Vitamine

Vitamine-Pokémon

41 Items in dieser Kategorie

Übersicht
Vitamine erhöhen Fleiß-Punkte (EVs), um Pokémon-Statuswerte fürs kompetitive Spiel zu optimieren. Protein erhöht Attack, Carbos erhöht Speed, und jedes gibt 10 EVs pro Einsatz. Seit Gen VIII können Vitamine EVs bis 252 maximieren. Siehe auch Fleiß-Training-Items.
Items41
Kompetitiv0
GenerationenIII – VIII
Alle 41 Vitamine
SpriteItemKaufen▴▾Verkaufen▴▾Gen▴▾Nutzung▴▾Effekt
Abwehrfeder300150VIncreases Defense effort by 1.
AP-Plus10,0005,000IIIRaises a move’s max PP by 20%.
AP-Top10,0005,000IIIRaises a move’s max PP by 60%.
Carbon10,0005,000IIIRaises Speed effort and happiness.
Dynamax-BonbonVIIIA candy that is packed with energy. When consumed, it will raise the Dynamax Level of a single Pokémon by one. A higher level means higher HP when Dynamaxed.
Eisen10,0005,000IIIRaises Defense effort and happiness.
Energiebonbon2010VIIA candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s HP.
Energiebonbon+2010VIIA big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s HP.
Energiebonbon++2010VIIA huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s HP.
EP-Bonbon L3,0001,500VIIIA candy that is packed with energy. When consumed, it will grant a single Pokémon a large amount of Exp. Points.
EP-Bonbon M1,000500VIIIA candy that is packed with energy. When consumed, it will grant a single Pokémon a moderate amount of Exp. Points.
EP-Bonbon S240120VIIIA candy that is packed with energy. When consumed, it will grant a single Pokémon a small amount of Exp. Points.
EP-Bonbon XL10,0005,000VIIIA candy that is packed with energy. When consumed, it will grant a single Pokémon a very large amount of Exp. Points.
EP-Bonbon XS2010VIIIA candy that is packed with energy. When consumed, it will grant a single Pokémon a very small amount of Exp. Points.
Espritfeder300150VIncreases Special Defense effort by 1.
Fähigk.-Kapsel10,0005,000VISwitches a Pokémon between its two possible (non-Hidden) Abilities.
Fähigk.-Pflaster2010VIIIA patch that allows a Pokémon with a regular Ability to have a rare Ability.
Flinkfeder300150VIncreases Speed effort by 1.
Flottbonbon2010VIIA candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Speed stat.
Flottbonbon+2010VIIA big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Speed stat.
Flottbonbon++2010VIIA huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Speed stat.
Geniefeder300150VIncreases Special Attack effort by 1.
Gripsbonbon2010VIIA candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Sp. Atk stat.
Gripsbonbon+2010VIIA big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Sp. Atk stat.
Gripsbonbon++2010VIIA huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Sp. Atk stat.
Heilfeder300150VIncreases HP effort by 1.
Kalzium10,0005,000IIIRaises Special Attack effort and happiness.
KP-Plus10,0005,000IIIRaises HP effort and happiness.
Kraftfeder300150VIncreases Attack effort by 1.
Mentalbonbon2010VIIA candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Sp. Def stat.
Mentalbonbon+2010VIIA big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Sp. Def stat.
Mentalbonbon++2010VIIA huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Sp. Def stat.
Protein10,0005,000IIIRaises Attack effort and happiness.
Robustbonbon2010VIIA candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Defense stat.
Robustbonbon+2010VIIA big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Defense stat.
Robustbonbon++2010VIIA huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Defense stat.
Sonderbonbon10,0005,000IIICauses a level-up and raises happiness.
Stärkebonbon2010VIIA candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Attack stat.
Stärkebonbon+2010VIIA big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Attack stat.
Stärkebonbon++2010VIIA huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Attack stat.
Zink10,0005,000IIIRaises Special Defense and happiness.

Über Vitamine

Vitamine sind Items, die die Fleiß-Punkte (FP) eines Pokémon erhöhen und dadurch direkt seine Werte steigern. Seit Generation VIII können Vitamine FP eines Werts bis 252 maximieren und sind damit der schnellste Weg zum FP-Training. Sie sind essenziell für die Vorbereitung von Wettkampfteams.

Vitaminarten

KP-Plus (+KP), Protein (+Angriff), Eisen (+Verteidigung), Kalzium (+Sp.-Ang.), Zink (+Sp.-Vert.) und Carbon (+Initiative) geben jeweils 10 FP für den entsprechenden Wert. AP-Plus und AP-Top erhöhen die AP einer Attacke, werden aber separat kategorisiert. In modernen Spielen können Vitamine bis zum Limit von 252 FP verwendet werden.

Kosteneffizientes Training

Mit je 10.000 Pokédollar kostet vollständiges FP-Training eines Werts 260.000. Methoden zum Geldsammeln wie Münzamulett oder Preisgeld-Kräfte machen Vitamintraining praktikabel. Für Wettbewerbsspieler sind Vitamine der schnellste Weg vom frisch gezüchteten zum kampfbereiten Pokémon.