#720.1 Hoopa (Unbound)

#720.1 Hoopa (Unbound)

Altura6.5 m(21'04")
Peso490 kg(1080.3 lbs)
GêneroSem gênero
Gen 6

Evolução de Hoopa (Unbound)

Status detalhados de Hoopa (Unbound)

Nv.
StatusBaseNv.
EVsIVsTotal
PS 80
301
Ataque 160
356
Defesa 60
156
Atq. Esp. 170
376
Def. Esp. 130
296
Velocidade 80
196
1681
Efetividade de Tipo

Habilidades de Hoopa (Unbound)

The Pokémon steals the held item from any target it hits with a move.

Ver estratégia competitiva de Hoopa (Unbound)Sets, counters, estatísticas de uso, tier e guias de equipe

Golpes de Hoopa (Unbound)

Categoria
Tipo
MovimentoTipoCat.PoderPrecisãoMétodoDescrição
ConfusionPsíquicospecial50100Level Up 1The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
Destiny BondFantasmastatusLevel Up 1If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
Ally SwitchPsíquicostatusLevel Up 1The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
AstonishFantasmaphysical30100Level Up 6The user attacks the target by crying out in a startling fashion. This may also make the target flinch.
TrickPsíquicostatus100Level Up 10The user catches the target off guard and swaps the target's held item with its own.
Light ScreenPsíquicostatusLevel Up 15A wondrous wall of light is put up to reduce damage from special moves for five turns.
PsybeamPsíquicospecial65100Level Up 19The target is attacked with a peculiar ray. This may also confuse the target.
Skill SwapPsíquicostatusLevel Up 25The user employs its psychic power to exchange Abilities with the target.
Guard SplitPsíquicostatusLevel Up 29The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
Power SplitPsíquicostatusLevel Up 29The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
Knock OffSombriophysical65100Level Up 46The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Trick RoomPsíquicostatusLevel Up 50The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Wonder RoomPsíquicostatusLevel Up 50The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Dark PulseSombriospecial80100Level Up 55The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
PsychicPsíquicospecial90100Level Up 75The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
Hyperspace FurySombriophysical100Level Up 85Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This also lowers the user's Defense stat.
Brick BreakLutadorphysical75100TM/HMThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
Calm MindPsíquicostatusTM/HMThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Drain PunchLutadorphysical75100TM/HMThe user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
EndureNormalstatusTM/HMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Energy BallPlantaspecial90100TM/HMThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Expanding ForcePsíquicospecial80100TM/HMThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
FacadeNormalphysical70100TM/HMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Fire PunchFogophysical75100TM/HMThe target is attacked with a fiery punch. This may also leave the target with a burn.
FlingSombriophysical100TM/HMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus BlastLutadorspecial12070TM/HMThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Focus PunchLutadorphysical150100TM/HMThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Foul PlaySombriophysical95100TM/HMThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
Future SightPsíquicospecial120100TM/HMTwo turns after this move is used, a hunk of psychic energy attacks the target.
Giga ImpactNormalphysical15090TM/HMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Grass KnotPlantaspecial100TM/HMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
GravityPsíquicostatusTM/HMEnables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Gunk ShotVenenophysical12080TM/HMThe user shoots filthy garbage at the target to attack. This may also poison the target.
Hyper BeamNormalspecial15090TM/HMThe target is attacked with a powerful beam. The user can't move on the next turn.
Ice PunchGelophysical75100TM/HMThe target is attacked with an icy punch. This may also leave the target frozen.
Lash OutSombriophysical75100TM/HMThe user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
Nasty PlotSombriostatusTM/HMThe user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
Phantom ForceFantasmaphysical90100TM/HMThe user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
ProtectNormalstatusTM/HMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych UpNormalstatusTM/HMThe user hypnotizes itself into copying any stat change made by the target.
Psychic NoisePsíquicospecial75100TM/HMThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Psychic TerrainPsíquicostatusTM/HMThis protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
PsyshockPsíquicospecial80100TM/HMThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
Rain DanceÁguastatusTM/HMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReflectPsíquicostatusTM/HMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
RestPsíquicostatusTM/HMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock TombPedraphysical6095TM/HMThe user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
SandstormPedrastatusTM/HMA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Scary FaceNormalstatus100TM/HMThe user frightens the target with a scary face to harshly lower its Speed stat.
Shadow BallFantasmaspecial80100TM/HMThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Skitter SmackInsetophysical7090TM/HMThe user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
Sleep TalkNormalstatusTM/HMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
SubstituteNormalstatusTM/HMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny DayFogostatusTM/HMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
SwiftNormalspecial60TM/HMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
Take DownNormalphysical9085TM/HMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
TauntSombriostatus100TM/HMThe target is taunted into a rage that allows it to use only attack moves for three turns.
Tera BlastNormalspecial80100TM/HMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
ThiefSombriophysical60100TM/HMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Throat ChopSombriophysical80100TM/HMThe user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Thunder PunchElétricophysical75100TM/HMThe target is attacked with an electrified punch. This may also leave the target with paralysis.
Thunder WaveElétricostatus90TM/HMThe user launches a weak jolt of electricity that paralyzes the target.
ThunderboltElétricospecial90100TM/HMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Zen HeadbuttPsíquicophysical8090TM/HMThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Entradas da Pokédex
X

