#482 Azelf

#482 Azelf

Altura0.3 m(0'12")
Peso0.3 kg(0.7 lbs)
GêneroSem gênero
Gen 4

Evolução de Azelf

Status detalhados de Azelf

Nv.
StatusBaseNv.
EVsIVsTotal
PS 75
291
Ataque 125
286
Defesa 70
176
Atq. Esp. 125
286
Def. Esp. 70
176
Velocidade 115
266
1481
Ver estratégia competitiva de AzelfSets, counters, estatísticas de uso, tier e guias de equipe

Golpes de Azelf

Categoria
Tipo
MovimentoTipoCat.PoderPrecisãoMétodoDescrição
ConfusionPsíquicospecial50100Level 1The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
RestPsíquicostatusLevel 1The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
SwiftNormalspecial60Level 7Star-shaped rays are shot at opposing Pokémon. This attack never misses.
DetectLutadorstatusLevel 14This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
PsybeamPsíquicospecial65100Level 21The target is attacked with a peculiar ray. This may also confuse the target.
ImprisonPsíquicostatusLevel 28If opposing Pokémon know any move also known by the user, they are prevented from using it.
ExtrasensoryPsíquicospecial80100Level 35The user attacks with an odd, unseeable power. This may also make the target flinch.
Nasty PlotSombriostatusLevel 42The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
PsychicPsíquicospecial90100Level 49The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
UproarNormalspecial90100Level 56The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Future SightPsíquicospecial120100Level 63Two turns after this move is used, a hunk of psychic energy attacks the target.
Last ResortNormalphysical140100Level 70This move can be used only after the user has used all the other moves it knows in the battle.
ExplosionNormalphysical250100Level 77The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Mystical PowerPsíquicospecial7090Level 84The user attacks by emitting a mysterious power. This also boosts the user’s Sp. Atk stat.
AcrobaticsVoadorphysical55100TMThe user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
Baton PassNormalstatusTMThe user switches places with a party Pokémon in waiting and passes along any stat changes.
Calm MindPsíquicostatusTMThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Charge BeamElétricospecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Dazzling GleamFadaspecial80100TMThe user damages opposing Pokémon by emitting a powerful flash.
Double EdgeNormalphysical120100TMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Drain PunchLutadorphysical75100TMThe user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
Draining KissFadaspecial50100TMThe user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
EncoreNormalstatus100TMThe user compels the target to keep using the move it encored for three turns.
EndeavorNormalphysical100TMThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
EndureNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Energy BallPlantaspecial90100TMThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Expanding ForcePsíquicospecial80100TMThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
FacadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Fire BlastFogospecial11085TMThe target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
Fire PunchFogophysical75100TMThe target is attacked with a fiery punch. This may also leave the target with a burn.
FlamethrowerFogospecial90100TMThe target is scorched with an intense blast of fire. This may also leave the target with a burn.
FlingSombriophysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
Giga ImpactNormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Grass KnotPlantaspecial100TMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Helping HandNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
Hyper BeamNormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
Ice PunchGelophysical75100TMThe target is attacked with an icy punch. This may also leave the target frozen.
Knock OffSombriophysical65100TMThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Light ScreenPsíquicostatusTMA wondrous wall of light is put up to reduce damage from special moves for five turns.
MetronomeNormalstatusTMThe user waggles a finger and stimulates its brain into randomly using nearly any move.
Mud SlapTerrestrespecial20100TMThe user hurls mud in the target's face to inflict damage and lower its accuracy.
Play RoughFadaphysical9090TMThe user attacks by playing rough with the target. This may also lower the target's Attack stat.
ProtectNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych UpNormalstatusTMThe user hypnotizes itself into copying any stat change made by the target.
PsyshockPsíquicospecial80100TMThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
Rain DanceÁguastatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReflectPsíquicostatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
SandstormPedrastatusTMA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Shadow BallFantasmaspecial80100TMThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Skill SwapPsíquicostatusTMThe user employs its psychic power to exchange Abilities with the target.
Sleep TalkNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Stealth RockPedrastatusTMThe user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
Stored PowerPsíquicospecial20100TMThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
SubstituteNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny DayFogostatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
TauntSombriostatus100TMThe target is taunted into a rage that allows it to use only attack moves for three turns.
Tera BlastNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
ThunderElétricospecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder PunchElétricophysical75100TMThe target is attacked with an electrified punch. This may also leave the target with paralysis.
Thunder WaveElétricostatus90TMThe user launches a weak jolt of electricity that paralyzes the target.
ThunderboltElétricospecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
TrickPsíquicostatus100TMThe user catches the target off guard and swaps the target's held item with its own.
Trick RoomPsíquicostatusTMThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
U TurnInsetophysical70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Water PulseÁguaspecial60100TMThe user attacks the target with a pulsing blast of water. This may also confuse the target.
Zen HeadbuttPsíquicophysical8090TMThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Sprites de Azelf

