#170 Chinchou

#170 Chinchou

Altura0.5 m(1'08")
Peso12 kg(26.5 lbs)
Gênero50%50%
Gen 2

Evolução de Chinchou

Status detalhados de Chinchou

Nv.
StatusBaseNv.
EVsIVsTotal
PS 75
291
Ataque 38
112
Defesa 38
112
Atq. Esp. 56
148
Def. Esp. 56
148
Velocidade 67
170
981
Efetividade de Tipo

Habilidades de Chinchou

Absorbs Electric moves, healing for 1/4 max HP.

Doubles the wild encounter rate.

Absorbs Water moves, healing for 1/4 max HP.

Ver estratégia competitiva de ChinchouSets, counters, estatísticas de uso, tier e guias de equipe

Golpes de Chinchou

Categoria
Tipo
MovimentoTipoCat.PoderPrecisãoMétodoDescrição
SupersonicNormalstatus55Level 1The user generates odd sound waves from its body that confuse the target.
Water GunÁguaspecial40100Level 1The target is blasted with a forceful shot of water.
Electro BallElétricospecial100Level 4The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Thunder WaveElétricostatus90Level 8The user launches a weak jolt of electricity that paralyzes the target.
Bubble BeamÁguaspecial65100Level 12A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
Confuse RayFantasmastatus100Level 16The target is exposed to a sinister ray that causes confusion.
SparkElétricophysical65100Level 20The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
ChargeElétricostatusLevel 24The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
DischargeElétricospecial80100Level 28The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
Aqua RingÁguastatusLevel 32The user envelops itself in a veil made of water. It regains some HP every turn.
FlailNormalphysical100Level 36The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Take DownNormalphysical9085Level 40A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Hydro PumpÁguaspecial11080Level 44The target is blasted by a huge volume of water launched under great pressure.
AgilityPsíquicostatusTMThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
AmnesiaPsíquicostatusTMThe user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
BlizzardGelospecial11070TMA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Charge BeamElétricospecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Chilling WaterÁguaspecial50100TMThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
CurseFantasmastatusTMA move that has different effects depending on whether the user is a Ghost type or not.
Dazzling GleamFadaspecial80100TMThe user damages opposing Pokémon by emitting a powerful flash.
Double EdgeNormalphysical120100TMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Eerie ImpulseElétricostatus100TMThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric TerrainElétricostatusTMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
ElectrowebElétricospecial5595TMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
EndureNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FacadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Flip TurnÁguaphysical60100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Ice BeamGelospecial90100TMThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Icy WindGelospecial5595TMThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
LiquidationÁguaphysical85100TMThe user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Muddy WaterÁguaspecial9085TMThe user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
ProtectNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain DanceÁguastatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
RestPsíquicostatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
ScaldÁguaspecial80100TMThe user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
Sleep TalkNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
SubstituteNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
SurfÁguaspecial90100TMThe user attacks everything around it by swamping its surroundings with a giant wave.
Tera BlastNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
ThunderElétricospecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
ThunderboltElétricospecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Volt SwitchElétricospecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
WaterfallÁguaphysical80100TMThe user charges at the target and may make it flinch.
WhirlpoolÁguaspecial3585TMThe user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
Wild ChargeElétricophysical90100TMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.
MistGelostatusEggThe user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
PsybeamPsíquicospecial65100EggThe target is attacked with a peculiar ray. This may also confuse the target.
SoakÁguastatus100EggThe user shoots a torrent of water that changes the target's type to Water.
Sucker PunchSombriophysical70100EggThis move enables the user to attack first. This move fails if the target is not readying an attack.
Water PulseÁguaspecial60100EggThe user attacks the target with a pulsing blast of water. This may also confuse the target.

Sprites de Chinchou

Entradas da Pokédex
Ultra Moon

Chinchou blink their shining antennae at one another to claim their respective turf.

Gold

It shoots positive and negative elec­ tricity between the tips of its two antennae and zaps its enemies.

Silver

On the dark ocean floor, its only means of communi­ cation is its constantly flash­ ing lights.

Crystal

Its antennae, whi­ ch evolved from a fin, have both po­ sitive and neg­ ative charges flo­ wing through them.

Ruby

CHINCHOU lets loose positive and negative electrical charges from its two antennas to make its prey faint. This POKéMON flashes its electric lights to exchange signals with others.

