Sincronía (Synchronize)

Gen. III
Efecto

Transmite las quemaduras, la parálisis y el envenenamiento recibidos al Pokémon que los causó.

GeneraciónGen. III
Pokémon18
Con habilidad oculta0
Descripciones del juego
Gen. IIIPasses on status problems.
Gen. IVPasses on a burn, poison, or paralysis to the foe.
Gen. VPasses a burn, poison, or paralysis to the foe.
Gen. VIContagia envenenamiento, parálisis o quemaduras.
Gen. VIIContagia el envenenamiento, las quemaduras o la parálisis al Pokémon que le cause ese estado.
Gen. VIIIContagia el envenenamiento, las quemaduras o la parálisis al Pokémon que le cause ese estado.
Gen. IXIf the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.

Sincronía en combate

Synchronize creates a defensive deterrent by mirroring status conditions back onto their originators. When a Pokémon with this ability receives burn, paralysis, or poison from a direct attack or move, the attacking Pokémon immediately suffers the same status condition. This retaliatory effect works with both regular poison and badly poisoned status, making it particularly punishing against Toxic users. The ability proves especially valuable against common status spreaders like Will-O-Wisp and Thunder Wave, turning their own weapons against them.

The ability has specific limitations that prevent exploitation of indirect status sources. Synchronize will not activate when the Pokémon is afflicted through entry hazards like Toxic Spikes, held items such as Flame Orb, or other self-inflicted status conditions. This ensures the ability only responds to deliberate status attacks from opponents rather than environmental or strategic status application.

Competitively, Synchronize has found its niche primarily among Psychic-type Pokémon like Alakazam, Gardevoir, and the Eeveelutions Espeon and Umbreon. While not the most impactful ability in high-level play, it serves as a solid deterrent against status-heavy strategies and can catch opponents off-guard who forget about its presence. The ability's passive nature means it doesn't interfere with offensive game plans while providing a subtle layer of protection against common status moves that could otherwise cripple these typically frail Psychic-types.

Pokémon con Sincronía (18)

# ▲NombreTipoOtras habilidades¿Oculta?PSAtqDefAtqEspDefEspVelTotal
#063AbraAbraNormal2520151055590310
#064KadabraKadabraNormal40353012070105400
#065AlakazamAlakazamNormal55504513595120500
#151MewMew
–
Normal100100100100100100600
#177NatuNatuNormal405045704570320
#178XatuXatuNormal657570957095470
#196EspeonEspeonNormal65656013095110525
#197UmbreonUmbreonNormal95651106013065525
#280RaltsRaltsNormal282525453540198
#281KirliaKirliaNormal383535655550278
#282GardevoirGardevoirNormal68656512511580518
#517MunnaMunnaNormal762545675524292
#518MusharnaMusharnaNormal11655851079529487
#605ElgyemElgyemNormal555555855530335
#606BeheeyemBeheeyemNormal7575751259540485
#876Indeedee (Macho)Indeedee (Macho)Normal6065551059595475
#876Indeedee (Hembra)Indeedee (Hembra)Normal7055659510585475
#954RabscaRabscaNormal75508511510045470

Cambios de efecto

VersiónDescripción del cambio
EmeraldHas no overworld effect.
Diamond PearlCannot influence the natures of Pokémon encountered by interacting with them on the overworld.
Black WhitePasses back bad poison as regular poison.

Preguntas frecuentes