86 | 208 | |||
| 1361 | |||||
Habilidades de Rotom (Wash)
By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Golpes de Rotom (Wash)
| Movimento▲ | Tipo▲ | Cat.▲ | Poder▲ | Precisão▲ | Método▲ | Descrição |
|---|---|---|---|---|---|---|
| Double Team | Normal | status | – | – | Level Up 1 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| Astonish | Fantasma | physical | 30 | 100 | Level Up 1 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Thunder Shock | Elétrico | special | 40 | 100 | Level Up 5 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Confuse Ray | Fantasma | status | – | 100 | Level Up 10 | The target is exposed to a sinister ray that causes confusion. |
| Charge | Elétrico | status | – | – | Level Up 15 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Electro Ball | Elétrico | special | – | 100 | Level Up 20 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Thunder Wave | Elétrico | status | – | 90 | Level Up 25 | The user launches a weak jolt of electricity that paralyzes the target. |
| Shock Wave | Elétrico | special | 60 | – | Level Up 30 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Hex | Fantasma | special | 65 | 100 | Level Up 35 | This relentless attack does massive damage to a target affected by status conditions. |
| Substitute | Normal | status | – | – | Level Up 40 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Trick | Psíquico | status | – | 100 | Level Up 45 | The user catches the target off guard and swaps the target's held item with its own. |
| Discharge | Elétrico | special | 80 | 100 | Level Up 50 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Uproar | Normal | special | 90 | 100 | Level Up 55 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Charge Beam | Elétrico | special | 50 | 90 | TM/HM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Dark Pulse | Sombrio | special | 80 | 100 | TM/HM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Eerie Impulse | Elétrico | status | – | 100 | TM/HM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Electric Terrain | Elétrico | status | – | – | TM/HM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Electroweb | Elétrico | special | 55 | 95 | TM/HM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Endure | Normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | Normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Foul Play | Sombrio | physical | 95 | 100 | TM/HM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Helping Hand | Normal | status | – | – | TM/HM | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Voice | Normal | special | 90 | 100 | TM/HM | The user attacks by letting loose a horribly loud, resounding cry. |
| Light Screen | Psíquico | status | – | – | TM/HM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Nasty Plot | Sombrio | status | – | – | TM/HM | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Night Shade | Fantasma | special | – | 100 | TM/HM | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Pain Split | Normal | status | – | – | TM/HM | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Poltergeist | Fantasma | physical | 110 | 90 | TM/HM | The user attacks by controlling the target's item. This move fails if the target isn't holding an item. |
| Protect | Normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | Água | status | – | – | TM/HM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | Psíquico | status | – | – | TM/HM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | Psíquico | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Shadow Ball | Fantasma | special | 80 | 100 | TM/HM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Sleep Talk | Normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Spite | Fantasma | status | – | 100 | TM/HM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Stored Power | Psíquico | special | 20 | 100 | TM/HM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Sunny Day | Fogo | status | – | – | TM/HM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | Normal | special | 60 | – | TM/HM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Tera Blast | Normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | Sombrio | physical | 60 | 100 | TM/HM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Thunder | Elétrico | special | 110 | 70 | TM/HM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunderbolt | Elétrico | special | 90 | 100 | TM/HM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Volt Switch | Elétrico | special | 70 | 100 | TM/HM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Will O Wisp | Fogo | status | – | 85 | TM/HM | The user shoots a sinister flame at the target to inflict a burn. |
| Hydro Pump | Água | special | 110 | 80 | Form Change | The target is blasted by a huge volume of water launched under great pressure. |
Its body is composed of plasma. It is known to infiltrate electronic devices and wreak havoc.
Its electric-like body can enter some kinds of machines and take control in order to make mischief.
Research continues on this Pokémon, which could be the power source of a unique motor.
One boy’s invention led to the development of many different machines that take advantage of Rotom’s unique capabilities.
With a body made of plasma, it can inhabit all sorts of machines. It loves to surprise others.
O nome japonês de Rotom (Wash) é Rotom (ロトム). Aqui estão todos os nomes oficiais de Rotom (Wash) em diferentes idiomas:
Criação de Rotom (Wash)
Como obter Rotom (Wash)
Rotom (Wash) não pode ser capturado na natureza — normalmente é obtido por presentes, eventos ou trocas no jogo. Veja como obter Rotom (Wash) em cada jogo em que está disponível:
Sobre Rotom (Wash)
Rotom (Wash) é um Pokémon do tipo Elétrico/Água, introduzido na Geração 4. Com um Total de Stats Base (BST) de 520, Rotom (Wash) é classificado como Plasma Pokémon e faz parte da linha evolutiva de Rotom → Rotom (Heat) → Rotom (Wash) → Rotom (Frost) → Rotom (Fan) → Rotom (Mow).
No competitivo, Rotom (Wash) está na tier NatDex Monotype, com taxa de uso de 5.33%. Suas principais Habilidades são Levitate, que permitem que atue como um membro versátil da equipe com valiosa imunidade a Terra. Rotom (Wash) é fraco contra golpes do tipo Planta, Terrestre, então os Treinadores devem considerar essas vulnerabilidades.
Rotom (Wash) pode aprender 67 golpes por nível, MT, Tutor e Ovo. Seus golpes competitivos mais populares incluem Volt Switch, Will O Wisp, Hydro Pump, Defog. Com 0.3 m de altura e 0.3 kg, Rotom (Wash) é favorito dos fãs desde sua estreia nos jogos da região de Sinnoh.