Pokémon Vitaminas
41 objetos en esta categoría
| Sprite | Objeto▲ | Comprar▴▾ | Vender▴▾ | Gen.▴▾ | Uso▴▾ | Efecto |
|---|---|---|---|---|---|---|
| Calcio | 10,000 | 5,000 | III | – | Raises Special Attack effort and happiness. | |
| Cáps. Habilidad | 10,000 | 5,000 | VI | – | Switches a Pokémon between its two possible (non-Hidden) Abilities. | |
| Caramelo Aguante | 20 | 10 | VII | – | A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Defense stat. | |
| Caramelo Aguante + | 20 | 10 | VII | – | A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Defense stat. | |
| Caramelo Aguante ++ | 20 | 10 | VII | – | A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Defense stat. | |
| Caramelo Dinamax | – | – | VIII | – | A candy that is packed with energy. When consumed, it will raise the Dynamax Level of a single Pokémon by one. A higher level means higher HP when Dynamaxed. | |
| Caramelo Exp. L | 3,000 | 1,500 | VIII | – | A candy that is packed with energy. When consumed, it will grant a single Pokémon a large amount of Exp. Points. | |
| Caramelo Exp. M | 1,000 | 500 | VIII | – | A candy that is packed with energy. When consumed, it will grant a single Pokémon a moderate amount of Exp. Points. | |
| Caramelo Exp. S | 240 | 120 | VIII | – | A candy that is packed with energy. When consumed, it will grant a single Pokémon a small amount of Exp. Points. | |
| Caramelo Exp. XL | 10,000 | 5,000 | VIII | – | A candy that is packed with energy. When consumed, it will grant a single Pokémon a very large amount of Exp. Points. | |
| Caramelo Exp. XS | 20 | 10 | VIII | – | A candy that is packed with energy. When consumed, it will grant a single Pokémon a very small amount of Exp. Points. | |
| Caramelo Ímpetu | 20 | 10 | VII | – | A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Speed stat. | |
| Caramelo Ímpetu + | 20 | 10 | VII | – | A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Speed stat. | |
| Caramelo Ímpetu ++ | 20 | 10 | VII | – | A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Speed stat. | |
| Caramelo Intelecto | 20 | 10 | VII | – | A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Sp. Atk stat. | |
| Caramelo Intelecto + | 20 | 10 | VII | – | A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Sp. Atk stat. | |
| Caramelo Intelecto ++ | 20 | 10 | VII | – | A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Sp. Atk stat. | |
| Caramelo Mente | 20 | 10 | VII | – | A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Sp. Def stat. | |
| Caramelo Mente + | 20 | 10 | VII | – | A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Sp. Def stat. | |
| Caramelo Mente ++ | 20 | 10 | VII | – | A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Sp. Def stat. | |
| Caramelo Músculo | 20 | 10 | VII | – | A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Attack stat. | |
| Caramelo Músculo + | 20 | 10 | VII | – | A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Attack stat. | |
| Caramelo Músculo ++ | 20 | 10 | VII | – | A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Attack stat. | |
| Caramelo Raro | 10,000 | 5,000 | III | – | Causes a level-up and raises happiness. | |
| Caramelo Vigor | 20 | 10 | VII | – | A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s HP. | |
| Caramelo Vigor + | 20 | 10 | VII | – | A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s HP. | |
| Caramelo Vigor ++ | 20 | 10 | VII | – | A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s HP. | |
| Carburante | 10,000 | 5,000 | III | – | Raises Speed effort and happiness. | |
| Hierro | 10,000 | 5,000 | III | – | Raises Defense effort and happiness. | |
| Más PP | 10,000 | 5,000 | III | – | Raises a move’s max PP by 20%. | |
| Más PS | 10,000 | 5,000 | III | – | Raises HP effort and happiness. | |
| Parche Habilidad | 20 | 10 | VIII | – | A patch that allows a Pokémon with a regular Ability to have a rare Ability. | |
| Pluma Aguante | 300 | 150 | V | – | Increases Defense effort by 1. | |
| Pluma Ímpetu | 300 | 150 | V | – | Increases Speed effort by 1. | |
| Pluma Intelecto | 300 | 150 | V | – | Increases Special Attack effort by 1. | |
| Pluma Mente | 300 | 150 | V | – | Increases Special Defense effort by 1. | |
| Pluma Músculo | 300 | 150 | V | – | Increases Attack effort by 1. | |
| Pluma Vigor | 300 | 150 | V | – | Increases HP effort by 1. | |
| PP Máximos | 10,000 | 5,000 | III | – | Raises a move’s max PP by 60%. | |
| Proteína | 10,000 | 5,000 | III | – | Raises Attack effort and happiness. | |
| Zinc | 10,000 | 5,000 | III | – | Raises Special Defense and happiness. |
Sobre Vitaminas
Las vitaminas son objetos que aumentan los Puntos de Esfuerzo (EVs) de un Pokémon, que incrementan directamente las características. Desde la octava generación, las vitaminas pueden maximizar los EVs a 252 por característica, por lo que son la forma más rápida de entrenar EVs. Son esenciales para preparar equipos competitivos.
Tipos de vitaminas
HP Up (+PS), Protein (+Ataque), Iron (+Defensa), Calcium (+At. Esp.), Zinc (+Def. Esp.) y Carbos (+Velocidad) añaden 10 EVs a su característica respectiva. PP Up y PP Max aumentan los PP de los movimientos, pero se clasifican aparte. En los juegos modernos, las vitaminas pueden usarse hasta el límite de 252 EVs.
Entrenamiento rentable
A 10.000 Pokédolares cada una, entrenar al máximo los EVs de una característica cuesta 260.000. Métodos para conseguir dinero como Amulet Coin o los poderes de dinero de premio hacen práctico el entrenamiento con vitaminas. Para los jugadores competitivos, las vitaminas ofrecen el camino más rápido de Pokémon recién criados a listos para combatir.