Rain Dish

Пок. III
Ефект

Відновлює 1/16 максимального HP після кожного ходу під час дощу.

ПоколінняПок. III
Покемони13
Носії Прихованої здібності10
Описи з ігор
Пок. IIIНезначне відновлення HP під дощем.
Пок. IVPokémon поступово відновлює HP під дощем.
Пок. VPokémon поступово відновлює HP під дощем.
Пок. VIPokémon поступово відновлює HP під дощем.
Пок. VIIPokémon поступово відновлює HP під дощем.
Пок. VIIIPokémon поступово відновлює HP під дощем.
Пок. IXPokémon поступово відновлює HP під дощем.

Rain Dish у бою

Rain Dish provides passive healing that synergizes perfectly with rain-based team strategies. When rain is active on the battlefield, Pokemon with this ability recover 1/16 of their maximum HP at the end of each turn, offering consistent sustain that can significantly extend their longevity. This recovery occurs automatically without requiring any moves or items, making it particularly valuable for defensive Pokemon that aim to wall opponents over extended battles.

The ability has remained mechanically unchanged since its introduction in Generation 3, consistently providing the same healing rate throughout all generations. Rain Dish works with any source of rain, whether from moves like Rain Dance, abilities like Drizzle, or even opposing rain setters. The healing activates regardless of whether the Pokemon took damage that turn, making it especially effective on bulky Pokemon that can take hits while gradually recovering health.

Competitively, Rain Dish sees its most notable use on Pokemon like Tentacruel and Pelipper, where it complements their roles on rain teams. Tentacruel benefits from the extra bulk when serving as a Rapid Spinner or special wall, while Pelipper can potentially run Rain Dish alongside its own Drizzle ability for maximum rain synergy. The ability transforms these Pokemon into formidable defensive pivots that become increasingly difficult to wear down through passive damage or repeated attacks.

Покемони зі здібністю Rain Dish (13)

FAQ