Pelledura (Marvel Scale)

Gen III
Effetto

Aumenta la Defense a 1,5× in presenza di un problema di stato maggiore.

GenerazioneGen III
Pokémon3
Pokémon con Abilità Nascosta2
Descrizioni di gioco
Gen IIIUps DEFENSE if suffering.
Gen IVBoosts Defense if there is a status problem.
Gen VUps Defense if there is a status problem.
Gen VIAumenta la Difesa in caso di problemi di stato.
Gen VIISe il Pokémon è affetto da un problema di stato, le squame sulla sua pelle si induriscono aumentando la sua Difesa.
Gen VIIISe il Pokémon è affetto da un problema di stato, le squame sulla sua pelle si induriscono aumentando la sua Difesa.
Gen IXThe Pokémon's marvelous scales boost its Defense stat if it has a status condition.

Pelledura in lotta

Introduced in Generation III, Marvel Scale boosts the Pokemon's Defense stat by 50% whenever it is affected by a major status condition -- burn, freeze, paralysis, poison, or sleep. This defensive boost does not count as a stat stage modifier, meaning it cannot be Baton Passed, copied by Psych Up, or negated by moves like Haze or Clear Smog.

The most common competitive application pairs Marvel Scale with a Flame Orb. The self-inflicted burn activates the Defense boost reliably on the first turn, and since the boost is multiplicative with the base Defense stat, it stacks with any actual stat stage changes from moves like Coil or Stockpile.

Found on only 3 Pokemon -- Milotic (where it served as a signature ability before Generation V made it available to others), Dratini, and Dragonair -- Marvel Scale transforms Milotic into an exceptionally bulky physical wall that becomes progressively harder to break as status conditions are applied.

Pokémon con Pelledura (3)

# ▲NomeTipoAltre abilitàNascosta?PSAttDifAtt. Sp.Dif. Sp.VelTotale
#147DratiniDratiniHA416445505050300
#148DragonairDragonairHA618465707070420
#350MiloticMiloticNormale95607910012581540

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