Entradas da Pokédex
Diamond

Known as “The Being of Willpower.” It sleeps at the bottom of a lake to keep the world in balance.

Pearl

It is thought that UXIE, MESPRIT and AZELF all came from the same egg.

Platinum

When AZELF flew, people gained the determination to do things. It was the birth of willpower.

HeartGold

This Pokémon is said to have endowed humans with the determination needed to face any of life’s difficulties.

Black

When Azelf flew, people gained the determination to do things. It was the birth of willpower.

Em outros idiomas

O nome japonês de Azelf é Agnome (アグノム). Aqui estão todos os nomes oficiais de Azelf em diferentes idiomas:

JapaneseアグノムAgnome
Korean아그놈
Chinese (Traditional)亞克諾姆
FrenchCréfadet
GermanTobutz
SpanishAzelf
ItalianAzelf
Chinese (Simplified)亚克诺姆

Criação de Azelf

Espécie
Willpower Pokémon
Grupos de Ovos
No Eggs
Tempo de Chocagem20,480 passos(80 ciclos)
Diferenças de GêneroNenhum
Dados diversos
Taxa de Captura3
Amizade Base140
Taxa de CrescimentoSlow
Experiência Base261

Como obter Azelf

Azelf não pode ser capturado na natureza — normalmente é obtido por presentes, eventos ou trocas no jogo. Veja como obter Azelf em cada jogo em que está disponível:

Números da Pokédex Regional
Sinnoh (Platinum) #148Hisui #227
JogoMétodoLocalDetalhes
DiamondNaturezaLake valor cavernStatic Encounter
PearlNaturezaLake valor cavernStatic Encounter
PlatinumNaturezaLake valor cavern, Sinjoh ruinsStatic Encounter
HeartGoldNaturezaSinjoh ruinsStatic Encounter
Black 2NaturezaUnova route 23Static Encounter
White 2NaturezaUnova route 23Static Encounter
Omega RubyNaturezaNameless cavernStatic Encounter
Alpha SapphireNaturezaNameless cavernStatic Encounter
Ultra SunNaturezaUltra space wilds waterfall, Ultra space ultra space wilds waterStatic Encounter
Ultra MoonNaturezaUltra space wilds waterfall, Ultra space ultra space wilds waterStatic Encounter
FAQ

Sobre Azelf

Azelf é um Pokémon do tipo Psíquico, introduzido na Geração 4. Com um Total de Stats Base (BST) de 580, Azelf é classificado como Willpower Pokémon e faz parte da linha evolutiva de Azelf.

No competitivo, Azelf está na tier RU, com taxa de uso de 1.87%. Suas principais Habilidades são Levitate, que permitem que atue como um membro versátil da equipe com valiosa imunidade a Terra. Azelf é fraco contra golpes do tipo Inseto, Fantasma, Sombrio, então os Treinadores devem considerar essas vulnerabilidades.

Azelf pode aprender 101 golpes por nível, MT, Tutor e Ovo. Seus golpes competitivos mais populares incluem Psyshock, Thunderbolt, Fire Blast, Trick. Com 0.3 m de altura e 0.3 kg, Azelf é favorito dos fãs desde sua estreia nos jogos da região de Sinnoh.