This troublemaker sends anything and everything to faraway places using its loop, which can warp space.

Y

It gathers things it likes and passes them through its loop to teleport them to a secret place.

Omega Ruby

In its true form, it possess a huge amount of power. Legends of its avarice tell how it once carried off an entire castle to gain the treasure hidden within.

Alpha Sapphire

It is said to be able to seize anything it desires with its six rings and six huge arms. With its power sealed, it is transformed into a much smaller form.

Em outros idiomas

O nome japonês de Hoopa (Unbound) é Hoopa (フーパ). Aqui estão todos os nomes oficiais de Hoopa (Unbound) em diferentes idiomas:

JapaneseフーパHoopa
Korean후파
Chinese (Traditional)胡帕
FrenchHoopa
GermanHoopa
SpanishHoopa
ItalianHoopa
Chinese (Simplified)胡帕

Criação de Hoopa (Unbound)

Espécie
Mischief Pokémon
Grupos de Ovos
No Eggs
Tempo de Chocagem30,720 passos(120 ciclos)
Diferenças de GêneroNenhum
Dados diversos
Taxa de Captura3
Amizade Base100
Taxa de CrescimentoSlow
Experiência Base306

Como obter Hoopa (Unbound)

Hoopa (Unbound) não pode ser capturado na natureza — normalmente é obtido por presentes, eventos ou trocas no jogo. Veja como obter Hoopa (Unbound) em cada jogo em que está disponível:

JogoMétodoLocalDetalhes
VariousNaturezaAlternate FormForm Change
FAQ

Sobre Hoopa (Unbound)

Hoopa (Unbound) é um Pokémon do tipo Psíquico/Sombrio, introduzido na Geração 6. Com um Total de Stats Base (BST) de 680, Hoopa (Unbound) é classificado como Mischief Pokémon e faz parte da linha evolutiva de Hoopa → Hoopa (Unbound).

No competitivo, Hoopa (Unbound) está na tier Monotype, com taxa de uso de 5.19%. Suas principais Habilidades são Magician, que permitem que atue como um membro versátil da equipe. Hoopa (Unbound) é fraco contra golpes do tipo Inseto, Fada, então os Treinadores devem considerar essas vulnerabilidades.

Hoopa (Unbound) pode aprender 96 golpes por nível, MT, Tutor e Ovo. Seus golpes competitivos mais populares incluem Thunderbolt, Focus Blast, Dark Pulse, Psychic. Com 6.5 m de altura e 490 kg, Hoopa (Unbound) é favorito dos fãs desde sua estreia nos jogos da região de Kalos.