Evolução de Azelf
Status detalhados de Azelf
| Status | Base | EVs | IVs | Total | |
|---|---|---|---|---|---|
| PS | 75 | 291 | |||
| Ataque | 125 | 286 | |||
| Defesa | 70 | 176 | |||
| Atq. Esp. | 125 | 286 | |||
| Def. Esp. | 70 | 176 | |||
| Velocidade | 115 | 266 | |||
| 1481 | |||||
Habilidades de Azelf
Evades Ground moves.
Golpes de Azelf
| Movimento▲ | Tipo▲ | Cat.▲ | Poder▲ | Precisão▲ | Método▲ | Descrição |
|---|---|---|---|---|---|---|
| Confusion | Psíquico | special | 50 | 100 | Level 1 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Rest | Psíquico | status | – | – | Level 1 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Swift | Normal | special | 60 | – | Level 7 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Detect | Lutador | status | – | – | Level 14 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psybeam | Psíquico | special | 65 | 100 | Level 21 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Imprison | Psíquico | status | – | – | Level 28 | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Extrasensory | Psíquico | special | 80 | 100 | Level 35 | The user attacks with an odd, unseeable power. This may also make the target flinch. |
| Nasty Plot | Sombrio | status | – | – | Level 42 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Psychic | Psíquico | special | 90 | 100 | Level 49 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Uproar | Normal | special | 90 | 100 | Level 56 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Future Sight | Psíquico | special | 120 | 100 | Level 63 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Last Resort | Normal | physical | 140 | 100 | Level 70 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Explosion | Normal | physical | 250 | 100 | Level 77 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| Mystical Power | Psíquico | special | 70 | 90 | Level 84 | The user attacks by emitting a mysterious power. This also boosts the user’s Sp. Atk stat. |
| Acrobatics | Voador | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Baton Pass | Normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Calm Mind | Psíquico | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Charge Beam | Elétrico | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Dazzling Gleam | Fada | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Double Edge | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Drain Punch | Lutador | physical | 75 | 100 | TM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Draining Kiss | Fada | special | 50 | 100 | TM | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Encore | Normal | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Endeavor | Normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | Planta | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Expanding Force | Psíquico | special | 80 | 100 | TM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Facade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Blast | Fogo | special | 110 | 85 | TM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Fire Punch | Fogo | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Flamethrower | Fogo | special | 90 | 100 | TM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Fling | Sombrio | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Giga Impact | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | Planta | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Helping Hand | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Punch | Gelo | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Knock Off | Sombrio | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Light Screen | Psíquico | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Metronome | Normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Mud Slap | Terrestre | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Play Rough | Fada | physical | 90 | 90 | TM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Protect | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psych Up | Normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psyshock | Psíquico | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Rain Dance | Água | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | Psíquico | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Sandstorm | Pedra | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Shadow Ball | Fantasma | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Skill Swap | Psíquico | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stealth Rock | Pedra | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Stored Power | Psíquico | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | Fogo | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Taunt | Sombrio | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder | Elétrico | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Punch | Elétrico | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Thunder Wave | Elétrico | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Thunderbolt | Elétrico | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Trick | Psíquico | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Trick Room | Psíquico | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| U Turn | Inseto | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Water Pulse | Água | special | 60 | 100 | TM | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Zen Headbutt | Psíquico | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Sprites de Azelf
Known as “The Being of Willpower.” It sleeps at the bottom of a lake to keep the world in balance.
It is thought that UXIE, MESPRIT and AZELF all came from the same egg.
When AZELF flew, people gained the determination to do things. It was the birth of willpower.
This Pokémon is said to have endowed humans with the determination needed to face any of life’s difficulties.
When Azelf flew, people gained the determination to do things. It was the birth of willpower.
O nome japonês de Azelf é Agnome (アグノム). Aqui estão todos os nomes oficiais de Azelf em diferentes idiomas:
Criação de Azelf
Como obter Azelf
Azelf não pode ser capturado na natureza — normalmente é obtido por presentes, eventos ou trocas no jogo. Veja como obter Azelf em cada jogo em que está disponível:
Sobre Azelf
Azelf é um Pokémon do tipo Psíquico, introduzido na Geração 4. Com um Total de Stats Base (BST) de 580, Azelf é classificado como Willpower Pokémon e faz parte da linha evolutiva de Azelf.
No competitivo, Azelf está na tier RU, com taxa de uso de 1.87%. Suas principais Habilidades são Levitate, que permitem que atue como um membro versátil da equipe com valiosa imunidade a Terra. Azelf é fraco contra golpes do tipo Inseto, Fantasma, Sombrio, então os Treinadores devem considerar essas vulnerabilidades.
Azelf pode aprender 101 golpes por nível, MT, Tutor e Ovo. Seus golpes competitivos mais populares incluem Psyshock, Thunderbolt, Fire Blast, Trick. Com 0.3 m de altura e 0.3 kg, Azelf é favorito dos fãs desde sua estreia nos jogos da região de Sinnoh.