Tipo Siniestro
Generación 2 · 89 PokémonDark-type was introduced in Gen II to balance Psychic's dominance. Dark moves hit Psychic and Ghost super effectively and are immune to Psychic attacks. Knock Off is one of the best moves in competitive play.
Enfrentamientos ofensivos – Siniestro atacante
Cómo rinden los movimientos de tipo Siniestro contra cada tipo defensor.
Enfrentamientos defensivos – Siniestro defensor
Cómo reciben daño los Pokémon de tipo Siniestro de cada tipo atacante.
| AtkDef | Normal | Fuego | Agua | Eléctrico | Planta | Hielo | Lucha | Veneno | Tierra | Volador | Psíquico | Bicho | Roca | Fantasma | Dragón | Siniestro | Acero | Hada |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Normal | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | ½ | 0 | x1 | x1 | ½ | x1 |
| Fuego | x1 | ½ | ½ | x1 | x2 | x2 | x1 | x1 | x1 | x1 | x1 | x2 | ½ | x1 | ½ | x1 | x2 | x1 |
| Agua | x1 | x2 | ½ | x1 | ½ | x1 | x1 | x1 | x2 | x1 | x1 | x1 | x2 | x1 | ½ | x1 | x1 | x1 |
| Eléctrico | x1 | x1 | x2 | ½ | ½ | x1 | x1 | x1 | 0 | x2 | x1 | x1 | x1 | x1 | ½ | x1 | x1 | x1 |
| Planta | x1 | ½ | x2 | x1 | ½ | x1 | x1 | ½ | x2 | ½ | x1 | ½ | x2 | x1 | ½ | x1 | ½ | x1 |
| Hielo | x1 | ½ | ½ | x1 | x2 | ½ | x1 | x1 | x2 | x2 | x1 | x1 | x1 | x1 | x2 | x1 | ½ | x1 |
| Lucha | x2 | x1 | x1 | x1 | x1 | x2 | x1 | ½ | x1 | ½ | ½ | ½ | x2 | 0 | x1 | x2 | x2 | ½ |
| Veneno | x1 | x1 | x1 | x1 | x2 | x1 | x1 | ½ | ½ | x1 | x1 | x1 | ½ | ½ | x1 | x1 | 0 | x2 |
| Tierra | x1 | x2 | x1 | x2 | ½ | x1 | x1 | x2 | x1 | 0 | x1 | ½ | x2 | x1 | x1 | x1 | x2 | x1 |
| Volador | x1 | x1 | x1 | ½ | x2 | x1 | x2 | x1 | x1 | x1 | x1 | x2 | ½ | x1 | x1 | x1 | ½ | x1 |
| Psíquico | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x2 | x1 | x1 | ½ | x1 | x1 | x1 | x1 | 0 | ½ | x1 |
| Bicho | x1 | ½ | x1 | x1 | x2 | x1 | ½ | ½ | x1 | ½ | x2 | x1 | x1 | ½ | x1 | x2 | ½ | ½ |
| Roca | x1 | x2 | x1 | x1 | x1 | x2 | ½ | x1 | ½ | x2 | x1 | x2 | x1 | x1 | x1 | x1 | ½ | x1 |
| Fantasma | 0 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x1 | x1 | x2 | x1 | ½ | x1 | x1 |
| Dragón | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x1 | ½ | 0 |
| Siniestro | x1 | x1 | x1 | x1 | x1 | x1 | ½ | x1 | x1 | x1 | x2 | x1 | x1 | x2 | x1 | ½ | x1 | ½ |
| Acero | x1 | ½ | ½ | ½ | x1 | x2 | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x1 | x1 | x1 | ½ | x2 |
| Hada | x1 | ½ | x1 | x1 | x1 | x1 | x2 | ½ | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x2 | ½ | x1 |
Combinaciones de doble tipo con Siniestro
Cómo se combina Siniestro defensivamente con cada tipo. Ordena por debilidades o resistencias para encontrar las mejores combinaciones.
Movimientos de tipo Siniestro (46)
Los 46 movimientos de tipo Siniestro, con potencia, precisión, PP y categoría.
| Movimiento | Categoría | Potencia | Prec. | PP | Descripción |
|---|---|---|---|---|---|
| Cerco Dimensión | Físico | 100 | — | 5 | Ignores and destroys protection effects. |
| Juego Sucio | Físico | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. |
| Furia Candente | Especial | 90 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Pulso Noche | Especial | 85 | 95% | 10 | Has a chance to lower the target’s accuracy by one stage. |
| Lariat Oscuro | Físico | 85 | 100% | 10 | Ignores the target’s stat modifiers. |
| Genufendiente | Físico | 85 | — | 10 | |
| Triturar | Físico | 80 | 100% | 15 | Has a chance to lower the target’s Defense by one stage. |
| Pulso Umbrío | Especial | 80 | 100% | 15 | Has a chance to make the target flinch. |
| Golpe Mordaza | Físico | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. |
| Presa Maxilar | Físico | 80 | 100% | 10 | Seeds the target after inflicting damage. |
| Irreverencia | Físico | 80 | — | 10 | Never misses. |
| Desahogo | Físico | 75 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Golpe Oscuro | Físico | 75 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Golpe Bajo | Físico | 70 | 100% | 5 | Only works if the target is about to use a damaging move. |
| Tajo Umbrío | Físico | 70 | 100% | 15 | Has an increased chance for a critical hit. |
| Desarme | Físico | 65 | 100% | 20 | Target drops its held item. |
| Tajo Metralla | Físico | 65 | 90% | 15 | |
| Ladrón | Físico | 60 | 100% | 25 | Takes the target’s item. |
| Finta | Físico | 60 | — | 20 | Never misses. |
| Buena Baza | Físico | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. |
| Mordisco | Físico | 60 | 100% | 25 | Has a chance to make the target flinch. |
| Giro Vil | Físico | 60 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Alarido | Especial | 55 | 95% | 15 | Has a chance to lower the target’s Special Attack by one stage. |
| Vendetta | Físico | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. |
| Persecución | Físico | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. |
Habilidades relacionadas con el tipo Siniestro
Habilidades que interactúan con movimientos y Pokémon de tipo Siniestro, o los potencian.
Objetos que potencian el tipo Siniestro
Objetos equipados que potencian movimientos de tipo Siniestro o crean sinergia con este tipo.
Estadísticas medias de tipo Siniestro
Estadísticas base medias de los 89 Pokémon de tipo Siniestro, comparadas con los 18 tipos.
| Estadística | Media | Distribución | Rango |
|---|---|---|---|
| PS | 75 | #7/18 | |
| Ataque | 95 | #3/18 | |
| Defensa | 72 | #12/18 | |
| At. Esp. | 75 | #10/18 | |
| Def. Esp. | 71 | #13/18 | |
| Velocidad | 78 | #5/18 | |
| BST | 466 | #5/18 |
Basado en 89 Pokémon de tipo Siniestro. Puesto #1 = el más alto de los 18 tipos.
Mecánicas especiales del tipo Siniestro
Movimientos, habilidades y mecánicas únicas que interactúan con las inmunidades y debilidades del tipo Siniestro.
Pokémon de tipo Siniestro (89)
56 de tipo Siniestro principal · 33 de tipo Siniestro secundario