Jewels

Jewels Pokemon

18 items in this category

Overview
Jewels are one-time consumable items that boost a move's power by 30%. Only Normal Gem remains obtainable from Gen VI onward. In Gen V, type Gems like Flying Gem + Acrobatics was a devastating combo. See Type Enhancement for reusable alternatives.
Items18
Competitive0
GenerationsV – VI
All 18 Jewels
SpriteItemBuy▴▾Sell▴▾Gen▴▾Usage▴▾Effect
Bug Gem200100VHeld: When the holder uses a damaging Bug-type move, the move has 1.5× power and this item is consumed.
Dark Gem200100VHeld: When the holder uses a damaging Dark-type move, the move has 1.5× power and this item is consumed.
Dragon Gem200100VHeld: When the holder uses a damaging Dragon-type move, the move has 1.5× power and this item is consumed.
Electric Gem200100VHeld: When the holder uses a damaging Electric-type move, the move has 1.5× power and this item is consumed.
Fairy Gem200100VIHeld: When the holder uses a damaging Fairy move, the move has 1.5× power and this item is consumed.
Fighting Gem200100VHeld: When the holder uses a damaging Fighting-type move, the move has 1.5× power and this item is consumed.
Fire Gem200100VHeld: When the holder uses a damaging Fire-type move, the move has 1.5× power and this item is consumed.
Flying Gem200100VHeld: When the holder uses a damaging Flying-type move, the move has 1.5× power and this item is consumed.
Ghost Gem200100VHeld: When the holder uses a damaging Ghost-type move, the move has 1.5× power and this item is consumed.
Grass Gem200100VHeld: When the holder uses a damaging Grass-type move, the move has 1.5× power and this item is consumed.
Ground Gem200100VHeld: When the holder uses a damaging Ground-type move, the move has 1.5× power and this item is consumed.
Ice Gem200100VHeld: When the holder uses a damaging Ice-type move, the move has 1.5× power and this item is consumed.
Normal Gem4,0002,000VHeld: When the holder uses a damaging Normal-type move, the move has 1.5× power and this item is consumed.
Poison Gem200100VHeld: When the holder uses a damaging Poison-type move, the move has 1.5× power and this item is consumed.
Psychic Gem200100VHeld: When the holder uses a damaging Psychic-type move, the move has 1.5× power and this item is consumed.
Rock Gem200100VHeld: When the holder uses a damaging Rock-type move, the move has 1.5× power and this item is consumed.
Steel Gem200100VHeld: When the holder uses a damaging Steel-type move, the move has 1.5× power and this item is consumed.
Water Gem200100VHeld: When the holder uses a damaging Water-type move, the move has 1.5× power and this item is consumed.

About Jewels

Jewels are consumable held items that boost the power of a move of a specific type by 30% on first use. Introduced in Generation V, they are consumed after the boosted attack. Only the Normal Gem remains obtainable in modern games.

Jewel Mechanics

Each Jewel corresponds to a type and boosts the first move of that type used by 30%. The jewel is consumed after use. In Generation V, all 18 type Gems were available. From Generation VI onward, only the Normal Gem can be obtained.

Competitive Legacy

Normal Gem + Explosion or Fake Out was a popular VGC strategy. Flying Gem + Acrobatics doubled up since Acrobatics gains power when itemless. The removal of most Gems in Gen VI was a significant metagame shift.