Em outros idiomas

O nome japonês de Chinchou é Chonchie (チョンチー). Aqui estão todos os nomes oficiais de Chinchou em diferentes idiomas:

Korean초라기
JapaneseチョンチーChonchie
Chinese (Traditional)燈籠魚
FrenchLoupio
GermanLampi
SpanishChinchou
ItalianChinchou
Chinese (Simplified)灯笼鱼

Criação de Chinchou

Espécie
Angler Pokémon
Grupos de Ovos
Water2
Tempo de Chocagem5,120 passos(20 ciclos)
Diferenças de GêneroNenhum
Dados diversos
Taxa de Captura190
Amizade Base70
Taxa de CrescimentoSlow
Experiência Base66

Como obter Chinchou

Chinchou não pode ser capturado na natureza — normalmente é obtido por presentes, eventos ou trocas no jogo. Veja como obter Chinchou em cada jogo em que está disponível:

Números da Pokédex Regional
Johto #174Hoenn #181Johto (HGSS) #176Kalos Coastal #147Hoenn (ORAS) #190Alola #201Akala #128Alola (USUM) #257Akala (USUM) #158Galar #220Isle of Armor #188Blueberry #78
JogoMétodoLocalDetalhes
GoldNaturezaNew bark town, Johto sea route 41, Kanto sea route 20, Cinnabar island, Vermilion cityGood Rod, Super Rod
SilverNaturezaNew bark town, Johto sea route 41, Kanto sea route 20, Cinnabar island, Vermilion cityGood Rod, Super Rod
CrystalNaturezaNew bark town, Johto sea route 41, Kanto sea route 20, Cinnabar island, Vermilion cityGood Rod, Super Rod
RubyNaturezaHoenn route 124 underwater, Hoenn route 126 underwaterSeaweed
SapphireNaturezaHoenn route 124 underwater, Hoenn route 126 underwaterSeaweed
EmeraldNaturezaHoenn route 124 underwater, Hoenn route 126 underwaterSeaweed
DiamondNaturezaSinnoh sea route 220Super Rod
PearlNaturezaSinnoh sea route 220Super Rod
PlatinumNaturezaSinnoh sea route 220Super Rod
HeartGoldNaturezaNew bark town, Johto sea route 41, Johto route 47, Kanto sea route 20, Cinnabar islandGood Rod, Super Rod
SoulSilverNaturezaNew bark town, Johto sea route 41, Johto route 47, Kanto sea route 20, Cinnabar islandGood Rod, Super Rod
BlackNaturezaDriftveil city, Unova route 18Super Rod, Fishing Spot
WhiteNaturezaDriftveil city, Unova route 18Super Rod, Fishing Spot
Black 2NaturezaUndella baySuper Rod, Fishing Spot
White 2NaturezaUndella baySuper Rod, Fishing Spot
XNaturezaShalour city, Azure bayGood Rod
YNaturezaShalour city, Azure bayGood Rod
SunNaturezaAlola route 8 mainBubbling Spots, Super Rod
MoonNaturezaAlola route 8 mainBubbling Spots, Super Rod
Ultra SunNaturezaAlola route 8 main, Akala outskirtsBubbling Spots, Super Rod
Ultra MoonNaturezaAlola route 8 main, Akala outskirtsBubbling Spots, Super Rod
FAQ

Sobre Chinchou

Chinchou é um Pokémon do tipo Água/Elétrico, introduzido na Geração 2. Com um Total de Stats Base (BST) de 330, Chinchou é classificado como Angler Pokémon e faz parte da linha evolutiva de Chinchou → Lanturn.

No competitivo, Chinchou está na tier ZU, com taxa de uso de 0.02%. Suas principais Habilidades são Volt Absorb e Illuminate e Water Absorb, que permitem que atue como um membro versátil da equipe. Chinchou é fraco contra golpes do tipo Planta, Terrestre, então os Treinadores devem considerar essas vulnerabilidades.

Chinchou pode aprender 77 golpes por nível, MT, Tutor e Ovo. Seus golpes competitivos mais populares incluem Scald, Volt Switch, Rest, Sleep Talk. Com 0.5 m de altura e 12 kg, Chinchou é favorito dos fãs desde sua estreia nos jogos da região de Johto.